Yuri Sizov
cd92be066d
Update references to private class methods across the docs
2023-11-10 16:06:36 +01:00
Alex
8d9aea3442
Update signals.rst and instancing.rst ( #7792 )
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* Update signals.rst
* Update signals.rst
Ctrl + Cmd + 1 on macOS
* Update instancing.rst
- Keyboard shortcut guidelines
- For combinations, use the + symbol with a space on either side of the symbol.
2023-10-09 01:41:52 +02:00
Max Hilbrunner
485116d8a3
Character and typo fixes
2023-05-31 18:07:27 +02:00
Hana - Piralein
7043483945
update images and clarify scene information
2023-05-19 19:23:20 +02:00
Max Hilbrunner
72c0af46b2
Snake-case .tscn, .gd and _on_* callbacks
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Co-authored-by: Doug Thompson <s-git@dougthompson.co.uk >
2023-05-18 12:46:58 +02:00
Dipal Zambare
2100ca4bb6
Update signals.rst to correct signal names.
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1. Update signal names as per the coding conventions
2. Update images to reflect correct signal names
3. Added note about signal callback names
2023-03-30 12:28:57 +02:00
Raul Santos
a7637e0ef1
Update getting started C# code, remove randomize ( #6811 )
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* Update getting started C# code, remove randomize
- Sync C# code with GDScript.
- Remove `randomize` calls.
- Rename members that have been renamed in Godot's C# API for 4.0.
- Change `delta` parameter type to `double` in C#.
- Follow our C# code style more closely.
- Other minor code fixes.
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Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com >
2023-03-09 06:06:54 +01:00
Yuri Sizov
978a13bb0a
Mark potentially outdated pages with a WIP warning
2023-02-26 14:21:15 +01:00
BlueStag
135ad68cab
Use 4.0 method of connecting to and emitting signals ( #6311 )
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Change docs to use the new method of connecting and emitting signals
2023-01-22 22:01:34 -05:00
Hana
9e90766a92
update c# class examples
2023-01-12 19:38:20 +01:00
Zach Day
4ccb293730
Fix C# in step-by-step Signals example
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Changed code to use new event-style connections; changed
custom signal example to use the new `SignalName` global;
use `double` instead of `float` for `_Process` argument
2022-10-12 17:37:39 -04:00
TheYellowArchitect
8ed7fd3c70
Fixed inconsistent code
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All the code has 1 line in ready(), then suddenly at the "finished/full" script, it has a very old version which doesn't even compile (final argument gives error)
Also, changed "check autostart property" to "enable autostart property" so it's more clear
2022-09-27 07:08:53 +00:00
Raul Santos
3b36a94d35
Update C# signal documentation
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Updates C# signal documentation and code examples to the new API in 4.0
2022-08-26 15:59:43 +02:00
Stanislav Balia
13fdc670de
Added C# code examples for Using signals page. ( #6010 )
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* Added C# code examples for using signals page.
Also changed a bit one GDscript example.
2022-08-02 10:17:51 +02:00
John Veness
4d58ef13b3
Improve step-by-step a little
2022-07-21 20:43:49 +01:00
Daniel
9c69e628ba
Fix typo: "intantiated" -> "instantiated" ( #5810 )
2022-05-08 23:48:27 +02:00
Matthew
a6566b9152
Update connecting signal code for Godot 4 ( #5587 )
2022-04-29 12:51:14 +02:00
Rémi Verschelde
e0a3991ca9
Step by step: Improve flow and clarity for code replacement instructions
2022-04-29 11:24:50 +02:00
Zazucki
86a8d224c4
Clarify the name of the menu action to add a node in Signals ( #5684 )
2022-03-12 23:30:33 +01:00
Matthew
306352a94c
Fix shortcut info on signals page ( #5600 )
2022-02-12 01:17:40 +01:00
Rémi Verschelde
9a05eef561
4.0: Convert Sprite references to Sprite2D
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Some screenshots will need to be updated so that the scene structures shown
in screenshot fit what the code blocks are referring to.
2021-10-06 14:29:55 +02:00
Gerep
3f7d2c2206
Adds Timer Autostart step in Signals tutorial ( #5146 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-08-03 21:02:13 +02:00
tacevee
99a44fac6b
Mention the new main screen switch shortcuts ( #4903 )
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These shortcuts changed in Godot 3.3.
2021-05-11 00:36:06 +02:00
Nathan Lovato
c1f7f42ce6
Update the reference to the your_first_game document
2021-03-04 13:47:24 -06:00
Nathan Lovato
1d2ff09f89
Rewrite step_by_step/signals.rst
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Closes #4174
2020-12-02 15:47:29 -06:00
Nathan Lovato
76234aae4b
Remove obsolete warning in signals.rst
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The editor doesn't let you connect a signal to a node without a script attached to it anymore.
Closes #4237
2020-10-11 09:24:11 -06:00
Lee Matos
75f6f8997c
Clarify that "right side" means Advanced menu in Signal interface ( #3453 )
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Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-04-27 17:39:16 +02:00
MomoHunter
b13b004a7c
Changed note-link to https in signals.rst ( #3446 )
2020-04-26 19:28:23 +02:00
Michael Alexsander
58ff2e036a
Fix some recent errors and styling ( #3375 )
2020-04-12 15:25:45 +02:00
Hugo Locurcio
76bf1d2636
Add singular "Signal" meta keyword to signal tutorials
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This makes possible to find them when searching for "signal",
instead of just "signals".
This closes #2629 .
2020-04-09 15:00:51 +02:00
Yuri Sizov
7ef16dd974
Add missing arguments to C# example of signals ( #3328 )
2020-03-30 14:28:13 +02:00
Muller-Castro
69531c6a8c
Added brief "Extra Call Argument" description to signals.rst ( #2923 )
2020-03-07 20:30:04 +01:00
Hugo Locurcio
3fcbe00654
Update the C# EmitSignal() code sample in the signals tutorial
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The GDScript code sample was updated in
f044f2607e . This updates the C#
code sample.
2020-03-03 22:54:23 +01:00
Johnnie Hård
f044f2607e
Show how to pass a value with a signal ( #2886 )
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I had some trouble finding how to do this in the documentation, but had seen it used in some youtube tutorial. I think it would be fitting to explain the usage on this page.
I do not know the corresponding C# syntax, so I haven't changed that part.
2020-03-03 22:50:07 +01:00
Brent
7d4a72af0d
Updated c# function prototype in the example code. ( #3200 )
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It needs to be public however the example shows it as private.
2020-03-03 20:06:43 +01:00
skyace65
d8413dda8a
Update Signals images for Godot 3.1 and tweak tutorial
2019-10-09 11:07:57 -04:00
Rémi Verschelde
940df09acc
Clarify first use of $ GDScript operator
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Supersedes and closes #2427 .
2019-05-15 12:43:36 +02:00
Chris Bradfield
70bd699748
Move complex signal example to its own doc
2019-05-03 09:44:35 -07:00
Max Hilbrunner
aeb5b7f549
Merge pull request #2373 from bitbutter/patch-25
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Fixed reference to emit_signal function name
2019-04-15 16:38:09 +02:00
bitbutter
060f1d0fa9
fixed reference to emit_signal function name
2019-04-14 11:20:50 +02:00
Roger Erens
3aa4ee0bdf
Explain how to make Sprite visible
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Without a texture, running the scene results in an empty-looking window.
I have not seen Sprite being used before in the step-by-step track.
2019-04-11 21:53:03 +02:00
Ignacio Etcheverry
a129652342
Fixes and improvements of C# code examples
2019-02-18 22:08:01 +01:00
Kelly Thomas
a0288a7c4a
Update C# code for Dodge The Creeps tutorial ( #1818 )
2018-12-13 12:10:12 +01:00
Julian Konchunas
613312b095
Fix function name for emit in GDScript
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Rename emit() to emit_signal() since this is the right name
2018-12-03 21:52:28 +02:00
Andrew Wooldridge
10feca1ab4
typo fix
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noticed a typo while reading the docs
2018-10-13 22:31:17 -07:00
Kelly Thomas
160bdf2a4e
Update C# code for Scripting (continued) / Signals to use GD.Load<T>
2018-10-03 02:34:02 +08:00
Kelly Thomas
988384bbaa
Update C# code for Scripting / Scripting (continued) / Signals
2018-10-03 02:31:21 +08:00
Chris Bradfield
85d4e8757a
Add Signals tutorial to "Step by step"
2018-09-21 08:25:55 -07:00