Fix wrong style of headers of sections

This commit is contained in:
Carlos López
2016-03-01 08:17:00 +01:00
parent 627d896a75
commit 4294077471

View File

@@ -384,7 +384,7 @@ function, example:
set_fixed_process(true)
Casting rays and motion queries
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------
It is very often desired to "explore" the world around from our code.
Throwing rays is the most common way to do it. The simplest way to do
@@ -412,7 +412,7 @@ The following code should work:
Enjoy doing space queries!
Contact reporting
~~~~~~~~~~~~~~~~~
-----------------
Remember that not every combination of two bodies can "report" contacts.
Static bodies are passive and will not report contacts when hit.
@@ -420,8 +420,7 @@ Kinematic Bodies will report contacts but only against Rigid/Character
bodies. Area2D will report overlap (not detailed contacts) with bodies
and with other areas. The following table should make it more visual:
In case of overlap, who receives collision information?
-------------------------------------------------------
**In case of overlap, who receives collision information?**
+-------------------+-------------+-----------------+-----------------+---------------+--------+
| **Type** | *RigidBody* | *CharacterBody* | *KinematicBody* | *StaticBody* | *Area* |