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Merge pull request #2373 from bitbutter/patch-25
Fixed reference to emit_signal function name
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@@ -177,7 +177,7 @@ You can also declare your own custom signals in Godot:
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Once declared, your custom signals will appear in the Inspector and can be connected
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in the same way as a node's built-in signals.
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To emit a signal via code, use the ``emit`` function:
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To emit a signal via code, use the ``emit_signal`` function:
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.. tabs::
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.. code-tab:: gdscript GDScript
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