Commit Graph

5050 Commits

Author SHA1 Message Date
Hugo Locurcio
8a8d408c46 Tweak suggested energy values to simulate volumetric lighting in Volumetric fog
4.6 has fixed the previously incorrect volumetric fog blending behavior.
This has the side-effect of making bright volumetric fog look significantly
brighter than before. To get a result similar to the previous look, the
Volumetric Fog Energy property on Light3D nodes needs to be reduced significantly
(often by a factor of 10, if not more).
2025-11-10 19:05:34 +01:00
Max Hilbrunner
fbec851fe2 Merge pull request #11308 from Calinou/gdscript-exports-read-value-early
Document reading an exported property's values early on in GDScript exports
2025-11-09 18:41:00 +01:00
Max Hilbrunner
99db1d9c32 Merge pull request #11446 from mhilbrunner/update-android-reqs
Update Android build requirements
2025-11-09 18:28:43 +01:00
Max Hilbrunner
2998e262b0 Merge pull request #11429 from Calinou/add-objectdb-profiler
Add documentation on using the ObjectDB profiler
2025-11-09 18:27:48 +01:00
Max Hilbrunner
2ed1192660 Merge pull request #11440 from Piralein/no-activate
Remove "activate now" button in "Making plugins"
2025-11-09 18:26:53 +01:00
Max Hilbrunner
c275e9f41b Merge pull request #11441 from Calinou/shader-reference-avoid-texturesize
Document `textureSize()` should be avoided in Built-in functions
2025-11-09 18:26:30 +01:00
Max Hilbrunner
966554376a Merge pull request #11447 from Ivorforce/godot-cpp-types
Add a section to godot-cpp explaining core types
2025-11-09 18:25:09 +01:00
Lukas Tenbrink
aa22c323ff Add a section to godot-cpp explaining core types and where to find their documentation. 2025-11-07 11:34:14 +01:00
Hugo Locurcio
3618d2e55a Document SSAO support in Compatibility in Environment and post-processing 2025-11-06 23:28:35 +01:00
Max Hilbrunner
aa8bd6133b Update Android build requirements 2025-11-06 06:39:04 +01:00
Max Hilbrunner
f41537b8dd Merge pull request #11405 from Ivorforce/godot-cpp-example-sconstruct
Update `SConstruct` and `.gdextension` file of the godot-cpp example with newest conventions
2025-11-06 06:33:05 +01:00
Hugo Locurcio
bfe1d4e874 Clarify how to define a context-sensitive string in Localization using gettext 2025-11-06 00:39:15 +01:00
Lukas Tenbrink
c46a399eab Update SConstruct and .gdextension file of the godot-cpp example with newest conventions.
# Conflicts:
#	tutorials/scripting/cpp/gdextension_cpp_example.rst
2025-11-05 15:26:00 +01:00
Max Hilbrunner
124436d178 Merge pull request #11426 from charjr/destroy-vector2
Explicitly destroy Vector2
2025-11-05 14:56:34 +01:00
Max Hilbrunner
4ae9bc5dd9 Merge pull request #11423 from Calinou/update-soft-body-physics
Update Using SoftBody3D for Godot 4.5+
2025-11-05 14:54:44 +01:00
Max Hilbrunner
7abc83af9b Merge pull request #11421 from Calinou/i18n-add-csv-plural-context
Document plural forms and translation context in Localization using spreadsheets
2025-11-05 14:53:14 +01:00
Max Hilbrunner
452a0e7c9f Merge pull request #11381 from Calinou/gdextension-file-libraries-relative-path
Document relative paths in `.gdextension` files being supported
2025-11-05 14:51:44 +01:00
Samuel Nicholas
9e754497d6 godot-cpp CMake documentation guideline conformance updates (#11376)
* cmake-updates

Documentation Guideline Conformance
- added sphinx reference name, matching the scons name
- fix admonition formatting
- use proper headings rather than topic::
- reflow due to change of indent.
- add code block language to fix highlighting
- fix bad formatting for bullet points
-  a couple of full stops, colons, and capitilsation
- added a link to the android documentation in the admonition

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-11-05 14:51:14 +01:00
Hana - Piralein
f90da42c9c remove "activate now" button 2025-11-05 08:00:06 +01:00
Hugo Locurcio
aff19fe068 Document textureSize() should be avoided in Built-in functions
For performance reasons, it's best to pass the texture size
as a uniform instead.
2025-11-05 00:43:15 +01:00
Hugo Locurcio
9420053a95 Document relative paths in .gdextension files being supported
- Mention support for comments in `.gdextension` files.
- List recommended import options for GDExtension icons.
2025-11-04 18:34:50 +01:00
Hugo Locurcio
229d02c146 Document reading an exported property value's early on in GDScript exports 2025-11-04 18:19:06 +01:00
Hugo Locurcio
e64fed5112 Document plural forms and translation context in Localization using spreadsheets
- Wrap localization pages to around 80 characters.
2025-11-03 19:09:31 +01:00
Hugo Locurcio
c91f5076a8 Add documentation on using the ObjectDB profiler 2025-11-03 18:51:29 +01:00
PHATASS Studios
3e51df7650 Standard_material_3d.rst - Material Shadow Mode names Updated
Material Shadow Mode names were wrong. Documentation read 
"Do Not Receive Shadows" And "Use Shadow To Opacity"

As of Godot 4.5, Editor's actual fields read:
"Disable Receive Shadows" and "Shadow To Opacity".

Updated to match.
2025-11-03 02:26:07 +01:00
Hugo Locurcio
79724873c5 Update Thread-safe APIs for Godot 4.5 2025-10-31 19:08:42 +01:00
RFR
225ba7a50d Merge pull request #11391 from RespiteFromReality/3d_transform_page
Fixes to "Using 3D transforms" page
2025-10-31 18:46:05 +01:00
Max Hilbrunner
a502dee2a9 Merge pull request #11372 from Calinou/gdscript-basics-function-parameter-defaults
Document function parameter defaults in GDScript reference
2025-10-31 18:43:47 +01:00
Max Hilbrunner
c75730091a Merge pull request #11408 from Calinou/voxelgi-baking-ignored-shaders-properties
Document VoxelGI static baking ignoring custom shaders and some properties
2025-10-31 18:43:03 +01:00
Max Hilbrunner
61f8a7091b Merge pull request #11409 from Calinou/update-ragdoll-system-2
Link new Ragdoll Physics demo in Ragdoll system
2025-10-31 18:42:09 +01:00
Hugo Locurcio
d94d2dfb0a Update Using SoftBody3D for Godot 4.5+ 2025-10-30 23:45:50 +01:00
John
e24d1809ef Explicitly destroy Vector2 2025-10-29 17:29:34 +00:00
Alexander Hartmann
1beb854cd2 Update Custom HTML page for Web export. 2025-10-28 22:04:51 +01:00
Hugo Locurcio
8ceef76fb2 Link new Ragdoll Physics demo in Ragdoll system
- Add tip to select all PhysicalBone3D nodes in the section
  about changing collision layers/masks.
2025-10-25 00:16:29 +02:00
Mikael Hermansson
ef6c9a7fab Remove mention of SoftBody3D overlap events in list of Jolt differences 2025-10-24 17:22:55 +02:00
Hugo Locurcio
aaa394f0bb Document VoxelGI static baking ignoring custom shaders and some properties 2025-10-24 17:20:47 +02:00
Max Hilbrunner
f908cdcb72 Merge pull request #11369 from Ivorforce/godot-cpp-intro-mobile
Remove mentions of mobile platforms from godot-cpp "Getting started" document
2025-10-22 21:11:31 +02:00
JellyBoonz
8a0fa5e6d2 Merge pull request #11364 from JellyBoonz/fix-2d-lights-shadows-nearest-filtering-doc
Describe how 2D lighting and shadows are computed
2025-10-22 21:10:45 +02:00
Max Hilbrunner
faf45ef23e Merge pull request #11373 from Calinou/standard-material-3d-stencil
Document Depth Test and Stencil features in Standard Material 3D
2025-10-22 21:09:34 +02:00
Max Hilbrunner
f762543357 Merge pull request #11389 from dsnopek/gdextension-c-extern
Add `extern` to global struct variables in GDExtension C example
2025-10-22 21:09:14 +02:00
Max Hilbrunner
df4175d37c Merge pull request #11392 from Calinou/update-ragdoll-system
Update Ragdoll system documentation for Godot 4.5
2025-10-22 21:07:48 +02:00
Max Hilbrunner
17b070c001 Merge pull request #11403 from Calinou/environment-glow-2d-color-intensity-slider
Replace mention of RAW mode with intensity slider in Environment and post-processing
2025-10-22 21:07:23 +02:00
Hugo Locurcio
3a28ad3263 Fix code sample in CPU optimization 2025-10-22 17:27:36 +02:00
Hugo Locurcio
6989f44bb8 Replace mention of RAW mode with intensity slider in Environment and post-processing
The RAW mode no longer exists in Godot 4.5, as it was superseded
by the Intensity slider which is available in all color modes.
2025-10-22 17:10:46 +02:00
Max Hilbrunner
24c7dba4b9 Merge pull request #11390 from dsnopek/gdextension-c-funcptr-cast
Always cast function pointers in GDExtension C example
2025-10-22 14:17:15 +02:00
Hugo Locurcio
be6d5506c0 Update Ragdoll system documentation for Godot 4.5
- Update all images.
- Replace GIFs with videos.
- Document stopping a ragdoll simulation and collision exceptions.
- Add TranquilMarmot's advice from the user notes on improving
  visibility, multiple collision shapes per bone, joint descriptions,
  and recommended joint types.
2025-10-21 16:31:11 +02:00
Jesse
e4d8cb5425 Fix command line option from 'scene' to '--scene' 2025-10-20 23:18:22 -07:00
Max Hilbrunner
43776971a2 Merge pull request #11385 from charjr/remove-include-guard
Remove erroneous include guard
2025-10-20 11:49:17 +02:00
David Snopek
d807d2b54c Always cast function pointers in GDExtension C example 2025-10-19 09:11:21 -05:00
David Snopek
6f371fa60e Add extern to global struct variables in GDExtension C example 2025-10-19 06:35:33 -05:00