Commit Graph

11031 Commits

Author SHA1 Message Date
Hugo Locurcio
8a8d408c46 Tweak suggested energy values to simulate volumetric lighting in Volumetric fog
4.6 has fixed the previously incorrect volumetric fog blending behavior.
This has the side-effect of making bright volumetric fog look significantly
brighter than before. To get a result similar to the previous look, the
Volumetric Fog Energy property on Light3D nodes needs to be reduced significantly
(often by a factor of 10, if not more).
2025-11-10 19:05:34 +01:00
Max Hilbrunner
fbec851fe2 Merge pull request #11308 from Calinou/gdscript-exports-read-value-early
Document reading an exported property's values early on in GDScript exports
2025-11-09 18:41:00 +01:00
Max Hilbrunner
99db1d9c32 Merge pull request #11446 from mhilbrunner/update-android-reqs
Update Android build requirements
2025-11-09 18:28:43 +01:00
Max Hilbrunner
2998e262b0 Merge pull request #11429 from Calinou/add-objectdb-profiler
Add documentation on using the ObjectDB profiler
2025-11-09 18:27:48 +01:00
Max Hilbrunner
2ed1192660 Merge pull request #11440 from Piralein/no-activate
Remove "activate now" button in "Making plugins"
2025-11-09 18:26:53 +01:00
Max Hilbrunner
c275e9f41b Merge pull request #11441 from Calinou/shader-reference-avoid-texturesize
Document `textureSize()` should be avoided in Built-in functions
2025-11-09 18:26:30 +01:00
Max Hilbrunner
966554376a Merge pull request #11447 from Ivorforce/godot-cpp-types
Add a section to godot-cpp explaining core types
2025-11-09 18:25:09 +01:00
Max Hilbrunner
610542b3f3 Merge pull request #11451 from Calinou/environment-ssao-compatibility
Document SSAO support in Compatibility in Environment and post-processing
2025-11-09 18:23:09 +01:00
Max Hilbrunner
18ec8cb9cf Merge pull request #11453 from godotengine/classref/sync-6fd949a
classref: Sync with current master branch (6fd949a)
2025-11-09 18:22:42 +01:00
Godot Organization
5e8c99c8a4 classref: Sync with current master branch (6fd949a) 2025-11-08 03:26:56 +00:00
Lukas Tenbrink
aa22c323ff Add a section to godot-cpp explaining core types and where to find their documentation. 2025-11-07 11:34:14 +01:00
Hugo Locurcio
3618d2e55a Document SSAO support in Compatibility in Environment and post-processing 2025-11-06 23:28:35 +01:00
Max Hilbrunner
4541167e72 Merge pull request #11439 from Ivorforce/core-types-refresher
Refresh core_types.rst to remove outdated and redundant information.
2025-11-06 06:52:25 +01:00
Max Hilbrunner
2a8649e304 Merge pull request #11354 from Calinou/update-docs-changelog
Update documentation changelog for Godot 4.5
2025-11-06 06:42:18 +01:00
Max Hilbrunner
aa8bd6133b Update Android build requirements 2025-11-06 06:39:04 +01:00
Max Hilbrunner
5a7b642907 Merge pull request #11438 from Ivorforce/object-semantics
Update the Object class engine details page.
2025-11-06 06:33:59 +01:00
Max Hilbrunner
f41537b8dd Merge pull request #11405 from Ivorforce/godot-cpp-example-sconstruct
Update `SConstruct` and `.gdextension` file of the godot-cpp example with newest conventions
2025-11-06 06:33:05 +01:00
Max Hilbrunner
1de8ca3c9c Merge pull request #11442 from Calinou/localization-using-gettext-contexts
Clarify how to define a context-sensitive string in Localization using gettext
2025-11-06 06:31:23 +01:00
Max Hilbrunner
8584b051b0 Merge pull request #11443 from Calinou/your-first-2d-game-add-mono-demo-links
Link to C# versions of Dodge/Squash the Creeps demos in Your first game intros
2025-11-06 06:30:54 +01:00
Hugo Locurcio
87fca84d9e Link to C# versions of Dodge/Squash the Creeps demos in Your first game intros 2025-11-06 00:44:21 +01:00
Hugo Locurcio
cad7af0111 Update documentation changelog for Godot 4.5 2025-11-06 00:41:54 +01:00
Hugo Locurcio
bfe1d4e874 Clarify how to define a context-sensitive string in Localization using gettext 2025-11-06 00:39:15 +01:00
Lukas Tenbrink
a2908488d5 Update the Object class engine details page. 2025-11-05 15:30:07 +01:00
Lukas Tenbrink
c46a399eab Update SConstruct and .gdextension file of the godot-cpp example with newest conventions.
# Conflicts:
#	tutorials/scripting/cpp/gdextension_cpp_example.rst
2025-11-05 15:26:00 +01:00
Max Hilbrunner
124436d178 Merge pull request #11426 from charjr/destroy-vector2
Explicitly destroy Vector2
2025-11-05 14:56:34 +01:00
Matteo Goggi
dde5f8336a Merge pull request #11425 from teomat/patch-1
Fix clickable image link in 2d_coordinate_systems.rst
2025-11-05 14:55:17 +01:00
Max Hilbrunner
4ae9bc5dd9 Merge pull request #11423 from Calinou/update-soft-body-physics
Update Using SoftBody3D for Godot 4.5+
2025-11-05 14:54:44 +01:00
Max Hilbrunner
27b4243aa4 Merge pull request #11422 from Calinou/getting-started-learn-gdscript-from-zero
Replace Harvard course recommendation with Learn GDScript from Zero
2025-11-05 14:54:12 +01:00
Max Hilbrunner
7abc83af9b Merge pull request #11421 from Calinou/i18n-add-csv-plural-context
Document plural forms and translation context in Localization using spreadsheets
2025-11-05 14:53:14 +01:00
Max Hilbrunner
452a0e7c9f Merge pull request #11381 from Calinou/gdextension-file-libraries-relative-path
Document relative paths in `.gdextension` files being supported
2025-11-05 14:51:44 +01:00
Samuel Nicholas
9e754497d6 godot-cpp CMake documentation guideline conformance updates (#11376)
* cmake-updates

Documentation Guideline Conformance
- added sphinx reference name, matching the scons name
- fix admonition formatting
- use proper headings rather than topic::
- reflow due to change of indent.
- add code block language to fix highlighting
- fix bad formatting for bullet points
-  a couple of full stops, colons, and capitilsation
- added a link to the android documentation in the admonition

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-11-05 14:51:14 +01:00
Paperomo
c1e142615d Merge pull request #11339 from Paperomo/update-common_engine_methods_and_macros.rst
Update common_engine_methods_and_macros.rst
2025-11-05 14:49:44 +01:00
Max Hilbrunner
2e4156607c Merge pull request #11437 from PHATASS-Studios/patch-4
Standard_material_3d.rst - Material Shadow Mode names Updated
2025-11-05 14:47:46 +01:00
Lukas Tenbrink
776d815a27 Refresh core_types.rst to remove outdated and redundant information. 2025-11-05 14:14:29 +01:00
Hana - Piralein
f90da42c9c remove "activate now" button 2025-11-05 08:00:06 +01:00
Hugo Locurcio
aff19fe068 Document textureSize() should be avoided in Built-in functions
For performance reasons, it's best to pass the texture size
as a uniform instead.
2025-11-05 00:43:15 +01:00
Hugo Locurcio
e5bd72825a Replace Harvard course recommendation with Learn GDScript from Zero
This resource didn't exist back when the Harvard course was added
as a recommendation in 2020. It's much easier to follow
(shorter, uses less technical terms) and is arguably more motivating
for newcomers.
2025-11-04 18:35:56 +01:00
Hugo Locurcio
9420053a95 Document relative paths in .gdextension files being supported
- Mention support for comments in `.gdextension` files.
- List recommended import options for GDExtension icons.
2025-11-04 18:34:50 +01:00
Hugo Locurcio
229d02c146 Document reading an exported property value's early on in GDScript exports 2025-11-04 18:19:06 +01:00
Hugo Locurcio
e64fed5112 Document plural forms and translation context in Localization using spreadsheets
- Wrap localization pages to around 80 characters.
2025-11-03 19:09:31 +01:00
Hugo Locurcio
c91f5076a8 Add documentation on using the ObjectDB profiler 2025-11-03 18:51:29 +01:00
PHATASS Studios
3e51df7650 Standard_material_3d.rst - Material Shadow Mode names Updated
Material Shadow Mode names were wrong. Documentation read 
"Do Not Receive Shadows" And "Use Shadow To Opacity"

As of Godot 4.5, Editor's actual fields read:
"Disable Receive Shadows" and "Shadow To Opacity".

Updated to match.
2025-11-03 02:26:07 +01:00
Max Hilbrunner
4bb75ac838 Merge pull request #11431 from Calinou/update-thread-safe-apis
Update Thread-safe APIs for Godot 4.5
2025-11-02 11:59:22 +01:00
Matthew
99175ce684 Merge pull request #11433 from godotengine/classref/sync-0870525
classref: Sync with current master branch (0870525)
2025-11-01 09:22:29 -04:00
Godot Organization
5f7832d64a classref: Sync with current master branch (0870525) 2025-11-01 03:32:20 +00:00
Hugo Locurcio
79724873c5 Update Thread-safe APIs for Godot 4.5 2025-10-31 19:08:42 +01:00
RFR
225ba7a50d Merge pull request #11391 from RespiteFromReality/3d_transform_page
Fixes to "Using 3D transforms" page
2025-10-31 18:46:05 +01:00
Max Hilbrunner
a502dee2a9 Merge pull request #11372 from Calinou/gdscript-basics-function-parameter-defaults
Document function parameter defaults in GDScript reference
2025-10-31 18:43:47 +01:00
Max Hilbrunner
c75730091a Merge pull request #11408 from Calinou/voxelgi-baking-ignored-shaders-properties
Document VoxelGI static baking ignoring custom shaders and some properties
2025-10-31 18:43:03 +01:00
Max Hilbrunner
61f8a7091b Merge pull request #11409 from Calinou/update-ragdoll-system-2
Link new Ragdoll Physics demo in Ragdoll system
2025-10-31 18:42:09 +01:00