Merge pull request #10307 from dustdfg/patch-4

Delete mention of OpenGL ES 2
This commit is contained in:
Max Hilbrunner
2024-11-22 20:35:46 +01:00
committed by GitHub

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@@ -17,8 +17,7 @@ MultiMeshes
-----------
A :ref:`MultiMesh<class_MultiMesh>` is a single draw primitive that can draw up to millions
of objects in one go. It's extremely efficient because it uses the GPU hardware to do this
(in OpenGL ES 2.0, it's less efficient because there is no hardware support for it, though).
of objects in one go. It's extremely efficient because it uses the GPU hardware to do this.
The only drawback is that there is no *screen* or *frustum* culling possible for individual instances.
This means, that millions of objects will be *always* or *never* drawn, depending on the visibility