Commit Graph

1821 Commits

Author SHA1 Message Date
Hugo Locurcio
3b988d8d22 Fix example resource path in Data paths
Co-authored-by: Sergey Pershenkov <s.pershenkov@icloud.com>
2022-05-15 19:24:26 +02:00
Hugo Locurcio
ecf542f656 Remove outdated notice about lack of controller support on Apple M1
This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
2022-05-11 23:39:42 +02:00
vratajin
4339ecded0 Fix invalid variable name in C# example in Physics introduction (#5809) 2022-05-07 22:04:55 +02:00
Hugo Locurcio
d2ca6aa0d4 Improve File paths in Godot projects documentation
- Fix missing word in the beginning of the page.
- Add separate table for exported project data location.
- Fix editor table mentioning `app_userdata`, as it's only relevant
  for project data.
- Remove mention of consoles as Godot currently doesn't officially
  support consoles.
- Mention that self-contained mode isn't supported for use by projects
  yet.
2022-05-06 19:24:50 +02:00
Michael Nischt
817223179b Update bake configuration from 3 to 4 modes
4 Modes: Low, Medium, High, and Ultra
2022-05-05 19:05:06 +02:00
Max Hilbrunner
62077d072d Merge pull request #5800 from skyace65/Navigation35
Document 3D navigation server in Godot 3.5
2022-05-05 15:46:30 +02:00
Max Hilbrunner
f90b8bf4eb Merge pull request #5801 from lawnjelly/fti_new
Physics interpolation docs
2022-05-05 15:46:05 +02:00
lawnjelly
0166fee016 Physics interpolation docs 2022-05-05 11:39:48 +01:00
Michael Nischt
30a16e8188 Fix matrix member to column-major access in Shading language (#5794) 2022-05-04 23:07:29 +02:00
skyace65
933f74a474 Document navigation server in Godot 3.5 2022-05-04 08:32:36 -04:00
lawnjelly
472ccaff24 Add OccluderShapePolygon docs 2022-05-03 10:52:28 +01:00
Max Hilbrunner
7b2228b6c7 Merge pull request #5725 from Calinou/gettext-mo-support-3.x
Mention that binary `.mo` is now supported in Localization using gettext
2022-05-02 17:07:26 +02:00
Haoyu Qiu
2fba5667b2 Document zero padding and left alignment in format string (#5790) 2022-05-01 19:08:41 +02:00
Rémi Verschelde
b2b8822924 Merge pull request #5681 from skyace65/PauseMode
Improve pausing games documentation (3.4)
2022-05-01 11:11:14 +02:00
skyace65
06476d70e8 Improve pausing games documentation 2022-04-29 20:52:28 -04:00
Matthew
f967717381 Add a page on managing editor features (#5489)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit fb921874e4)
2022-04-29 14:03:32 +02:00
AndreKoscianski
3c55be914c Clarify instructions on managing groups (#5316)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit a4c360c66f)
2022-04-29 14:03:32 +02:00
berightben
981698c580 Fix csharp code in using_kinematic_body_2d.rst (#5173)
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
(cherry picked from commit e5747c8ca7)
2022-04-29 14:01:55 +02:00
Hugo Locurcio
003c8abd3f Cross-reference compiling and exporting pages, rename OSX/Mac to macOS
There's a lot of confusion between compiling Godot and exporting projects.

This aims to resolve part of the confusion by cross-linking other pages
for each platform.

(cherry picked from commit 955c97bb1d)
2022-04-29 14:01:55 +02:00
skyace65
52311e9520 Document how to test translations with the test project setting (#5488)
(cherry picked from commit a9af005495)
2022-04-29 13:43:39 +02:00
Hugo Locurcio
a05f8138e1 Document GDNative add-on version compatibility being stricter than usual
(cherry picked from commit 4709121d02)
2022-04-29 13:40:36 +02:00
Hugo Locurcio
f56ea1952a Clarify purpose of Node.owner in Running code in the editor
(cherry picked from commit f6b4edcdae)
2022-04-29 13:40:21 +02:00
Luk3
d8ecbe961f Documents ARRAY_BONES and ARRAY_WEIGHTS
This PR gives a little more details on how ARRAY_BONES and ARRAY_WEIGHTS are used on an ArrayMesh. This is based on @pycbouh 's explanation in #5434, and fixes that issue.

(cherry picked from commit bee0264fae)
2022-04-29 13:39:36 +02:00
Micky
fab3319fa4 (3.x) Fix couple of missing # and // for comments in code examples
3.x backport of https://github.com/godotengine/godot-docs/pull/4360
2022-04-29 12:43:46 +02:00
snailrhymer
f394a0ac9e Fix a typo in Physics introduction (#5778) 2022-04-27 01:17:48 +02:00
Gerry
f963c6aa4a Define DCCs during its first use in Introduction to 3D (#5775)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-26 00:04:17 +02:00
Jonathan Deiss
e66e57d89d Improve sentence flow in Using 3D transforms (#5773)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-04-23 00:31:52 +02:00
Max Hilbrunner
add0682047 Merge pull request #5724 from Calinou/exporting-android-ios-rendering-issues
Document troubleshooting rendering issues on Android and iOS
2022-04-21 12:39:21 +02:00
Hugo Locurcio
42bccb17a8 Document troubleshooting rendering issues on Android and iOS 2022-04-20 00:56:33 +02:00
Luis Adolfo Ramírez
864cf130a2 Fix typo in GDNative C++ example (#5761) 2022-04-13 00:45:24 +02:00
Hugo Locurcio
e911b4c47a Mention antialiasing workaround in Custom drawing in 2D 2022-04-07 18:57:48 +02:00
Hugo Locurcio
d229fe9f14 Mention that Godot uses Mikktspace in List of features
This is also mentioned in Importing scenes, but it makes sense
to mention it in List of features as this is an expected feature of
most 3D engines nowadays.
2022-04-07 18:55:06 +02:00
Dan-Gamin
3213cf7e88 Better explain advanced exports, script categories and groups (#5622)
* Make better explanation of advanced exports

Make better explanation of advanced GDScript exports because It was hard for me the first time I tried to do it it.

* Apply suggestions from code review

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2022-04-07 18:53:17 +02:00
Max Hilbrunner
086abfd939 Merge pull request #5728 from Calinou/rename-node3d-spatial-3.4
Rename references to Node3D back to Spatial
2022-04-07 18:13:42 +02:00
Hugo Locurcio
78d319feec Link to transparency sorting limitations page in Spatial shaders (#5741)
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-04-06 19:39:50 +02:00
Clay John
9eeda38b60 Merge pull request #5735 from Calinou/environment-improve-tonemap-3.4
Improve tonemapping description in Environment and post-processing (3.4)
2022-04-06 10:04:51 -07:00
Hugo Locurcio
69c118cc41 Fix 2D optimization section in the Performance toctree (#5742) 2022-04-05 21:53:54 +02:00
Haoyu Qiu
9ce1cb6813 Remove excess backtick in VR starter tutorial (#5737) 2022-04-05 18:26:19 +02:00
Hugo Locurcio
6de1b139a0 Improve tonemapping description in Environment and post-processing 2022-04-04 23:30:54 +02:00
Hugo Locurcio
7604b70087 Add tips for transparency sorting issues in 3D rendering limitations (#5726) 2022-04-04 14:24:43 +02:00
Hugo Locurcio
dd2e66402a Rename references to Node3D back to Spatial
Spatial was only renamed to Node3D in Godot 4.0, not Godot 3.x.
2022-04-03 19:34:40 +02:00
Hugo Locurcio
e2a065fc10 Mention that binary .mo is now supported in Localization using gettext 2022-03-31 18:36:50 +02:00
Hugo Locurcio
0d2fe64558 Add a note about fuzzy strings in Localization using gettext 2022-03-31 18:35:27 +02:00
Hugo Locurcio
6a3e6acde3 Clarify that Pool*Arrays are passed by value in Advanced GDScript
This also adds an explanation of "pass by value" and "pass by reference".
2022-03-28 16:28:54 +02:00
Wojtek Kubiak
b40657be00 Add Xbox Series X/S support by Pineapple Works (#5714) 2022-03-25 15:34:17 +01:00
Ricardo Buring
3179f26bf3 Update mentions of cylinder shape support for Godot 3.4 (#5697) 2022-03-21 00:33:14 +01:00
Harmony Honey
0a1bef0dd0 Add missing onready for NodePath usage in GDScript exports (#5694) 2022-03-17 02:44:27 +01:00
Haoyu Qiu
999dd2ad8a Fix section header markup (#5683) 2022-03-12 18:30:52 +01:00
Hugo Locurcio
872f7aeb95 Remove references to NativeScript 1.0 in GDNative C++ example
NativeScript 1.1 has been supported in Godot 3.1 and later, which
means the latest version of the documentation doesn't need to
cover it anymore.

This also improves grammar and writing style.

(cherry picked from commit 440141e494)
2022-03-11 14:22:57 +01:00
Darenn Keller
b588587750 Fixed one spelling mistake.
(cherry picked from commit b6c61785c4)
2022-03-11 14:22:57 +01:00