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Misc improvements to "Pausing games"
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@@ -6,13 +6,13 @@ Pausing games
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Pause?
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------
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In most games, it is always desirable to, at some point, interrupt the
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game to do something else. Be it taking a break, to changing options.
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In most games it is desirable to, at some point, interrupt the
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game to do something else, such as taking a break or changing options.
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However this is not as simple as it seems. The game might be stopped,
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but it might be desirable that some menus and animations continue
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working.
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Implementing a fine-grained control for what can be paused (and what
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Implementing a fine-grained control for what can be paused (and what can
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not) is a lot of work, so a simple framework for pausing is provided in
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Godot.
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@@ -59,7 +59,7 @@ So the three possible states for a node are:
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- **Inherit**: Process depending on the state of the parent,
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grandparent, etc. The first parent that has a non-Inherit state.
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- **Stop**: Stop the node no matter what (and children in Inherit
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mode). Paused or not this node will not process.
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mode). When paused this node will not process.
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- **Process**: Process the node no matter what (and children in Inherit
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mode). Paused or not this node will process.
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