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Fix wrong style of headers of sections
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@@ -384,7 +384,7 @@ function, example:
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set_fixed_process(true)
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Casting rays and motion queries
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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-------------------------------
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It is very often desired to "explore" the world around from our code.
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Throwing rays is the most common way to do it. The simplest way to do
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@@ -412,7 +412,7 @@ The following code should work:
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Enjoy doing space queries!
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Contact reporting
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~~~~~~~~~~~~~~~~~
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-----------------
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Remember that not every combination of two bodies can "report" contacts.
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Static bodies are passive and will not report contacts when hit.
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@@ -420,8 +420,7 @@ Kinematic Bodies will report contacts but only against Rigid/Character
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bodies. Area2D will report overlap (not detailed contacts) with bodies
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and with other areas. The following table should make it more visual:
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In case of overlap, who receives collision information?
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-------------------------------------------------------
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**In case of overlap, who receives collision information?**
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+-------------------+-------------+-----------------+-----------------+---------------+--------+
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| **Type** | *RigidBody* | *CharacterBody* | *KinematicBody* | *StaticBody* | *Area* |
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