Commit Graph

9783 Commits

Author SHA1 Message Date
Elias Pozewaunig
1e31d21812 Added web export splash color variable documentation
Additionally linked to project settings exposed as placeholder variables
2024-11-23 01:09:07 +01:00
Max Hilbrunner
e7d5ab302c Merge pull request #10302 from tetrapod00/changelog-shader-functions
Add Shader functions page to documentation changelog
2024-11-22 20:36:14 +01:00
Max Hilbrunner
d3f5dd83d5 Merge pull request #10307 from dustdfg/patch-4
Delete mention of OpenGL ES 2
2024-11-22 20:35:46 +01:00
Yevhen Babiichuk (DustDFG)
1e9348b138 Delete mention of OpenGL ES 2 2024-11-22 18:26:30 +02:00
mechalynx
0f8c24b071 Update PackedArray explanation to match Godot 4.0 behavior (#10304)
Add paragraphs describing the differences between PackedArray and
normal or typed Array.

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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-22 10:03:47 +01:00
tetrapod00
26cd9d1c72 Add Shader functions page to documentation changelog 2024-11-21 16:17:13 -08:00
tetrapod
0ceba58667 Merge pull request #10299 from Chaosus/shader_new_uniform_type
Add `samplerExternalOES` type to variable types of shading language
2024-11-21 12:49:47 -08:00
Chaosus
c46c219825 Add samplerExternalOES type to variable types of shading language 2024-11-21 23:42:55 +03:00
Max Hilbrunner
5b15d190e9 Merge pull request #10295 from tetrapod00/gdscript-summary
Add GDScript naming convention summary table
2024-11-21 03:22:13 +01:00
Kushal K S
b82187d22c Clarify Area2D warning behavior (#10173)
* Clarify Area2D warning behavior

* Apply suggestions from code review

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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-20 17:04:12 -08:00
Matthew
f94cdb1289 Merge pull request #10287 from tetrapod00/language-compare
Add FAQ entry "Which programming language is fastest?"
2024-11-20 18:06:52 -05:00
tetrapod00
c1310e6009 Add GDScript naming convention summary table
Co-Authored-By: Edwin <60202421+emarino135@users.noreply.github.com>
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-20 14:40:36 -08:00
tetrapod00
6feb7b47c8 Add FAQ entry "Which programming language is fastest?"
Compares the performance of C#, GDScript, and C++.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: Andre Sacilotto <66838864+andresacilotto@users.noreply.github.com>
2024-11-20 09:05:25 -08:00
Max Hilbrunner
5f3666be27 Merge pull request #10019 from jonathansekela/master
Add dev_build and dev_mode flags to SCons compilation instructions for desktop editor pages
2024-11-20 14:54:55 +01:00
Daniel Ashby
c10b857b54 Improve shader function descriptions (#9338)
- Move built-in shader function descriptions from Shading Language
  to a new page, with a format like the class reference.
- Shader built-in functions are sorted by category, each with a summary
  table and then full descriptions of each function, with parameters, 
  returns, and links to the official Khronos docs.

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Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: ashbygeek <daniel.ashby@sern.blueskydevops.net>
Co-authored-by: Yuri Rubinsky <chaosus89@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-19 22:41:36 -08:00
Matthew
76a808700c Merge pull request #10286 from tetrapod00/4x-csharp
Remove performance comparison from C# Basics
2024-11-19 21:19:40 -05:00
Jonathan Sekela
9057f15806 Add dev_build and dev_mode flags to scons compilation instructions for desktop editor pages 2024-11-19 19:55:33 -05:00
ssBandit
892322b5b1 Add C# code to random_number_generation and fix shuffle bag example. (#8072)
* Add C# code to random_number_generation and fix shuffle bag example.

Changes made to shuffle bag example:
- Replace .empty() with .is_empty()
- More descriptive comment
- Change code-block into a tabbed code block

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Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-19 16:37:18 -08:00
Amirtha Krishnan
1b51bb7b1a Add documentation for hint_enum uniform in shading_language.rst (#9841)
* Adding documentation for ``hint_enum`` uniform in shading_language.rst

Added explanation regarding ``hint_enum`` behaviour and usage in Uniforms section.
Also added a row in the Uniforms section table to reflect this new hint type

This PR is documentation regarding : godotengine/godot#94324

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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-11-19 16:26:46 -08:00
D4Devil
00c34dd769 Add examples of individually setting bits in Physics introduction (#9910)
Add examples using CollisionObject2D.set_collision_mask_value().

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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-19 16:12:23 -08:00
Max Hilbrunner
e081912aa7 Merge pull request #10293 from tetrapod00/debug-shortcut
Fix wrong editor setting in Overview of Debugging Tools
2024-11-19 21:44:06 +01:00
tetrapod00
7cfe4b82b1 Fix wrong editor setting in Overview of Debugging Tools 2024-11-19 11:58:55 -08:00
tetrapod00
77f3eb6b68 Remove performance comparison from C# Basics 2024-11-19 11:03:25 -08:00
Max Hilbrunner
417ddf32e2 Merge pull request #10290 from FlooferLand/broken-hxgodot
Remove dead link to hxgodot
2024-11-19 12:49:23 +01:00
FlooferLand
b29d5ecabf Remove link to hxgodot
The url returns a 404, and the project itself was archived in October
2024-11-19 13:03:05 +02:00
Max Hilbrunner
07fbf9ee05 Merge pull request #10259 from tetrapod00/clarify-vertex
Clarify VERTEX and other shader built-ins
2024-11-19 10:54:35 +01:00
Max Hilbrunner
a5aac83516 Merge pull request #10289 from mhilbrunner/fix-eof
Fix EOF newlines in using multiple threads
2024-11-19 10:47:49 +01:00
Max Hilbrunner
7ad80b338b Fix EOF newlines in using multiple threads
CI goes brrrr
2024-11-19 10:43:48 +01:00
Max Hilbrunner
128d712d89 Merge pull request #8195 from wlsnmrk/cross-scripting-style
Improve code style for cross-language scripting examples
2024-11-19 10:39:43 +01:00
Ian Snyder
7855e17267 Update using_multiple_threads.rst (#8752)
* Update using_multiple_threads.rst

Update using_multiple_threads.rst

Adding C++ demos. It doesn't mirror the GDScript exactly, as I found this to be a clearer example of what the thread was doing when testing with multiple threads. All credit to "coder" from this Godot Forum thread: https://forum.godotengine.org/t/gdextension-c-async/36756/7?u=i-snyder

With applied suggestions from AThousandShips code review (many thanks!!)

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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-11-19 10:37:59 +01:00
Max Hilbrunner
9ca59bdc2b Merge pull request #10285 from tetrapod00/low-level-hyphen
Use "low-level" and "high-level" instead of "low level" and "high level"
2024-11-18 23:48:13 +01:00
Max Hilbrunner
1b0e0eb8df Merge pull request #10284 from tetrapod00/hyphens
Add hyphens to some adjective phrases
2024-11-18 23:45:16 +01:00
tetrapod00
93489bbefb Use "low-level" and "high-level" instead of "low level" and "high level"
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
2024-11-18 13:47:58 -08:00
tetrapod00
d354f8cbc2 Add hyphens to some adjective phrases
Co-Authored-By: John Veness <2512915+JohnVeness@users.noreply.github.com>
2024-11-18 13:34:22 -08:00
Hugo Locurcio
e402984a8a Document rand_weighted() in Random number generation (#10283)
* Document `rand_weighted()` in Random number generation

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-11-18 20:20:10 +01:00
tetrapod
5bad2a6282 Add back information about per-vertex shading (#10281)
* Add back information about per-vertex shading

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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-18 20:06:54 +01:00
Ivan Skorikov
bed807600b Add mention of Auto Reload Scripts on External Change option to the e… (#9887)
* Add mention of Auto Reload Scripts on External Change option to the external editor tutorial

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Co-authored-by: Ivan Skorikov <Ivan.Skorikov@jetbrains.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-11-18 15:56:34 +01:00
Max Hilbrunner
92337690df Merge pull request #10144 from tetrapod00/pipeline-stutter-diagram
Add diagram of shader compilation steps to Pipeline Compilations page
2024-11-18 15:53:44 +01:00
Max Hilbrunner
02f5982938 Merge pull request #10243 from tetrapod00/update-comments
Add UPDATE comments to perishable information
2024-11-18 13:05:07 +01:00
Max Hilbrunner
5fe7cb2922 Merge pull request #10280 from ntlblpm/patch-3
Fix grammar in Matrices and transforms
2024-11-18 13:00:11 +01:00
Max Hilbrunner
41b0e4c1e4 Merge pull request #10279 from ntlblpm/patch-2
Fix grammar in Advanced vector math
2024-11-18 12:50:55 +01:00
ntlblpm
bcce532773 Update matrices_and_transforms.rst 2024-11-17 18:54:28 -05:00
ntlblpm
e766d7972b Update vectors_advanced.rst 2024-11-17 18:30:24 -05:00
tetrapod00
991cea2fef Add diagram of shader compilation steps to Pipeline Compilations page 2024-11-17 14:04:35 -08:00
tetrapod00
09156f2ee9 Add UPDATE comments to perishable information 2024-11-17 13:50:42 -08:00
Wilson E. Alvarez
feeea91cdf Add ThreadSanitizer usage note under Linux (#8908)
* Add ThreadSanitizer usage note under Linux

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-11-17 14:50:17 +01:00
Matthew
5e8062d0bd Update android export page for AAB requirement (#9637)
* Update android export page for AAB requirement

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2024-11-17 14:00:41 +01:00
Max Hilbrunner
0a6c134c42 Merge pull request #9382 from fmnjose/patch-1
Change misleading comment in 'Your first 3D game'
2024-11-17 14:00:04 +01:00
Max Hilbrunner
b2647ddc64 Merge pull request #9756 from ztc0611/fix-quit-requests-mobile
Fix Typo and add information to Handling quit requests/On mobile devices
2024-11-17 13:53:37 +01:00
Max Hilbrunner
723a9a38c8 Merge pull request #9873 from HolonProduction/sub-plugins
Document sub plugins
2024-11-17 13:09:45 +01:00