Rémi Verschelde
e6a8d41cd1
Merge pull request #109 from her001/3dperf
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Misc corrections to "3D performance and limitations"
2016-03-24 18:34:36 +01:00
Andrew Conrad
e27e3b5477
Misc corrections to "3D performance and limitations"
2016-03-24 12:26:31 -05:00
Rémi Verschelde
53bd7bce20
Merge pull request #106 from her001/hdr
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Grammar fix in "High dynamic range"
2016-03-23 18:18:03 +01:00
Andrew Conrad
de080dc1dd
Grammar fix in "High dynamic range"
2016-03-23 12:00:09 -05:00
Andrew Conrad
8ce1d984f5
Misc corrections to "Shadow mapping"
2016-03-22 22:53:18 -05:00
Rémi Verschelde
4ce63e839b
Merge pull request #104 from her001/lighting
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Fix typo in "Lighting"
2016-03-22 07:27:02 +01:00
Andrew Conrad
ebadc78143
Fix typo in "Lighting"
2016-03-21 23:04:38 -05:00
Rémi Verschelde
41ebea6d88
Proofread gridmaps tutorial and add it to toctree
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_3d_physics is probably not the best match, but we should probably
reviewed the 3D categories.
2016-03-21 19:08:17 +01:00
ZX-WT
40d67c8f82
Add a tutorial about GridMap
2016-03-21 19:08:17 +01:00
jazn
b45fffc501
Remove of duplicated entry
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Remove of duplicated entry for
elif (what==NOTIFICATION_THEME_CHANGED):
2016-03-21 16:45:48 +01:00
Rémi Verschelde
210efe4bfb
Merge pull request #101 from her001/shadermat
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Updated info and spelling in "Shader materials"
2016-03-20 01:32:19 +01:00
Andrew Conrad
a734dce5be
Updated info and spelling in "Shader materials"
2016-03-19 18:53:35 -05:00
Zelda Hessler
cb65c97396
Fixed typos and rewording in cutout animation tutorial
2016-03-19 02:11:30 +01:00
Rémi Verschelde
5e5bdd0061
Merge pull request #99 from her001/fixedmat
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Spelling corrections in "Fixed materials"
2016-03-18 07:20:02 +01:00
Andrew Conrad
4e638368b4
Spelling corrections in "Fixed materials"
2016-03-18 00:26:19 -05:00
Rémi Verschelde
e4013a4a49
Merge pull request #98 from BlaXpirit/patch-2
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Fix formatting
2016-03-17 21:30:16 +01:00
Oleh Prypin
bbd1372770
Fix list formatting in Scripting doc
2016-03-17 22:23:41 +02:00
Oleh Prypin
9e5a187ea1
Clarify how to change resolution
2016-03-17 22:12:24 +02:00
Rémi Verschelde
2d4a8a0a84
Merge pull request #96 from her001/materials
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Misc fixes to "Materials"
2016-03-17 20:41:43 +01:00
Andrew Conrad
0adee51178
Misc fixes to "Materials"
2016-03-17 11:20:30 -05:00
unfa
ba886456b3
I removed "porn" from the line 51
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I guess it's really not needed there and just might be offending for some people.
2016-03-17 09:44:09 +01:00
Andrew Conrad
e72a6c3d7d
Misc fixes in "Introduction to 3D"
2016-03-16 12:24:46 -05:00
Andrew Conrad
83657f9e28
Grammar fixes in "Ray-casting"
2016-03-15 00:42:15 -05:00
Andrew Conrad
34366807b4
Fix mistyped word in "Kinematic character (2D)"
2016-03-14 17:11:19 -05:00
Andrew Conrad
245cecc5ee
Misc fixes to "Physics introduction"
2016-03-13 12:54:54 -05:00
Andrew Conrad
e3fa235d6c
Fix typo and extra word in "Custom GUI controls"
2016-03-12 09:48:00 -06:00
Andrew Conrad
0b467f612d
Update help info and other fixes in "GUI skinning"
2016-03-11 12:38:12 -06:00
Andrew Conrad
bb5507bab5
Edit for clarity & other fixes in "Using tilemaps"
2016-03-10 11:49:39 -06:00
Griatch
6728970648
Narrowed the inputevent table
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Made the input event table narrower by specifying line breaks. The too-wide version appears to have messed up PDF generation.
2016-03-09 13:38:56 +01:00
Griatch
3297b86563
Fixed formatting in inputevent tutorial
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Fixed a malformed enumeration list and removed erroneous use of "it's" when it should be "its".
2016-03-09 13:26:43 +01:00
Andrew Conrad
8e5154d6b5
"Update info and fixes in "Cutout animation"
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This tutorial could probably use more rewritting, but now readers will
be aware that Z can be used in Node2D to achieve some of this in a
simpler way.
2016-03-09 01:34:54 -06:00
HER0_01
afff1afffd
Remove extra word in "Custom drawing in 2d"
2016-03-08 10:57:01 -06:00
HER0_01
f799c1030e
Rewording & fixes in "Viewport and canvas transforms"
2016-03-07 09:11:38 -06:00
Rémi Verschelde
bbc4532e6a
Merge pull request #72 from her001/canvaslayers
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Reword and update info in "Canvas layers" tutorial
2016-03-06 19:26:24 +01:00
HER0_01
e3a5da60ac
Reword and update info in "Canvas layers" tutorial
2016-03-06 12:23:28 -06:00
RegalMedia
905b1dd28c
Fixed typos/misspellings
2016-03-06 11:29:09 -06:00
RegalMedia
f1f8078126
Updated to include a bit more guidance for new comers.
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When I first went through this I kept trying to import the images as textures. Then read the note on the import dialog and noticed I could simply add these to the project folder directly.
2016-03-06 10:42:31 -06:00
HER0_01
3e05fcd28f
Misc improvements to "Pausing games"
2016-03-04 22:42:40 -06:00
Rémi Verschelde
2685db3513
Merge pull request #58 from her001/import-tr
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Fix broken link in "Importing translations"
2016-03-04 15:26:21 +01:00
HER0_01
8798b45a91
Fix broken link in "Importing translations"
2016-03-04 08:22:55 -06:00
Rémi Verschelde
3c4676e3cb
Merge pull request #57 from her001/internationalizing
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Reword sentence and fix link in "Internationalizing games"
2016-03-04 07:39:25 +01:00
HER0_01
89649c8b37
Reword sentence and fix link in "Internationalizing games"
2016-03-03 22:55:57 -06:00
HER0_01
4d6d20312e
Added links, clarification, consistency to "Saving games"
2016-03-02 22:12:18 -06:00
HER0_01
ba4a33aefa
Reword part of "Mouse and input coordinates"
2016-03-02 08:59:15 -06:00
HER0_01
aef74f0a91
Clarification + link in "Input Event" tutorial
2016-03-02 08:46:25 -06:00
Andrew Conrad
83ce64afba
Grammar adjustments in "Viewports" tutorial
2016-03-01 20:59:28 -06:00
Carlos López
d19f1290e2
Reorganization of Contact Reporting inside Physics Introduction
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Contact reporting appears two times in the index of the page. Seems reasonable to move the second inside the first one, since Area2D is presented there as a subsection of Contact Reporting, so "In case of overlap, who receives collision information?" could be a subsection of it too.
2016-03-01 23:52:52 +01:00
Andrew Conrad
951764ac09
Spelling corrections in "Singletons (AutoLoad)"
2016-03-01 11:48:44 -06:00
Carlos López
4294077471
Fix wrong style of headers of sections
2016-03-01 08:17:00 +01:00
Andrew Conrad
bc395b4f1b
Grammar and spelling fixes in "Resources" tutorial
2016-03-01 00:44:42 -06:00