Misc improvements to "Pausing games"

This commit is contained in:
HER0_01
2016-03-04 22:42:40 -06:00
parent 2685db3513
commit 3e05fcd28f

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@@ -6,13 +6,13 @@ Pausing games
Pause?
------
In most games, it is always desirable to, at some point, interrupt the
game to do something else. Be it taking a break, to changing options.
In most games it is desirable to, at some point, interrupt the
game to do something else, such as taking a break or changing options.
However this is not as simple as it seems. The game might be stopped,
but it might be desirable that some menus and animations continue
working.
Implementing a fine-grained control for what can be paused (and what
Implementing a fine-grained control for what can be paused (and what can
not) is a lot of work, so a simple framework for pausing is provided in
Godot.
@@ -59,7 +59,7 @@ So the three possible states for a node are:
- **Inherit**: Process depending on the state of the parent,
grandparent, etc. The first parent that has a non-Inherit state.
- **Stop**: Stop the node no matter what (and children in Inherit
mode). Paused or not this node will not process.
mode). When paused this node will not process.
- **Process**: Process the node no matter what (and children in Inherit
mode). Paused or not this node will process.