Haoyu Qiu
d8f7c64d64
Add link when internal rooms are first mentioned
2021-08-04 10:09:32 +08:00
Antonia Carrier
4c3a4131ca
Fix typo and ordering in locales list ( #5126 )
2021-07-30 16:34:54 +02:00
lawnjelly
1a44e8f9e7
Add Rooms and Portals docs ( #5111 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-07-29 14:56:47 +02:00
Hugo Locurcio
cbf152a9e9
Update Godot version caveats in Controllers, gamepads and joysticks
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`Input.get_vector()` and `Input.get_axis()` were backported to the
`3.x` branch.
(cherry picked from commit b5a7873b42 )
2021-07-26 16:34:16 +02:00
skyace65
9e382e0652
Add audio stream player images
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(cherry picked from commit aaae2c47cf )
2021-07-22 21:09:18 +02:00
Sergey Minakov
af794c5c7e
[iOS] Extend plugins documentation
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(cherry picked from commit ca1cbee5ea )
2021-07-22 21:08:19 +02:00
Yuri Sizov
db0b3b25e4
Add a .gitattributes recommendation to the AssetLib guidelines
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(cherry picked from commit f035fe9e20 )
2021-07-22 21:06:06 +02:00
Hugo Locurcio
edda1f36f6
Add notes about Blender backface culling when exporting to glTF
2021-07-19 17:06:19 +02:00
hpnrep6
e041f6175f
Fix Github hyperlink formatting in Using SoftBody ( #5097 )
2021-07-18 21:42:21 +02:00
Max Hilbrunner
7c239e5a50
Merge pull request #5094 from hpnrep6/canvas-layer
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Fix :ref: formatting in Canvas layers
(cherry picked from commit 92ae595888 )
# Conflicts:
# tutorials/2d/canvas_layers.rst
2021-07-16 13:23:22 +02:00
hpnrep6
b7ef4a3708
Fix inline code going out of bounds for 3.3 ( #5086 )
2021-07-13 09:32:13 +02:00
Rémi Verschelde
e2b95576d8
Cleanup uses of double spaces between words or after punctuation
2021-07-13 00:44:58 +02:00
Oskar van Velden
fd2981257f
Add reference to build-in variables in Shader Language overview ( #5084 )
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* Add reference to build-in variables in Shader Language overview
2021-07-13 00:28:23 +02:00
skyace65
327c7628fa
Mention that you can link to the Godot license to comply with it
2021-07-13 00:12:31 +02:00
hpnrep6
8585598e7e
Reword in Box Containers section in Using Containers
2021-07-13 00:05:47 +02:00
cosmicr
c58e1a8a98
Update inputevent.rst ( #5043 )
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* Update inputevent.rst
Added object picking must be turned on in viewport properties
Add project settings reference
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com >
2021-07-13 00:02:17 +02:00
hpnrep6
790dbf9462
Add missing space in GLSL function list in Differences between GLES2 and GLES3
2021-07-12 23:47:38 +02:00
BlueStag
7458cde87a
Fixed GetNode inconsistencies ( #5056 )
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* Fixed GetNode inconsistencies (C#)
The generic method should be used instead. See #4794 .
2021-07-12 23:34:07 +02:00
Martin
1228f8f4e3
Fix GDScript example formating
2021-07-12 23:02:47 +02:00
Rodrigo Ceccato de Freitas
e82a83374c
Fix small typo
2021-07-12 22:43:04 +02:00
Hugo Locurcio
b24f938155
Fix SpatialMaterial reference in Baked lightmaps following cherry-pick
2021-07-12 22:34:25 +02:00
Hugo Locurcio
5123626da7
Add common use case scenarios in Multiple resolutions
2021-07-12 22:11:00 +02:00
Hugo Locurcio
9d5a348c49
Clarify when to use BackBufferCopy in Screen-reading shaders
2021-07-12 22:09:11 +02:00
Hugo Locurcio
0f96c47aef
Recommend not adding nodes as a child of AnimationPlayer
2021-07-12 22:08:20 +02:00
Hugo Locurcio
d92ea5344e
Fix typo in Differences between GLES2 and GLES3
2021-07-12 22:06:44 +02:00
Hugo Locurcio
d8054275ad
Improve and update Baked lightmaps for 3.3's CPU lightmapper
2021-07-12 22:02:45 +02:00
Hugo Locurcio
28f167d888
Apply suggestions from code review
2021-07-12 09:29:45 +02:00
lawnjelly
fbaf9a25a4
Note which primitives can currently be batched
2021-07-12 07:22:27 +01:00
Mr. XiXu
c462dd16d9
Remove extraneous "from" in Using the Asset Library ( #5054 )
2021-06-28 19:14:17 +02:00
umkralegal
f230bb35ad
Remove the note about GLES2 exclusive 2D batching ( #5051 )
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Unified GLES3 / GLES2 was merged in 3.2.4 beta (3.3 stable)
https://github.com/godotengine/godot/pull/42119
2021-06-27 15:48:45 +02:00
Matthew
96d9bd96dc
Update OpenXR plugin information ( #5042 )
2021-06-24 01:39:51 +02:00
hpnrep6
7612b1e21b
Add missing C# example semicolon in Using AnimationTree ( #5029 )
2021-06-21 16:59:40 +02:00
hpnrep6
10c3c8ea45
Remove unnecessary parentheses from if statements in VR started tutorial ( #5024 )
2021-06-21 09:41:44 +02:00
hpnrep6
8dfd8133fa
Adjust GDscript example formatting in Using Containers ( #5020 )
2021-06-19 22:07:55 +02:00
hpnrep6
75f0e9d0eb
Add C# variant tab to Pausing games example ( #5011 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-18 03:58:38 +02:00
hpnrep6
5e15a18d4f
Fix C# code label in Multimesh example ( #5008 )
2021-06-17 22:52:31 +02:00
hpnrep6
0cc795b04e
Remove extra comma in iOS plugins page ( #5003 )
2021-06-17 03:01:47 +02:00
soringherghisan
9b8fb00e25
Random number generation: Fix comment for randi_range() example ( #4998 )
2021-06-15 19:09:42 +02:00
DeeJayLSP
6d7e74ca2a
Remove pleonasm in Localization using gettext ( #4968 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-07 21:58:10 +02:00
Douglas
c25112dbf5
Backport white background input flow event from master to 3.3
2021-06-03 15:13:37 -03:00
Rémi Verschelde
b2692d0eb4
Optimize recently changed autotile 3x3minimal PNGs
2021-06-02 13:28:29 +02:00
Hugo Locurcio
86b20fd2b8
Update 3D rendering limitations to mention Use Debanding project setting ( #4646 )
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(cherry picked from commit db60a7e046 )
2021-06-02 13:25:21 +02:00
Hugo Locurcio
2b609587e8
Clarify deadzone difference for Input.get_vector() in Controllers ( #4651 )
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See
https://github.com/godotengine/godot-docs/pull/4620#discussion_r575847917 .
(cherry picked from commit c6fedd287e )
2021-06-02 13:24:34 +02:00
Hugo Locurcio
6f328f83fa
Add a page about gamepad/controller support in Godot ( #4620 )
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(cherry picked from commit 53c1af720e )
2021-06-02 13:24:17 +02:00
skyace65
49dad09dd1
Fix GDNative C example
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(cherry picked from commit 3635d341e2 )
2021-06-02 13:17:16 +02:00
Hugo Locurcio
4b66f6d744
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
(cherry picked from commit 6babc68649 )
2021-06-02 13:17:00 +02:00
golddotasksquestions
2f1cf06df5
Marking overlapping wall areas gey in tileset template images
2021-06-02 12:57:30 +02:00
Rémi Verschelde
8e0e7a61a8
Merge pull request #4835 from mortarroad/3.3-normalize-normal
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fix the doc for skip_vertex_transform.
2021-06-02 11:34:23 +02:00
Hugo Locurcio
99f8e13186
Fix another code sample using unsupported C# syntax in Input examples
2021-05-19 23:12:58 +02:00
Hugo Locurcio
7ac57f4c8e
Fix unsupported C# syntax in Input examples code sample
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This caused a warning in the Sphinx lexer, which turns into an error
on the GitHub Actions CI.
2021-05-19 17:43:27 +02:00