Thaddeus Crews
acf09b8551
Automatically convert spaces to tabs in codeblocks
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• Adds codeblock css rule for tab-size
• Only applies to GDScript/C++
• Fix some inconsistent cpp codeblock filters
2023-10-05 19:04:26 -05:00
Rémi Verschelde
adbab1482c
Merge pull request #6979 from JohanAR/shaderpp_concat
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Add concatenation to shader preprocessor
2023-09-27 10:51:36 +02:00
Rémi Verschelde
b35060eca0
Merge pull request #8059 from Calinou/decal-reflection-probe-cluster-limits
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Document Forward+ limitations with decal and reflection probe rendering
2023-09-27 08:47:51 +02:00
Hugo Locurcio
72e6c2943f
Document Forward+ limitations with decal and reflection probe rendering
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This is already present in the 3D lights and shadows documentation.
2023-09-27 03:05:39 +02:00
Max Hilbrunner
a766184cf1
Merge pull request #8015 from thygrrr/shader-example-lighting-fix
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Update spatial_shader.rst
2023-09-27 03:04:25 +02:00
Elnar Dakeshov
4b6e15d3b3
Update style guide ( #8038 )
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Used get instead of set.
2023-09-27 03:03:08 +02:00
Seth McCombs
bd502a004d
fix getting started URL ( #8034 )
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* fix getting started URL
* ref to reST for getting started
* doc_getting_started_intro
2023-09-27 03:02:42 +02:00
Max Hilbrunner
eecba893a4
Merge pull request #8053 from godotengine/dependabot/pip/_tools/redirects/requests-2.31.0
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Bump requests from 2.20.0 to 2.31.0 in /_tools/redirects
2023-09-27 02:31:53 +02:00
Max Hilbrunner
2c5ecf3ba8
Merge pull request #8046 from ershn/remove_doc_of_unimplemented_feature_of_tilemap_select_tool
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Remove the documentation of an unimplemented feature of the tilemap selection tool
2023-09-27 02:18:44 +02:00
Max Hilbrunner
f592f89b08
Merge pull request #8051 from Calinou/faq-low-processor-mode-mobile
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Remove outdated mention about low-processor mode on mobile in FAQ
2023-09-27 02:14:53 +02:00
Ershn
7cc59d314c
Remove doc of a missing feature of the tilemap select tool
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Right clicking with the tilemap select tool doesn't remove the
selection so remove the documentation about it.
Document the behavior of the Delete key.
2023-09-26 21:09:41 +09:00
dependabot[bot]
4401e7d8e9
Bump requests from 2.20.0 to 2.31.0 in /_tools/redirects
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Bumps [requests](https://github.com/psf/requests ) from 2.20.0 to 2.31.0.
- [Release notes](https://github.com/psf/requests/releases )
- [Changelog](https://github.com/psf/requests/blob/main/HISTORY.md )
- [Commits](https://github.com/psf/requests/compare/v2.20.0...v2.31.0 )
---
updated-dependencies:
- dependency-name: requests
dependency-type: direct:production
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Signed-off-by: dependabot[bot] <support@github.com >
2023-09-26 10:57:39 +00:00
Hugo Locurcio
2b5580086b
Remove outdated mention about low-processor mode on mobile in FAQ
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Low processor mode has been working correctly on mobile since 3.5
at least.
2023-09-26 03:53:59 +02:00
Max Hilbrunner
ce50017064
Merge pull request #8028 from ershn/improve_the_navigation_docs_wording
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Improve the navigation documentation wording
2023-09-25 18:30:01 +02:00
Ershn
fa132e9f2d
Improve the navigation documentation wording
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Improve the navigation documentation wording and fix some typos.
2023-09-25 22:43:23 +09:00
Max Hilbrunner
ce79337857
Merge pull request #8036 from ershn/csharp_doc_fixes
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Make some clarifications/fixes in the C# docs
2023-09-25 03:05:39 +02:00
Ershn
b3615711ff
Make some clarifications/fixes in the C# docs
2023-09-25 09:14:16 +09:00
Max Hilbrunner
9fcd93eda2
Merge pull request #7990 from profande/patch-2
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Correct mouse_and_input_coordinates.rst
2023-09-25 00:44:22 +02:00
Luna
0fe7ff833e
Fixed typos in several doc files ( #8002 )
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* Fixed typos in
- c_sharp_differences.rst
- debugger_panel.rst
- gdextension_cpp_example.rst
- gui_using_fonts.rst
- openxr_hand_tracking.rst
- overview_of_debugging_tools.rst
- setting_up_xr.rst
- shading_language.rst
- the_profiler.rst
- your_second_3d_shader.rst
* Update tutorials/shaders/shader_reference/shading_language.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
* PR Feedback
---------
Co-authored-by: Luna <2650849-Lunalicious@users.noreply.gitlab.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2023-09-25 00:41:33 +02:00
Max Hilbrunner
e5bf7c31b2
Merge pull request #8011 from llzen44/patch-1
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Fix compiled file names when building on Windows
2023-09-24 23:38:40 +02:00
Max Hilbrunner
f778048468
Merge pull request #8014 from curious-broccoli/code-editor
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Fix sentence in tutorial code in the editor
2023-09-24 23:36:53 +02:00
Max Hilbrunner
b2bed984bd
Merge pull request #8021 from jynus/mathf_asinh
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C#: Document new `Asinh`, `Acosh` and `Atanh` functions in Mathf
2023-09-24 23:33:56 +02:00
Max Hilbrunner
eae02c8860
Merge pull request #8001 from Calinou/troubleshooting-firewall
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Mention firewall issues causing long project startup times in Troubleshooting
2023-09-24 23:29:51 +02:00
Max Hilbrunner
9be887e853
Merge pull request #8031 from cabbagestole/patch-1
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Update godot_interfaces.rst . It's a simple typo.
2023-09-24 23:28:06 +02:00
Max Hilbrunner
55c5781881
Merge pull request #8032 from emmanuel-ferdman/wip
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fix: update location of `audio_stream_player.cpp`
2023-09-24 23:25:49 +02:00
Emmanuel Ferdman
7e583582f5
fix: update location of audio_stream_player.cpp
2023-09-24 13:03:49 +03:00
cabbagestole
66dbc98627
Update godot_interfaces.rst
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One too many open curly bracket "{".
Wrong
public void PrintMe() {
Correct
public void PrintMe()
2023-09-24 17:55:09 +09:00
Jaime Crespo
22f25b6773
C#: Document new Asinh, Acosh and Atanh functions in Mathf
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Document on the list of C# api differences the newly exposed
* Mathf.Asinh()
* Mathf.Acosh()
* Mathf.Atanh()
Followup to godotengine/godot#81229
2023-09-23 19:42:24 +02:00
Thygrrr
bd7eb30f29
Update spatial_shader.rst
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The reference page suggests a very unfortunate lighting function that modulades the color values in ALBEDO again. This does not seem representative of the shading model.
Also, it omitted LIGHT_COLOR; repalcing the ALBEDO term with LIGHT_COLOR gives a much more expected diffuse lighting example.
2023-09-23 13:00:40 +02:00
curious-broccoli
9ba2cf2a92
Fix sentence in tutorial code in the editor
2023-09-23 12:46:50 +02:00
Max Hilbrunner
fed201e55a
Merge pull request #8008 from godotengine/classref/sync-c12d635
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classref: Sync with current master branch (c12d635)
2023-09-23 12:44:37 +02:00
llzen44
7605541ac9
Fix compiled flle names when building on Windows
2023-09-23 10:28:37 +02:00
Yuri Rubinsky
4752803a91
Merge pull request #8010 from Chaosus/gextension_fix2
2023-09-23 10:30:39 +03:00
Yuri Rubinsky
69c25552bc
Fix typo in gdextension_cpp_example.rst
2023-09-23 10:25:45 +03:00
Yuri Rubinsky
63d77f6939
Merge pull request #8009 from Chaosus/gdextension_fix
2023-09-23 10:19:36 +03:00
Yuri Rubinsky
7119fa1cfb
Fix register_types.h code in GDExtension example
2023-09-23 10:11:56 +03:00
Godot Organization
7c71041ac3
classref: Sync with current master branch (c12d635)
2023-09-23 03:18:39 +00:00
Andrew Henning-Kolberg
d980b87906
Update Instantiate menu in 03.player_movement_code.rst ( #7978 )
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This commit updates the instructions for instantiating a new child
scene in the getting started first 3d game tutorial so that the
menu option matches the language used in version 4.1.1.
The associated image is updated to match and is updated to the
preferred `webp` format.
The "Instance Child Scene" menu now reads "Instantiate Child Scene".
2023-09-22 20:02:12 -04:00
Hugo Locurcio
f308664976
Mention firewall issues causing long project startup times in Troubleshooting
2023-09-22 20:02:32 +02:00
Max Hilbrunner
717ade0bea
Merge pull request #7970 from dalexeev/gds-doc-r-strings
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GDScript: Document raw string literals
2023-09-22 03:12:24 +02:00
Max Hilbrunner
708dec5950
Merge pull request #7972 from Calinou/particle-flipbook-animation
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Document particle flipbook animation in 2D, improve existing 3D flipbook docs
2023-09-22 03:09:29 +02:00
Julio Missart
98d28b3ffe
Fix typo in 2d_movement docs ( #7980 )
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change int to float in 2d movement
2023-09-21 20:27:48 -04:00
profande
eb1dec4da2
Correct mouse_and_input_coordinates.rst
2023-09-21 13:20:00 -04:00
Bruno
5b557cc500
update folder-content img on 01.project_setup.rst ( #7851 )
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update folder content img
2023-09-20 21:22:25 -04:00
Max Hilbrunner
3fcc838d5a
Merge pull request #7974 from Calinou/creating-movies-quit-after
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Document `--quit-after` command line argument in Creating movies
2023-09-21 01:33:55 +02:00
Max Hilbrunner
ab9134757c
Merge pull request #7971 from smix8/navobstacle_update
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Update Navigation Overview for new obstacles
2023-09-21 01:32:41 +02:00
Max Hilbrunner
1bbf5950cd
Merge pull request #7969 from Calinou/jitter-stutter-linux-fullscreen
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Recommend using fullscreen on Linux in Fixing jitter and stutter
2023-09-21 01:31:57 +02:00
Hugo Locurcio
ac3f9183e8
Document --quit-after command line argument in Creating movies
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This can be useful to safely create a "stop recording" point that
is consistent across runs, without having to modify anything in the
project.
2023-09-21 00:56:00 +02:00
Hugo Locurcio
b68b12ebaa
Document particle flipbook animation in 2D, improve existing 3D flipbook docs
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- Fix FPS formula which was inverted (it calculated the time per frame).
2023-09-21 00:02:19 +02:00
smix8
c6bcf5389c
Update Navigation Overview for new obstacles
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Updates Navigation Overview for new obstacles.
2023-09-20 23:47:05 +02:00