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Merge pull request #10286 from tetrapod00/4x-csharp
Remove performance comparison from C# Basics
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@@ -357,12 +357,6 @@ You can read more about this error on the `C# language reference <https://learn.
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Performance of C# in Godot
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--------------------------
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According to some preliminary `benchmarks <https://github.com/cart/godot3-bunnymark>`_,
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the performance of C# in Godot — while generally in the same order of magnitude
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— is roughly **~4×** that of GDScript in some naive cases. C++ is still
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a little faster; the specifics are going to vary according to your use case.
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GDScript is likely fast enough for most general scripting workloads.
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Most properties of Godot C# objects that are based on ``GodotObject``
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(e.g. any ``Node`` like ``Control`` or ``Node3D`` like ``Camera3D``) require native (interop) calls as they talk to
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Godot's C++ core.
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