mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-08 10:10:54 +03:00
Merge pull request #6965 from frigorific44/patch-1
Update rename changes to SurfaceTool
This commit is contained in:
@@ -15,11 +15,11 @@ Attributes are added before each vertex is added:
|
||||
.. tabs::
|
||||
.. code-tab:: gdscript GDScript
|
||||
|
||||
st.add_normal() # Overwritten by normal below.
|
||||
st.add_normal() # Added to next vertex.
|
||||
st.add_color() # Added to next vertex.
|
||||
st.set_normal() # Overwritten by normal below.
|
||||
st.set_normal() # Added to next vertex.
|
||||
st.set_color() # Added to next vertex.
|
||||
st.add_vertex() # Captures normal and color above.
|
||||
st.add_normal() # Normal never added to a vertex.
|
||||
st.set_normal() # Normal never added to a vertex.
|
||||
|
||||
When finished generating your geometry with the :ref:`SurfaceTool <class_surfacetool>`
|
||||
call ``commit()`` to finish generating the mesh. If an :ref:`ArrayMesh <class_ArrayMesh>` is passed
|
||||
@@ -43,17 +43,17 @@ Code creates a triangle with indices
|
||||
st.begin(Mesh.PRIMITIVE_TRIANGLES)
|
||||
|
||||
# Prepare attributes for add_vertex.
|
||||
st.add_normal(Vector3(0, 0, 1))
|
||||
st.add_uv(Vector2(0, 0))
|
||||
st.set_normal(Vector3(0, 0, 1))
|
||||
st.set_uv(Vector2(0, 0))
|
||||
# Call last for each vertex, adds the above attributes.
|
||||
st.add_vertex(Vector3(-1, -1, 0))
|
||||
|
||||
st.add_normal(Vector3(0, 0, 1))
|
||||
st.add_uv(Vector2(0, 1))
|
||||
st.set_normal(Vector3(0, 0, 1))
|
||||
st.set_uv(Vector2(0, 1))
|
||||
st.add_vertex(Vector3(-1, 1, 0))
|
||||
|
||||
st.add_normal(Vector3(0, 0, 1))
|
||||
st.add_uv(Vector2(1, 1))
|
||||
st.set_normal(Vector3(0, 0, 1))
|
||||
st.set_uv(Vector2(1, 1))
|
||||
st.add_vertex(Vector3(1, 1, 0))
|
||||
|
||||
# Commit to a mesh.
|
||||
|
||||
Reference in New Issue
Block a user