esainane
732c6ea1cf
Mark Haxe GDExtension bindings as archived ( #10330 )
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* Completely remove reference to Haxe bindings
Consensus is that this link should be removed, not just moved to an
archived section.
2024-12-02 18:37:21 -05:00
ntlblpm
23765f9b90
Fix grammar in Using tilesets ( #10360 )
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* Update using_tilesets.rst
2024-12-01 23:23:33 +01:00
Max Hilbrunner
53ce972738
Merge pull request #10358 from tetrapod00/intro-2d-changelog
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Update documentation changelog for Introduction to 2D
2024-12-01 03:17:56 +01:00
tetrapod00
0647ee7576
Update changelog for Introduction to 2D
2024-11-30 17:50:49 -08:00
tetrapod
518db5f6f2
Merge pull request #9621 from vgezer/intro2d
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Add new Introduction to 2D page
2024-11-30 17:46:59 -08:00
Volkan Gezer
9a6baf54d9
a new intro to 2d content, similar to 3d
2024-11-30 22:01:39 +01:00
Max Hilbrunner
7f2c19c1f3
Merge pull request #10345 from godotengine/classref/sync-893bbdf
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classref: Sync with current master branch (893bbdf)
2024-11-30 05:40:37 +01:00
Godot Organization
85833112dc
classref: Sync with current master branch (893bbdf)
2024-11-30 03:22:43 +00:00
Max Hilbrunner
bac98a0aa2
Merge pull request #10344 from tetrapod00/shader-function-modified
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Note that shader function descriptions are modified from OpenGL docs
2024-11-30 01:55:01 +01:00
Max Hilbrunner
51c4208189
Merge pull request #10342 from dalexeev/pot-gen-doc-gdscript-comments
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POT Generator: Document `TRANSLATORS:` and `NO_TRANSLATE` comments
2024-11-30 01:54:44 +01:00
tetrapod00
f40128b9ba
Note that shader function descriptions are modified from OpenGL docs
2024-11-29 15:53:13 -08:00
Matthew
e26f77c2f7
Merge pull request #10308 from elpozewaunig/web_splash_color
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Add information on web export splash color in custom HTML shells
2024-11-29 18:32:58 -05:00
Matthew
01f118e3fc
Merge pull request #10328 from esainane/access-denied
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Update file_access.h location
2024-11-29 18:27:49 -05:00
Matthew
7c8f6d9782
Merge pull request #10183 from tetrapod00/rendering-method-driver-backend
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Standardize renderer names and terms
2024-11-29 17:46:18 -05:00
tetrapod00
f2ce3eee91
Standardize renderer names and terms
2024-11-29 13:26:48 -08:00
Danil Alexeev
17c8c2287a
POT Generator: Document TRANSLATORS: and NO_TRANSLATE comments
2024-11-29 23:21:01 +03:00
52SW
e05cebecdb
Document GDScript @export_tool_button ( #10338 )
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* Add @export_tool_button to the documention
2024-11-29 15:18:08 -05:00
Matthew
94d266a8ba
Merge pull request #10340 from quinnyo/replace-reference-references-refcounted
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Replace mentions of Reference with RefCounted
2024-11-29 15:14:57 -05:00
Quinn
6292c86298
Replace mentions of Reference with RefCounted
2024-11-29 22:13:27 +10:00
Max Hilbrunner
40bce845f5
Merge pull request #10339 from ntlblpm/patch-7
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Fix typos in Saving games
2024-11-29 09:43:43 +01:00
ntlblpm
fd9c88a424
Update saving_games.rst
2024-11-29 01:46:08 -05:00
Max Hilbrunner
613415cac9
Merge pull request #10334 from Calinou/compiling-for-web-rename-tools
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Fix outdated reference to `godot.tools.html` in Compiling for the Web
2024-11-29 03:10:32 +01:00
Max Hilbrunner
8263f94898
Merge pull request #10335 from Calinou/compiling-remove-pyston
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Remove instructions on setting up Pyston for faster development
2024-11-29 03:10:09 +01:00
Hugo Locurcio
59d97a7331
Remove instructions on setting up Pyston for faster development
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This is done for several reasons:
- Recent CPython versions such as 3.13 have mostly caught up
with Pyston in terms of performance. If the trend continues,
CPython may supersede Pyston's performance in the long term.
This is especially the case if the experimental JIT is
eventually able to run Godot's SCons setup.
- Pyston is not maintained anymore (its last release was in 2022),
and the last Python version it can run is 3.8. Python 3.8 is now
end-of-life. Godot's SCons setup (as well as SCons itself) will
eventually require Python versions newer than 3.8.
2024-11-29 02:05:45 +01:00
Hugo Locurcio
a23d9145c1
Fix outdated reference to godot.tools.html in Compiling for the Web
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It's `godot.editor.html` since Godot 4.0.
2024-11-29 02:03:36 +01:00
Sai Nane
d8ec2b134d
Update file_access.h location
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`os/file_access.h` moved to `io/file_access.h` in 9e328bb5b:
https://github.com/godotengine/godot/commit/9e328bb5b
2024-11-28 14:16:47 +00:00
RB35
1a72210be3
Update C# Rider install steps for now built-in plugin "Godot Support" ( #10323 )
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* Plugin now bundled with rider so can't be installed
As of Rider 2024.2 the plugin is bundled with the software and can't be installed which can be confusing.
https://plugins.jetbrains.com/plugin/13882-godot-support
---------
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-27 21:18:13 +01:00
Max Hilbrunner
ba8739a3cd
Merge pull request #10326 from tetrapod00/shadow-cull-mask
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Document Light3D shadow caster mask property
2024-11-27 21:17:34 +01:00
tetrapod00
10842e24b5
Document shadow caster mask property
2024-11-27 09:20:46 -08:00
Max Hilbrunner
109de08756
Merge pull request #10319 from tetrapod00/translate-update
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Update translation priorities in Localization contributing page
2024-11-27 00:40:05 +01:00
Yuri Rubinsky
ea08e87c9e
Merge pull request #10324 from Chaosus/shader_add_builtin
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Add `SCREEN_UV` shader built-in to spatial light shader
2024-11-26 21:56:29 +03:00
Chaosus
b1190d5371
Add SCREEN_UV shader built-in to spatial light shader
2024-11-26 21:43:29 +03:00
Danila Zolotarev
4fc9e5eb57
Fix wording of OpenGL ES support on desktop in Internal rendering architecture ( #9945 )
2024-11-26 15:48:13 +01:00
Max Hilbrunner
14b0433b56
Merge pull request #10321 from syntaxerror247/patch
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Update groups image in `saving_games` tutorial
2024-11-26 06:02:00 +01:00
Anish Mishra
e41a55ebc8
update groups image in saving_games tutorial
2024-11-26 01:44:17 +05:30
tetrapod00
55b08515b4
Update word counts and translation priorities in Localization contributing page
2024-11-25 10:41:00 -08:00
Max Hilbrunner
7f5c375770
Merge pull request #10317 from tetrapod00/not-a-wiki
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Remove wiki reference in Introduction to 3D
2024-11-24 22:27:00 +01:00
tetrapod00
d9bd76c66a
Remove wiki reference in Introduction to 3D
2024-11-24 12:49:39 -08:00
Max Hilbrunner
4ec022f965
Merge pull request #10314 from tgnottingham/gui-containers-stretch-ratio
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Use "Stretch Ratio" instead of "Ratio" in Using Containers
2024-11-24 18:52:25 +01:00
Matthew
198ade392f
Merge pull request #10316 from tetrapod00/goodbye-reddit
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Remove link to Reddit list of tutorials
2024-11-24 10:47:54 -05:00
tetrapod00
9bcc7524bc
Remove link to Reddit list of tutorials
2024-11-23 22:55:15 -08:00
Tyson Nottingham
e488391d36
Use Stretch Ratio instead of prior Ratio terminology
2024-11-23 12:29:35 -08:00
Max Hilbrunner
3d87a070c0
Merge pull request #10313 from Calinou/gui-skinning-focus
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Document focus StyleBox caveats in Introduction to GUI skinning
2024-11-23 20:05:53 +01:00
Hugo Locurcio
f10432656c
Document focus StyleBox caveats in Introduction to GUI skinning
2024-11-23 18:31:16 +01:00
Yuri Rubinsky
c28b11ce98
Merge pull request #10312 from Chaosus/shader_funcs_remove_extra_paragraph
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Remove extra paragraph `textureQueryLod` from `shader_functions.rst`
2024-11-23 13:54:31 +03:00
Chaosus
ef7e5e39be
Remove extra paragraph textureQueryLod from shader_functions.rst
2024-11-23 12:32:44 +03:00
Max Hilbrunner
47cd64c66f
Merge pull request #10311 from mhilbrunner/fix-ci
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CI: Remove EOF fixer from pre-commit hook
2024-11-23 06:43:31 +01:00
Max Hilbrunner
20d9f0d9b1
CI: Remove EOF fixer from pre-commit hook
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As this isn't enforced on the files used from the main engine repository, this currently seems more trouble than its worth.
2024-11-23 06:37:54 +01:00
Max Hilbrunner
9eb8552c3a
Merge pull request #10309 from godotengine/classref/sync-0c45ace
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classref: Sync with current master branch (0c45ace)
2024-11-23 05:53:30 +01:00
Godot Organization
fa8c14368b
classref: Sync with current master branch (0c45ace)
2024-11-23 03:22:22 +00:00