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Remove outdated notice about lack of controller support on Apple M1
This also mentions that overriding force feedback (for steering wheels) isn't supported yet.
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@@ -10,8 +10,10 @@ Controllers are supported on Windows, macOS, Linux, Android, iOS, and HTML5.
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Note that more specialized devices such as steering wheels, rudder pedals and
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`HOTAS <https://en.wikipedia.org/wiki/HOTAS>`__ are less tested and may not
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always work as expected. If you have access to one of those devices, don't hesitate to
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`report bugs on GitHub <https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#reporting-bugs>`__.
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always work as expected. Overriding force feedback for those devices is also not
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implemented yet. If you have access to one of those devices, don't hesitate to
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`report bugs on GitHub
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<https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#reporting-bugs>`__.
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In this guide, you will learn:
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@@ -227,12 +229,6 @@ as early as possible in a script's ``_ready()`` function.
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My controller works on a given platform, but not on another platform.
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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macOS
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~~~~~
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Controllers are currently only supported on x86-based Macs. This means
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controllers won't work on Macs featuring ARM processors such as the Apple M1.
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Linux
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~~~~~
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