Commit Graph

9783 Commits

Author SHA1 Message Date
esainane
732c6ea1cf Mark Haxe GDExtension bindings as archived (#10330)
* Completely remove reference to Haxe bindings

Consensus is that this link should be removed, not just moved to an
archived section.
2024-12-02 18:37:21 -05:00
ntlblpm
23765f9b90 Fix grammar in Using tilesets (#10360)
* Update using_tilesets.rst
2024-12-01 23:23:33 +01:00
Max Hilbrunner
53ce972738 Merge pull request #10358 from tetrapod00/intro-2d-changelog
Update documentation changelog for Introduction to 2D
2024-12-01 03:17:56 +01:00
tetrapod00
0647ee7576 Update changelog for Introduction to 2D 2024-11-30 17:50:49 -08:00
tetrapod
518db5f6f2 Merge pull request #9621 from vgezer/intro2d
Add new Introduction to 2D page
2024-11-30 17:46:59 -08:00
Volkan Gezer
9a6baf54d9 a new intro to 2d content, similar to 3d 2024-11-30 22:01:39 +01:00
Max Hilbrunner
7f2c19c1f3 Merge pull request #10345 from godotengine/classref/sync-893bbdf
classref: Sync with current master branch (893bbdf)
2024-11-30 05:40:37 +01:00
Godot Organization
85833112dc classref: Sync with current master branch (893bbdf) 2024-11-30 03:22:43 +00:00
Max Hilbrunner
bac98a0aa2 Merge pull request #10344 from tetrapod00/shader-function-modified
Note that shader function descriptions are modified from OpenGL docs
2024-11-30 01:55:01 +01:00
Max Hilbrunner
51c4208189 Merge pull request #10342 from dalexeev/pot-gen-doc-gdscript-comments
POT Generator: Document `TRANSLATORS:` and `NO_TRANSLATE` comments
2024-11-30 01:54:44 +01:00
tetrapod00
f40128b9ba Note that shader function descriptions are modified from OpenGL docs 2024-11-29 15:53:13 -08:00
Matthew
e26f77c2f7 Merge pull request #10308 from elpozewaunig/web_splash_color
Add information on web export splash color in custom HTML shells
2024-11-29 18:32:58 -05:00
Matthew
01f118e3fc Merge pull request #10328 from esainane/access-denied
Update file_access.h location
2024-11-29 18:27:49 -05:00
Matthew
7c8f6d9782 Merge pull request #10183 from tetrapod00/rendering-method-driver-backend
Standardize renderer names and terms
2024-11-29 17:46:18 -05:00
tetrapod00
f2ce3eee91 Standardize renderer names and terms 2024-11-29 13:26:48 -08:00
Danil Alexeev
17c8c2287a POT Generator: Document TRANSLATORS: and NO_TRANSLATE comments 2024-11-29 23:21:01 +03:00
52SW
e05cebecdb Document GDScript @export_tool_button (#10338)
* Add @export_tool_button to the documention
2024-11-29 15:18:08 -05:00
Matthew
94d266a8ba Merge pull request #10340 from quinnyo/replace-reference-references-refcounted
Replace mentions of Reference with RefCounted
2024-11-29 15:14:57 -05:00
Quinn
6292c86298 Replace mentions of Reference with RefCounted 2024-11-29 22:13:27 +10:00
Max Hilbrunner
40bce845f5 Merge pull request #10339 from ntlblpm/patch-7
Fix typos in Saving games
2024-11-29 09:43:43 +01:00
ntlblpm
fd9c88a424 Update saving_games.rst 2024-11-29 01:46:08 -05:00
Max Hilbrunner
613415cac9 Merge pull request #10334 from Calinou/compiling-for-web-rename-tools
Fix outdated reference to `godot.tools.html` in Compiling for the Web
2024-11-29 03:10:32 +01:00
Max Hilbrunner
8263f94898 Merge pull request #10335 from Calinou/compiling-remove-pyston
Remove instructions on setting up Pyston for faster development
2024-11-29 03:10:09 +01:00
Hugo Locurcio
59d97a7331 Remove instructions on setting up Pyston for faster development
This is done for several reasons:

- Recent CPython versions such as 3.13 have mostly caught up
  with Pyston in terms of performance. If the trend continues,
  CPython may supersede Pyston's performance in the long term.
  This is especially the case if the experimental JIT is
  eventually able to run Godot's SCons setup.
- Pyston is not maintained anymore (its last release was in 2022),
  and the last Python version it can run is 3.8. Python 3.8 is now
  end-of-life. Godot's SCons setup (as well as SCons itself) will
  eventually require Python versions newer than 3.8.
2024-11-29 02:05:45 +01:00
Hugo Locurcio
a23d9145c1 Fix outdated reference to godot.tools.html in Compiling for the Web
It's `godot.editor.html` since Godot 4.0.
2024-11-29 02:03:36 +01:00
Sai Nane
d8ec2b134d Update file_access.h location
`os/file_access.h` moved to `io/file_access.h` in 9e328bb5b:
https://github.com/godotengine/godot/commit/9e328bb5b
2024-11-28 14:16:47 +00:00
RB35
1a72210be3 Update C# Rider install steps for now built-in plugin "Godot Support" (#10323)
* Plugin now bundled with rider so can't be installed

As of Rider 2024.2 the plugin is bundled with the software and can't be installed which can be confusing.
https://plugins.jetbrains.com/plugin/13882-godot-support

---------

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-27 21:18:13 +01:00
Max Hilbrunner
ba8739a3cd Merge pull request #10326 from tetrapod00/shadow-cull-mask
Document Light3D shadow caster mask property
2024-11-27 21:17:34 +01:00
tetrapod00
10842e24b5 Document shadow caster mask property 2024-11-27 09:20:46 -08:00
Max Hilbrunner
109de08756 Merge pull request #10319 from tetrapod00/translate-update
Update translation priorities in Localization contributing page
2024-11-27 00:40:05 +01:00
Yuri Rubinsky
ea08e87c9e Merge pull request #10324 from Chaosus/shader_add_builtin
Add `SCREEN_UV` shader built-in to spatial light shader
2024-11-26 21:56:29 +03:00
Chaosus
b1190d5371 Add SCREEN_UV shader built-in to spatial light shader 2024-11-26 21:43:29 +03:00
Danila Zolotarev
4fc9e5eb57 Fix wording of OpenGL ES support on desktop in Internal rendering architecture (#9945) 2024-11-26 15:48:13 +01:00
Max Hilbrunner
14b0433b56 Merge pull request #10321 from syntaxerror247/patch
Update groups image in `saving_games` tutorial
2024-11-26 06:02:00 +01:00
Anish Mishra
e41a55ebc8 update groups image in saving_games tutorial 2024-11-26 01:44:17 +05:30
tetrapod00
55b08515b4 Update word counts and translation priorities in Localization contributing page 2024-11-25 10:41:00 -08:00
Max Hilbrunner
7f5c375770 Merge pull request #10317 from tetrapod00/not-a-wiki
Remove wiki reference in Introduction to 3D
2024-11-24 22:27:00 +01:00
tetrapod00
d9bd76c66a Remove wiki reference in Introduction to 3D 2024-11-24 12:49:39 -08:00
Max Hilbrunner
4ec022f965 Merge pull request #10314 from tgnottingham/gui-containers-stretch-ratio
Use "Stretch Ratio" instead of "Ratio" in Using Containers
2024-11-24 18:52:25 +01:00
Matthew
198ade392f Merge pull request #10316 from tetrapod00/goodbye-reddit
Remove link to Reddit list of tutorials
2024-11-24 10:47:54 -05:00
tetrapod00
9bcc7524bc Remove link to Reddit list of tutorials 2024-11-23 22:55:15 -08:00
Tyson Nottingham
e488391d36 Use Stretch Ratio instead of prior Ratio terminology 2024-11-23 12:29:35 -08:00
Max Hilbrunner
3d87a070c0 Merge pull request #10313 from Calinou/gui-skinning-focus
Document focus StyleBox caveats in Introduction to GUI skinning
2024-11-23 20:05:53 +01:00
Hugo Locurcio
f10432656c Document focus StyleBox caveats in Introduction to GUI skinning 2024-11-23 18:31:16 +01:00
Yuri Rubinsky
c28b11ce98 Merge pull request #10312 from Chaosus/shader_funcs_remove_extra_paragraph
Remove extra paragraph `textureQueryLod` from `shader_functions.rst`
2024-11-23 13:54:31 +03:00
Chaosus
ef7e5e39be Remove extra paragraph textureQueryLod from shader_functions.rst 2024-11-23 12:32:44 +03:00
Max Hilbrunner
47cd64c66f Merge pull request #10311 from mhilbrunner/fix-ci
CI: Remove EOF fixer from pre-commit hook
2024-11-23 06:43:31 +01:00
Max Hilbrunner
20d9f0d9b1 CI: Remove EOF fixer from pre-commit hook
As this isn't enforced on the files used from the main engine repository, this currently seems more trouble than its worth.
2024-11-23 06:37:54 +01:00
Max Hilbrunner
9eb8552c3a Merge pull request #10309 from godotengine/classref/sync-0c45ace
classref: Sync with current master branch (0c45ace)
2024-11-23 05:53:30 +01:00
Godot Organization
fa8c14368b classref: Sync with current master branch (0c45ace) 2024-11-23 03:22:22 +00:00