Commit Graph

1821 Commits

Author SHA1 Message Date
Max Hilbrunner
cfcd00a8bc Merge pull request #6038 from MJacred/add_warning
Warning for Blender-glTF-export: Blend shape animations cannot be imported
2022-08-06 23:23:45 +02:00
Benjamin Lösch
b43444af81 Warning for Blender-glTF-export: Blend shape animations cannot be imported 2022-08-06 10:12:34 +02:00
skyace65
4577c03e16 Update android SDK platform requirement again 2022-08-06 05:02:18 +02:00
skyace65
68a2b3b025 Update android SDK platform requirement 2022-08-06 05:02:11 +02:00
Jack Anderson
66345e1571 Fix grammar in 'pausing_games.rst' 2022-08-06 05:00:41 +02:00
Pixelatex
cf1b3190f9 Singletons tutorial has deprecated methods. (#6018)
* Singletons tutorial has deprecated methods.
2022-08-06 04:54:15 +02:00
alex-pahdo
4e97b589b0 Clarify hint_range in Shading language (#6029) 2022-08-04 22:21:56 +02:00
David Snopek
9b22c23ae0 Attempt to clarify reliable vs unreliable RPCs 2022-08-03 12:52:48 +02:00
David Khachaturov
a3d0644a60 Add mazette! as a third-party company offering console ports of Godot 2022-08-03 12:48:32 +02:00
snailrhymer
9e4a0351b0 Improve clarity in procedural generation tutorials (#6004) 2022-08-03 01:59:56 +02:00
Michael Conrad
9ae75ebacc Fix JetBrains Rider arguments in Using an external text editor (#6019)
Adding the project folder to the exec args lets Rider open the project's folder
as a project and still also open the specified file.

This resolves an issue where if I open a file in a folder from Godot, the folder is treated
by Rider incorrectly as the project root.
2022-08-02 02:07:30 +02:00
Weetbix
9ed0d71357 Fix syntax errors in Sync the gameplay with audio and music (#6016) 2022-07-31 19:35:22 +02:00
jarommadsen
26bd0548bb Remove obsolete C# methods from Using RigidBody2D (#5957) 2022-07-29 22:26:28 +02:00
snailrhymer
ae7347e0d2 Fix typo in Exporting packs, patches, and mods (#6003) 2022-07-29 21:51:07 +02:00
Hugo Locurcio
f8025454bf Remove outdated stretch mode recommendations in Multiple resolutions 2022-07-28 18:48:17 +02:00
31
888071279f Remove "Core" from .NET SDK, simplify Mono mention 2022-07-25 21:33:19 +02:00
sublimemm
c7b23ff7ae Move OpenJDK installation before Android SDK in Exporting for Android (#5988) 2022-07-25 21:32:16 +02:00
TheLegoSensei
2eea7cbb43 Update recording_with_microphone.rst (#5986)
* Update recording_with_microphone.rst

Added the detail that you need to enable the mic in the project settings, as I just spent about two hours wondering why it wasn't working like the example.
2022-07-25 21:32:14 +02:00
HopefulFrog
ec95de115a Minor edits, including grammatical fixes, to first_steps_with_rooms_and_portals.rst (#5875) 2022-07-24 18:36:04 +02:00
Patrick-FlameLizard
fcedb67bcc [3.x] Examples of matrix input usage in Spatial Shaders
3.x version of this PR: https://github.com/godotengine/godot-docs/pull/5895
2022-07-20 15:25:18 +02:00
Jihad Khawaja
2cb24a4780 Documentation missing method keyword in C# fix
### Description
line 219 missing "Instance" after "scene."

### Issue
https://github.com/godotengine/godot-docs/issues/5942
2022-07-19 22:07:11 +02:00
Hugo Locurcio
77b88054d8 Document blend shapes being supported in GLES2 2022-07-19 22:06:17 +02:00
Max Hilbrunner
210ebe1991 Merge pull request #5922 from dalexeev/fix-click-and-move-example
[3.x] Fix click-and-move example
2022-07-19 16:56:43 +02:00
Hugo Locurcio
c3324e836a Add a page on playing videos using VideoPlayer
This includes documentation on supported formats, along with setting
up a VideoPlayer node for 2D and 3D usage.

This also features encoding recommendations to find a balance between
quality and file size (as the defaults in many programs are less than ideal).
2022-07-18 23:50:38 +02:00
Nathan Anderson
b557edea42 Mention WebRTC support on HTML5 in High-level multiplayer (#5937)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-07-16 18:36:40 +02:00
Max Hilbrunner
905a2aa7bf Merge pull request #5893 from skyace65/NDKVersion
Update required NDK version (3.5)
2022-07-12 08:44:17 +02:00
Max Hilbrunner
e651c33933 Merge pull request #5896 from skyace65/NavigationUpdate
Update navigation page (3.5)
2022-07-12 08:41:17 +02:00
Moté
45529c2c3b Update Godot Kotlin link to point to newer implementation (#5921)
The makers did a new implementation that works better, according to them.
2022-07-11 20:25:59 +02:00
Danil Alexeev
3ddfffbd22 [3.x] Fix click-and-move example 2022-07-11 20:58:10 +03:00
Douglas Leão
7ed441c099 Fix image link in Internationalizing games (#5899) 2022-07-01 19:47:58 +02:00
Evan
9ad2043126 Improve title of 3D text for descriptive navigation (#5897)
Previously, it displayed as "Introduction" under the 3D tab, making it incredibly unclear what the page was actually about. If I understand ReadTheDocs generation of the menu correctly, this will give it a much clearer and more descriptive name of "3D text" in the navigation menu.
I based my exact title on the format of the "3D lights and shadows" documentation title, figuring it was the closest in content type to what is included in the 3D Text documentation.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-29 18:05:29 +02:00
skyace65
8ca560ec81 Update navigation page (3.5) 2022-06-28 22:25:52 -04:00
skyace65
589c19f1d3 Update required NDK version 2022-06-28 19:17:46 -04:00
Avicenna
d028e22d9f Fix websocket_url on the minimal WebSocket client example (#5885)
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2022-06-21 17:08:35 +02:00
rafascar
db582ac562 Fix typo on Exporting to macOS (#5878)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-06-15 17:04:49 +02:00
Rémi Verschelde
92c0dee7c2 Merge pull request #5864 from smix8/doc_meshlib_navmesh_img_3.5 2022-06-10 10:34:30 +02:00
Raul Santos
d32ab7e340 Fix C# connect signal for 3.x (#5865) 2022-06-08 17:05:27 +02:00
smix8
bfe0286219 Update MeshLibrary navmesh setup image
Update MeshLibrary navmesh setup image.
2022-06-08 13:50:29 +02:00
smix8
62fa96f033 Document MeshLibrary navmesh export (#5863)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 869830c6ba)
2022-06-08 13:35:58 +02:00
Rémi Verschelde
54c48abc17 Fix outdated comment about GDNative on HTML5
(cherry picked from commit 790c6ca532)
2022-06-08 13:35:58 +02:00
Andrew Rublyov
ad117b0080 Add missing C# samples for the "Inspector plugins" page (#5829)
(cherry picked from commit 057dfc2d67)
2022-06-08 13:35:58 +02:00
Rémi Verschelde
26c6f31625 Merge pull request #5847 from skyace65/3DText35
Document Label3D and text mesh (3.5)
2022-06-08 13:25:25 +02:00
Hugo Locurcio
9c2a10dc76 Point to stable branch of godot-headers in GDNative C example (#5846) 2022-06-05 20:19:06 +02:00
skyace65
3bc1048ecf Document Label3D and text mesh (3.5) 2022-05-28 21:48:20 -04:00
Hugo Locurcio
f3f7deca85 Fix missing file extension in Exporting projects 2022-05-26 20:54:58 +02:00
Hugo Locurcio
8a09026b8d Clarify the expected output file extensions in Exporting projects 2022-05-26 20:54:54 +02:00
Telmo "Trooper
72759722a1 Add exit condition to prevent thread from hanging in resource_queue.gd (#5833)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-23 15:01:14 +02:00
skyace65
8bda8e9e8d Add example for clearcoat parameter (3.5) 2022-05-22 13:34:11 -04:00
lawnjelly
8938730213 Physics Interpolation - rename interpolation mode
The engine Node.set_physics_interpolated method was changed to set_physics_interpolation_mode to allow more flexibility.
2022-05-19 12:00:12 +01:00
Matthew
b5a8c3c217 Document Material Overlay (#5826)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-05-19 08:12:22 +02:00