Saarg
5f53d1d03d
Update references to OpenSimplexNoise to use FastNoiseLite
2022-08-16 17:50:48 -04:00
Max Hilbrunner
8ba4dfc582
Merge pull request #6058 from Oktosha/patch-1
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iOS export: update required options
2022-08-15 21:59:58 +02:00
Max Hilbrunner
d71a550915
Merge pull request #6076 from Calinou/creating-movies-animationplayer-quit-on-finish
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Document using AnimationPlayer's Movie Quit On Finish in Creating movies
2022-08-15 21:58:32 +02:00
Max Hilbrunner
e623c39d7b
Merge pull request #6077 from Calinou/richtexteffect-warn-register
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Warn about the importance of registering the RichTextEffect
2022-08-15 21:57:16 +02:00
Max Hilbrunner
6cbd71efbe
Merge pull request #6078 from Calinou/editor-custom-feature-tags-not-used
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Document custom feature tags not being used when running from editor
2022-08-15 21:56:37 +02:00
Hugo Locurcio
a849a3b6a5
Document custom feature tags not being used when running from editor
2022-08-15 11:28:28 +02:00
Hugo Locurcio
23dd5d21ae
Warn about the importance of registering the RichTextEffect
2022-08-15 11:17:59 +02:00
Hugo Locurcio
2fa8f87bc7
Document using AnimationPlayer's Movie Quit On Finish in Creating movies
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This feature was added after the initial version of this page was merged.
2022-08-14 15:21:59 +02:00
Yuri Rubinsky
7a789744a2
Merge pull request #6075 from Chaosus/shader_cubearray
2022-08-14 09:29:07 +03:00
Yuri Rubinsky
f1c0ab12eb
Add samplerCubeArray type to the list of supported shader types.
2022-08-14 09:25:07 +03:00
bitsawer
6fe98c2852
Add missing vertex normal array in TSCN file format ( #6068 )
2022-08-13 18:49:16 +02:00
Yuri Rubinsky
f274642f60
Merge pull request #6073 from Chaosus/shader_fixes
2022-08-13 18:49:55 +03:00
Yuri Rubinsky
0258f554ae
Few fixes in shading_language
2022-08-13 18:36:49 +03:00
Yuri Rubinsky
d759b08134
Merge pull request #6072 from Chaosus/shader_uniforms
2022-08-13 16:06:57 +03:00
Yuri Rubinsky
b578978c8e
Fix incorrect example in shader language (uniforms section)
2022-08-13 16:00:22 +03:00
Yuri Rubinsky
1fb6983e97
Merge pull request #6071 from Chaosus/shader_uniforms
2022-08-13 09:52:46 +03:00
Yuri Rubinsky
a45b66ed2a
Add group_uniforms to the description of shader uniforms
2022-08-13 09:48:35 +03:00
Yuri Rubinsky
3fc34ed2e3
Merge pull request #6070 from Chaosus/shader_new_builtins
2022-08-13 09:06:01 +03:00
Yuri Rubinsky
9077d3c717
Add docs for new shader built-in functions
2022-08-13 09:02:54 +03:00
Max Hilbrunner
2a00ca1a68
Merge pull request #6066 from Calinou/consoles-remove-flynnsarcades
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Remove Flynn's Arcades from list of console porting companies
2022-08-12 17:27:03 +02:00
Yuri Rubinsky
c85cf57113
Merge pull request #6067 from Chaosus/shader_pp_fix
2022-08-12 14:27:00 +03:00
Yuri Rubinsky
a961efbc75
Remove incorrect sentence from shader preprocessor.
2022-08-12 14:23:09 +03:00
Hugo Locurcio
0419d1020e
Remove Flynn's Arcades from list of console porting companies
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Flynn's Arcades actually only does publishing, with porting being
done by RAWRLAB games.
The list should only contain companies that have actually developed
ports, rather than companies who are just publishing games to consoles
using third-party ports.
2022-08-12 00:31:35 +02:00
Max Hilbrunner
6db4179a49
Merge pull request #6065 from Pineapple/master
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Add C#/Mono console support by Pineapple Works
2022-08-11 00:30:20 +02:00
Wojtek Kubiak
75a0e928a4
Add C#/Mono console support by Pineapple Works
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We've recently completed tech which enables us to port Godot Mono games to Nintendo Switch and Xbox family of consoles so we wanted to reflect that in the docs.
Also added GDK next to Xbox consoles to signify that we do native Xbox ports and not just use the deprecated UWP technology.
Tried to make the line as short and concise as possible, but am open to further modifications if deemed more optimal.
2022-08-10 20:48:34 +02:00
Alex786
dea190a076
Fix typo in Your first 3D shader ( #6061 )
2022-08-10 12:01:05 +02:00
Daria Kolodzey
075a8c9a6a
iOS export: update required options
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The exporter was updated and the number of required options
decreased. This commit updates the docs accordingly.
2022-08-08 23:34:39 +02:00
Max Hilbrunner
63bf9a6be9
Release policy: Mark 3.5 stable release ( #6057 )
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2022-08-08 21:42:26 +02:00
Rémi Verschelde
05ac649c25
Merge pull request #6040 from Calinou/compiling-linuxbsd-alpine-add-mesa-dependency
2022-08-06 12:35:55 +02:00
TomBCodes
824b19f9c9
Fix grammar error in Pull request workflow ( #6039 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-06 04:36:22 +02:00
Hugo Locurcio
7e5081c657
Add Mesa dependency to Alpine one-liner in Compiling for Linux, *BSD
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This is required to compile the `master` branch without disabling
any features.
2022-08-06 04:30:22 +02:00
Max Hilbrunner
97aba94869
Merge pull request #6014 from wajrou/ease-cheatsheet-3
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Cheatsheet of ease() with known names of curves
2022-08-05 21:37:58 +02:00
Max Hilbrunner
f8ffad0b47
Merge pull request #6022 from paddy-exe/document-new-built-ins
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Document new shader built-ins (node position, camera pos/dir)
2022-08-05 21:34:06 +02:00
Patrick Exner
bb6e986321
Document new shader built-ins (node position, camera pos/dir)
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Following up on this PR: https://github.com/godotengine/godot/pull/63597
Documents the new shader built-ins introduced by this PR.
```
NODE_POSITION_WORLD = Node world space position
NODE_POSITION_VIEW = Node view position
CAMERA_POSITION_WORLD = Camera world space position
CAMERA_DIRECTION_WORLD = Camera world space direction
```
2022-08-05 21:28:26 +02:00
Max Hilbrunner
9f650c03af
Merge pull request #6037 from Asday/patch-1
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Typo.
2022-08-05 21:24:02 +02:00
MJacred
5c9ad8def9
Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only ( #6001 )
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* Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only
* Apply suggestions from code review
Co-authored-by: Benjamin Lösch <benjamin.loesch@cubiest.com >
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-05 21:22:18 +02:00
Asday
688caeda96
Typo.
2022-08-05 20:10:46 +01:00
Max Hilbrunner
e7233356f4
Merge pull request #6036 from Boxfort/master
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Fix grammar in 'pausing_games.rst'
2022-08-05 20:21:21 +02:00
Max Hilbrunner
001fdaf689
Merge pull request #6035 from skyace65/AndroidVersion2
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Update android SDK platform requirement again
2022-08-05 20:04:13 +02:00
skyace65
1d3edeb892
Update android SDK platform requirement again
2022-08-05 13:59:25 -04:00
Max Hilbrunner
5ebad39e27
Merge pull request #5987 from Chaosus/shader_preprocessor
2022-08-05 19:59:02 +02:00
Jack Anderson
2eed5a5cda
Fix grammar in 'pausing_games.rst'
2022-08-05 18:58:15 +01:00
Pixelatex
8bc58f580a
Singletons tutorial has deprecated methods. ( #6018 )
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* Singletons tutorial has deprecated methods.
2022-08-05 19:54:38 +02:00
Jaime Crespo
66a2405d03
Add editor's experimental Android support to FAQ ( #5980 )
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* Add editor's experimental Android support to FAQ
This is master version of #5975 pull request.
2022-08-05 19:37:35 +02:00
Max Hilbrunner
06fbd18a67
Merge pull request #5898 from akien-mga/compiling-macos-use-volk
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Compiling/macOS: Replace old `use_static_mvk` option with `use_volk`
2022-08-05 19:23:06 +02:00
Max Hilbrunner
9c1dc789e7
Merge pull request #6034 from skyace65/AndroidVersion
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Update android SDK platform requirement
2022-08-05 15:13:37 +02:00
skyace65
a203e3e7e1
Update android SDK platform requirement
2022-08-05 09:04:38 -04:00
seanfy
1273f4a490
Fix typo in GDScript reference: 'user' -> 'use' ( #6033 )
2022-08-05 09:51:04 +02:00
Max Hilbrunner
eae5dfae54
Merge pull request #6031 from Calinou/shading-language-hint-default-transparent
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Add `hint_default_transparent` to Shading language
2022-08-05 01:31:56 +02:00
Henry Catalini Smith
b81f0030b7
Add macOS keyboard shortcut in Creating your first script ( #6032 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2022-08-04 22:44:00 +02:00