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Update matrices_and_transforms.rst
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@@ -352,7 +352,7 @@ from X*1 + Y*-1, which is (1, 0) - (1, 1), or (1 - 1, 0 - 1), or (0, -1).
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This matches up with our observation of where the top-right corner
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of the image is.
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Hopefully you now fully understand the how a transformation matrix affects
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Hopefully you now fully understand how a transformation matrix affects
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the object, and the relationship between the basis vectors and how the
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object's "UV" or "intra-coordinates" have their world position changed.
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