Commit Graph

208 Commits

Author SHA1 Message Date
George Marques
b9c520697a Fix typos and wording in "Making Plugins" tutorial 2016-06-22 15:17:47 -03:00
Julian Murgia
d8f38923a0 Corrected some typos 2016-06-21 13:52:26 +02:00
George Marques
0daf3f07ca Add tutorial on how to make plugins
One article with two basic tutorials: how to make a custom node and how to
add a custom dock to the editor.
2016-06-19 21:41:37 -03:00
Rémi Verschelde
c2fc1b22bd Fix some typos from previous commit 2016-06-16 14:40:21 +02:00
Rémi Verschelde
b386104c18 Merge pull request #168 from steevm/patch-1
Update singletons_autoload.rst
2016-06-16 14:33:03 +02:00
pkowal1982
b206732070 Blender empty -colonly documentation 2016-06-07 12:24:59 +02:00
Brickcaster
39e2eea251 Fixed a filename typo in script
Script was operating on 2 different filenames and would not work.
2016-06-04 13:01:46 -04:00
steevm
9ad79b7b1c Update singletons_autoload.rst
General phrasing for readability
2016-06-02 02:29:02 +02:00
Bonfi96
702949104c Corrected a typo
At line 49, from "This means, that a for a singleton named "playervariables", any node can
access it by requesting" to "This means, that for a singleton named "playervariables", any node can
access it by requesting"
2016-06-01 15:05:45 +02:00
jmintb
3beec61d7c Changed "are" to "as" in the tutorial "Instancing (Continued)" 2016-05-29 22:44:37 +02:00
Andrew Conrad
b51a272459 Small rewording for clarity in "Exporting for Android" 2016-05-25 19:35:21 -05:00
Andrew Conrad
b446acd2d6 Clarity and consistency in "Exporting images" 2016-05-24 19:12:08 -05:00
Andrew Conrad
027a092600 Correct "etc." in "One-click deploy" 2016-05-23 14:15:26 -05:00
Andrew Conrad
2ecc296415 Added download link and other fixes to "Exporting projects" 2016-05-22 23:56:34 -05:00
Andrew Conrad
07c258007d Small adjustments to wording in "Importing translations" 2016-05-20 23:49:58 -05:00
Julian Murgia
68b0b62397 I forgot the second script
Resolved wrapping problem. Was happening because we wrapped angle value at the moment they reach 360. In fact we have to do it only if both angles reach 360 ;) Fixes #151
2016-05-20 23:03:25 +02:00
Julian Murgia
b01e262cee Update custom_drawing_in_2d.rst 2016-05-20 22:59:32 +02:00
Julian Murgia
d21bb8513e Corrected wrap() as modulo '%' won't accept floats
Fixes #151
2016-05-20 20:32:47 +02:00
Andrew Conrad
b2c0ba68ac Consistency and clarification in "Importing audio samples" 2016-05-19 23:49:44 -05:00
Julian Murgia
c62f18956f Oops, forgot 2 calls to clamp() 2016-05-17 10:41:25 +02:00
Julian Murgia
a2a5ae6cde Correction clamp() and some English syntax corrections
We can'y use clamp() to keep incrementing values between 0 and 360 as clamp() returns 360 for any value > 360. So, 361 --> 360 although we need 361 --> 1.
What we want here is called wrap(), but Godot has no function for this so I provide one.
2016-05-17 10:34:49 +02:00
Julian Murgia
a3a1ed01bc Added a more complete tutorial for custom 2D drawing (#147) 2016-05-17 09:25:45 +02:00
Andrew Conrad
0b350f4874 Misc corrections in "Importing fonts" 2016-05-14 16:31:54 -05:00
Andrew Conrad
2801cf93b6 Add image link & misc fixes in "Importing textures" 2016-05-12 20:56:55 -05:00
Andrew Conrad
d599d0262d Spelling and grammar corrections in "Import process" 2016-05-09 13:01:48 -05:00
Andrew Conrad
82f627fee4 Misc corrections in "Managing image files" 2016-05-06 19:42:16 -05:00
Rémi Verschelde
8bce7216b9 Merge pull request #142 from her001/meshgen
Misc corrections to mesh gen from heightmap tutorial
2016-05-05 09:31:34 +02:00
Andrew Conrad
cf2843f315 Misc corrections to mesh gen from heightmap tutorial 2016-05-04 14:53:01 -05:00
Andrew Conrad
eacfcf3ea0 Clarification and add missing period in "Matrices and transforms" 2016-05-01 12:58:59 -05:00
Rémi Verschelde
fa3d07bb1e Merge pull request #136 from NickelGhost/master
Minor English mistake fixed ("it's" to "its")
2016-05-01 15:06:56 +02:00
NickelGhost
abe35859be Minor English mistake fixed ("it's" to "its") 2016-05-01 15:02:46 +02:00
Jeff Knox
c32b2a6485 Remove unnecessary python role definition 2016-04-28 23:36:44 -07:00
Jeff Knox
26f12b58c4 Grammar and link fixes for "InputEvent" and "Simple 2D Game"
simple_2d_game.rst had a broken link, so I updated it along with inputevent.rst
2016-04-23 20:08:52 -07:00
Roger Erens
e4c477aada Update scripting.rst
Fixing some typos
2016-04-18 23:19:17 +02:00
Rémi Verschelde
2a2c75c8c6 Another JDK version fix 2016-04-13 11:47:08 +02:00
Rémi Verschelde
9f5258f48c JDK 8 works just fine 2016-04-13 11:44:45 +02:00
Andrew Conrad
3fdad26adc Clarification and caps in "Matrices and transforms" 2016-04-03 22:07:56 -05:00
Rémi Verschelde
53b4650637 Merge pull request #119 from her001/vectormath
Misc changes to "Vector math"
2016-04-01 18:42:25 +02:00
Andrew Conrad
0641de2be1 Misc changes to "Vector math" 2016-04-01 11:33:37 -05:00
Rémi Verschelde
508096acfd Fix URL for templates download 2016-04-01 14:43:56 +02:00
Andrew Conrad
50b54fbc99 Remove unneeded indent in "HTTP client class" 2016-03-30 14:18:15 -05:00
Andrew Conrad
bc5753506b Make comments consistent in "HTTP client class" 2016-03-30 13:59:10 -05:00
Andrew Conrad
17dac3fcd5 Fix abbreviation in "SSL certificates" 2016-03-29 16:45:39 -05:00
Rémi Verschelde
610a95cd4a Merge pull request #113 from her001/meshimp
Grammar corrections to "Importing 3D meshes"
2016-03-28 21:20:42 +02:00
Andrew Conrad
18dc501d22 Misc fixes to "Importing 3D scenes" 2016-03-28 11:59:49 -05:00
Andrew Conrad
3583904c08 Grammar corrections to "Importing 3D meshes" 2016-03-27 18:35:00 -05:00
Rémi Verschelde
c7b9740211 Merge pull request #111 from her001/ik
Misc changes to "Inverse kinematics"
2016-03-27 10:49:02 +02:00
Andrew Conrad
2c490583c5 Misc changes to "Inverse kinematics"
I am not 100% sure what was meant in the paragraph starting at line 56
and would appreciate feedback on my changes.
2016-03-26 14:33:31 -05:00
Rémi Verschelde
044cc94ce9 Merge pull request #110 from her001/3dskel
Misc fixes in "Working with 3D skeletons"
2016-03-25 18:18:20 +01:00
Andrew Conrad
72f6b14a0f Misc fixes in "Working with 3D skeletons" 2016-03-25 10:13:20 -05:00