mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
Grammar and spelling fixes in "Resources" tutorial
This commit is contained in:
@@ -6,7 +6,7 @@ Resources
|
||||
Nodes and resources
|
||||
-------------------
|
||||
|
||||
So far, :ref:`Node <class_Node>`
|
||||
So far, :ref:`Nodes <class_Node>`
|
||||
have been the most important datatype in Godot, as most of the behaviors
|
||||
and features of the engine are implemented through them. There is,
|
||||
though, another datatype that is equally as important. That is
|
||||
@@ -31,7 +31,7 @@ Examples of resources are
|
||||
etc.
|
||||
|
||||
When Godot saves or loads (from disk) a scene (.scn or .xml), an image
|
||||
(png, jpg), a scrit (.gd) or pretty much anything, that file is
|
||||
(png, jpg), a script (.gd) or pretty much anything, that file is
|
||||
considered a resource.
|
||||
|
||||
When a resource is loaded from disk, **it is always loaded once**. That
|
||||
@@ -61,12 +61,12 @@ in a :ref:`Sprite <class_Sprite>` node:
|
||||
|
||||
Pressing the the ">" button the right side of the preview, allows to
|
||||
view and edit the resources properties. One of the properties (path)
|
||||
shows where did it come from. In this case, it came from a png image.
|
||||
shows where it came from. In this case, it came from a png image.
|
||||
|
||||
.. image:: /img/resourcerobi.png
|
||||
|
||||
When the resource comes from a file, it is considered an *external*
|
||||
resource. If the path property is erased (or never had a path o begin
|
||||
resource. If the path property is erased (or never had a path to begin
|
||||
with), it is then considered a built-in resource.
|
||||
|
||||
For example, if the path \`"res://robi.png"\` is erased from the "path"
|
||||
|
||||
Reference in New Issue
Block a user