Commit Graph

208 Commits

Author SHA1 Message Date
Rémi Verschelde
e6a8d41cd1 Merge pull request #109 from her001/3dperf
Misc corrections to "3D performance and limitations"
2016-03-24 18:34:36 +01:00
Andrew Conrad
e27e3b5477 Misc corrections to "3D performance and limitations" 2016-03-24 12:26:31 -05:00
Rémi Verschelde
53bd7bce20 Merge pull request #106 from her001/hdr
Grammar fix in "High dynamic range"
2016-03-23 18:18:03 +01:00
Andrew Conrad
de080dc1dd Grammar fix in "High dynamic range" 2016-03-23 12:00:09 -05:00
Andrew Conrad
8ce1d984f5 Misc corrections to "Shadow mapping" 2016-03-22 22:53:18 -05:00
Rémi Verschelde
4ce63e839b Merge pull request #104 from her001/lighting
Fix typo in "Lighting"
2016-03-22 07:27:02 +01:00
Andrew Conrad
ebadc78143 Fix typo in "Lighting" 2016-03-21 23:04:38 -05:00
Rémi Verschelde
41ebea6d88 Proofread gridmaps tutorial and add it to toctree
_3d_physics is probably not the best match, but we should probably
reviewed the 3D categories.
2016-03-21 19:08:17 +01:00
ZX-WT
40d67c8f82 Add a tutorial about GridMap 2016-03-21 19:08:17 +01:00
jazn
b45fffc501 Remove of duplicated entry
Remove of duplicated entry for 
elif (what==NOTIFICATION_THEME_CHANGED):
2016-03-21 16:45:48 +01:00
Rémi Verschelde
210efe4bfb Merge pull request #101 from her001/shadermat
Updated info and spelling in "Shader materials"
2016-03-20 01:32:19 +01:00
Andrew Conrad
a734dce5be Updated info and spelling in "Shader materials" 2016-03-19 18:53:35 -05:00
Zelda Hessler
cb65c97396 Fixed typos and rewording in cutout animation tutorial 2016-03-19 02:11:30 +01:00
Rémi Verschelde
5e5bdd0061 Merge pull request #99 from her001/fixedmat
Spelling corrections in "Fixed materials"
2016-03-18 07:20:02 +01:00
Andrew Conrad
4e638368b4 Spelling corrections in "Fixed materials" 2016-03-18 00:26:19 -05:00
Rémi Verschelde
e4013a4a49 Merge pull request #98 from BlaXpirit/patch-2
Fix formatting
2016-03-17 21:30:16 +01:00
Oleh Prypin
bbd1372770 Fix list formatting in Scripting doc 2016-03-17 22:23:41 +02:00
Oleh Prypin
9e5a187ea1 Clarify how to change resolution 2016-03-17 22:12:24 +02:00
Rémi Verschelde
2d4a8a0a84 Merge pull request #96 from her001/materials
Misc fixes to "Materials"
2016-03-17 20:41:43 +01:00
Andrew Conrad
0adee51178 Misc fixes to "Materials" 2016-03-17 11:20:30 -05:00
unfa
ba886456b3 I removed "porn" from the line 51
I guess it's really not needed there and  just might be offending for some people.
2016-03-17 09:44:09 +01:00
Andrew Conrad
e72a6c3d7d Misc fixes in "Introduction to 3D" 2016-03-16 12:24:46 -05:00
Andrew Conrad
83657f9e28 Grammar fixes in "Ray-casting" 2016-03-15 00:42:15 -05:00
Andrew Conrad
34366807b4 Fix mistyped word in "Kinematic character (2D)" 2016-03-14 17:11:19 -05:00
Andrew Conrad
245cecc5ee Misc fixes to "Physics introduction" 2016-03-13 12:54:54 -05:00
Andrew Conrad
e3fa235d6c Fix typo and extra word in "Custom GUI controls" 2016-03-12 09:48:00 -06:00
Andrew Conrad
0b467f612d Update help info and other fixes in "GUI skinning" 2016-03-11 12:38:12 -06:00
Andrew Conrad
bb5507bab5 Edit for clarity & other fixes in "Using tilemaps" 2016-03-10 11:49:39 -06:00
Griatch
6728970648 Narrowed the inputevent table
Made the input event table narrower by specifying line breaks. The too-wide version appears to have messed up PDF generation.
2016-03-09 13:38:56 +01:00
Griatch
3297b86563 Fixed formatting in inputevent tutorial
Fixed a malformed enumeration list and removed erroneous use of "it's" when it should be "its".
2016-03-09 13:26:43 +01:00
Andrew Conrad
8e5154d6b5 "Update info and fixes in "Cutout animation"
This tutorial could probably use more rewritting, but now readers will
be aware that Z can be used in Node2D to achieve some of this in a
simpler way.
2016-03-09 01:34:54 -06:00
HER0_01
afff1afffd Remove extra word in "Custom drawing in 2d" 2016-03-08 10:57:01 -06:00
HER0_01
f799c1030e Rewording & fixes in "Viewport and canvas transforms" 2016-03-07 09:11:38 -06:00
Rémi Verschelde
bbc4532e6a Merge pull request #72 from her001/canvaslayers
Reword and update info in "Canvas layers" tutorial
2016-03-06 19:26:24 +01:00
HER0_01
e3a5da60ac Reword and update info in "Canvas layers" tutorial 2016-03-06 12:23:28 -06:00
RegalMedia
905b1dd28c Fixed typos/misspellings 2016-03-06 11:29:09 -06:00
RegalMedia
f1f8078126 Updated to include a bit more guidance for new comers.
When I first went through this I kept trying to import the images as textures.  Then read the note on the import dialog and noticed I could simply add these to the project folder directly.
2016-03-06 10:42:31 -06:00
HER0_01
3e05fcd28f Misc improvements to "Pausing games" 2016-03-04 22:42:40 -06:00
Rémi Verschelde
2685db3513 Merge pull request #58 from her001/import-tr
Fix broken link in "Importing translations"
2016-03-04 15:26:21 +01:00
HER0_01
8798b45a91 Fix broken link in "Importing translations" 2016-03-04 08:22:55 -06:00
Rémi Verschelde
3c4676e3cb Merge pull request #57 from her001/internationalizing
Reword sentence and fix link in "Internationalizing games"
2016-03-04 07:39:25 +01:00
HER0_01
89649c8b37 Reword sentence and fix link in "Internationalizing games" 2016-03-03 22:55:57 -06:00
HER0_01
4d6d20312e Added links, clarification, consistency to "Saving games" 2016-03-02 22:12:18 -06:00
HER0_01
ba4a33aefa Reword part of "Mouse and input coordinates" 2016-03-02 08:59:15 -06:00
HER0_01
aef74f0a91 Clarification + link in "Input Event" tutorial 2016-03-02 08:46:25 -06:00
Andrew Conrad
83ce64afba Grammar adjustments in "Viewports" tutorial 2016-03-01 20:59:28 -06:00
Carlos López
d19f1290e2 Reorganization of Contact Reporting inside Physics Introduction
Contact reporting appears two times in the index of the page. Seems reasonable to move the second inside the first one, since Area2D is presented there as a subsection of Contact Reporting, so "In case of overlap, who receives collision information?" could be a subsection of it too.
2016-03-01 23:52:52 +01:00
Andrew Conrad
951764ac09 Spelling corrections in "Singletons (AutoLoad)" 2016-03-01 11:48:44 -06:00
Carlos López
4294077471 Fix wrong style of headers of sections 2016-03-01 08:17:00 +01:00
Andrew Conrad
bc395b4f1b Grammar and spelling fixes in "Resources" tutorial 2016-03-01 00:44:42 -06:00