Merge pull request #2373 from bitbutter/patch-25

Fixed reference to emit_signal function name
This commit is contained in:
Max Hilbrunner
2019-04-15 16:38:09 +02:00
committed by GitHub

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@@ -177,7 +177,7 @@ You can also declare your own custom signals in Godot:
Once declared, your custom signals will appear in the Inspector and can be connected
in the same way as a node's built-in signals.
To emit a signal via code, use the ``emit`` function:
To emit a signal via code, use the ``emit_signal`` function:
.. tabs::
.. code-tab:: gdscript GDScript