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Documents ARRAY_BONES and ARRAY_WEIGHTS
This PR gives a little more details on how ARRAY_BONES and ARRAY_WEIGHTS are used on an ArrayMesh. This is based on @pycbouh 's explanation in #5434, and fixes that issue.
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@@ -24,8 +24,8 @@ PackedInt32Array, etc.) for each type of information.
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- ``ARRAY_COLOR`` = 3 | PackedColorArray
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- ``ARRAY_TEX_UV`` = 4 | PackedVector2Array or PackedVector3Array
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- ``ARRAY_TEX_UV2`` = 5 | PackedVector2Array or PackedVector3Array
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- ``ARRAY_BONES`` = 6 | PackedFloat32Array of groups of 4 floats or PackedInt32Array of groups of 4 ints
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- ``ARRAY_WEIGHTS`` = 7 | PackedFloat32Array of groups of 4 floats
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- ``ARRAY_BONES`` = 6 | PackedFloat32Array of groups of 4 floats or PackedInt32Array of groups of 4 ints. Each group lists indexes of 4 bones that affects a given vertex.
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- ``ARRAY_WEIGHTS`` = 7 | PackedFloat32Array of groups of 4 floats. Each float lists the amount of weight an determined bone on ``ARRAY_BONES`` has on a given vertex.
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- ``ARRAY_INDEX`` = 8 | PackedInt32Array
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The Array of vertices is always required. All the others are optional and will only be used if included.
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