Commit Graph

6023 Commits

Author SHA1 Message Date
Saarg
5f53d1d03d Update references to OpenSimplexNoise to use FastNoiseLite 2022-08-16 17:50:48 -04:00
Max Hilbrunner
8ba4dfc582 Merge pull request #6058 from Oktosha/patch-1
iOS export: update required options
2022-08-15 21:59:58 +02:00
Max Hilbrunner
d71a550915 Merge pull request #6076 from Calinou/creating-movies-animationplayer-quit-on-finish
Document using AnimationPlayer's Movie Quit On Finish in Creating movies
2022-08-15 21:58:32 +02:00
Max Hilbrunner
e623c39d7b Merge pull request #6077 from Calinou/richtexteffect-warn-register
Warn about the importance of registering the RichTextEffect
2022-08-15 21:57:16 +02:00
Max Hilbrunner
6cbd71efbe Merge pull request #6078 from Calinou/editor-custom-feature-tags-not-used
Document custom feature tags not being used when running from editor
2022-08-15 21:56:37 +02:00
Hugo Locurcio
a849a3b6a5 Document custom feature tags not being used when running from editor 2022-08-15 11:28:28 +02:00
Hugo Locurcio
23dd5d21ae Warn about the importance of registering the RichTextEffect 2022-08-15 11:17:59 +02:00
Hugo Locurcio
2fa8f87bc7 Document using AnimationPlayer's Movie Quit On Finish in Creating movies
This feature was added after the initial version of this page was merged.
2022-08-14 15:21:59 +02:00
Yuri Rubinsky
7a789744a2 Merge pull request #6075 from Chaosus/shader_cubearray 2022-08-14 09:29:07 +03:00
Yuri Rubinsky
f1c0ab12eb Add samplerCubeArray type to the list of supported shader types. 2022-08-14 09:25:07 +03:00
bitsawer
6fe98c2852 Add missing vertex normal array in TSCN file format (#6068) 2022-08-13 18:49:16 +02:00
Yuri Rubinsky
f274642f60 Merge pull request #6073 from Chaosus/shader_fixes 2022-08-13 18:49:55 +03:00
Yuri Rubinsky
0258f554ae Few fixes in shading_language 2022-08-13 18:36:49 +03:00
Yuri Rubinsky
d759b08134 Merge pull request #6072 from Chaosus/shader_uniforms 2022-08-13 16:06:57 +03:00
Yuri Rubinsky
b578978c8e Fix incorrect example in shader language (uniforms section) 2022-08-13 16:00:22 +03:00
Yuri Rubinsky
1fb6983e97 Merge pull request #6071 from Chaosus/shader_uniforms 2022-08-13 09:52:46 +03:00
Yuri Rubinsky
a45b66ed2a Add group_uniforms to the description of shader uniforms 2022-08-13 09:48:35 +03:00
Yuri Rubinsky
3fc34ed2e3 Merge pull request #6070 from Chaosus/shader_new_builtins 2022-08-13 09:06:01 +03:00
Yuri Rubinsky
9077d3c717 Add docs for new shader built-in functions 2022-08-13 09:02:54 +03:00
Max Hilbrunner
2a00ca1a68 Merge pull request #6066 from Calinou/consoles-remove-flynnsarcades
Remove Flynn's Arcades from list of console porting companies
2022-08-12 17:27:03 +02:00
Yuri Rubinsky
c85cf57113 Merge pull request #6067 from Chaosus/shader_pp_fix 2022-08-12 14:27:00 +03:00
Yuri Rubinsky
a961efbc75 Remove incorrect sentence from shader preprocessor. 2022-08-12 14:23:09 +03:00
Hugo Locurcio
0419d1020e Remove Flynn's Arcades from list of console porting companies
Flynn's Arcades actually only does publishing, with porting being
done by RAWRLAB games.

The list should only contain companies that have actually developed
ports, rather than companies who are just publishing games to consoles
using third-party ports.
2022-08-12 00:31:35 +02:00
Max Hilbrunner
6db4179a49 Merge pull request #6065 from Pineapple/master
Add C#/Mono console support by Pineapple Works
2022-08-11 00:30:20 +02:00
Wojtek Kubiak
75a0e928a4 Add C#/Mono console support by Pineapple Works
We've recently completed tech which enables us to port Godot Mono games to Nintendo Switch and Xbox family of consoles so we wanted to reflect that in the docs.
Also added GDK next to Xbox consoles to signify that we do native Xbox ports and not just use the deprecated UWP technology.

Tried to make the line as short and concise as possible, but am open to further modifications if deemed more optimal.
2022-08-10 20:48:34 +02:00
Alex786
dea190a076 Fix typo in Your first 3D shader (#6061) 2022-08-10 12:01:05 +02:00
Daria Kolodzey
075a8c9a6a iOS export: update required options
The exporter was updated and the number of required options
decreased. This commit updates the docs accordingly.
2022-08-08 23:34:39 +02:00
Max Hilbrunner
63bf9a6be9 Release policy: Mark 3.5 stable release (#6057)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-08 21:42:26 +02:00
Rémi Verschelde
05ac649c25 Merge pull request #6040 from Calinou/compiling-linuxbsd-alpine-add-mesa-dependency 2022-08-06 12:35:55 +02:00
TomBCodes
824b19f9c9 Fix grammar error in Pull request workflow (#6039)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-06 04:36:22 +02:00
Hugo Locurcio
7e5081c657 Add Mesa dependency to Alpine one-liner in Compiling for Linux, *BSD
This is required to compile the `master` branch without disabling
any features.
2022-08-06 04:30:22 +02:00
Max Hilbrunner
97aba94869 Merge pull request #6014 from wajrou/ease-cheatsheet-3
Cheatsheet of ease() with known names of curves
2022-08-05 21:37:58 +02:00
Max Hilbrunner
f8ffad0b47 Merge pull request #6022 from paddy-exe/document-new-built-ins
Document new shader built-ins (node position, camera pos/dir)
2022-08-05 21:34:06 +02:00
Patrick Exner
bb6e986321 Document new shader built-ins (node position, camera pos/dir)
Following up on this PR: https://github.com/godotengine/godot/pull/63597
Documents the new shader built-ins introduced by this PR.
```
NODE_POSITION_WORLD = Node world space position
NODE_POSITION_VIEW = Node view position
CAMERA_POSITION_WORLD = Camera world space position
CAMERA_DIRECTION_WORLD = Camera world space direction
```
2022-08-05 21:28:26 +02:00
Max Hilbrunner
9f650c03af Merge pull request #6037 from Asday/patch-1
Typo.
2022-08-05 21:24:02 +02:00
MJacred
5c9ad8def9 Warning for Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only (#6001)
* Document that on Blender-glTF-export: models containing blend shapes should Export Deformation Bones Only

* Apply suggestions from code review

Co-authored-by: Benjamin Lösch <benjamin.loesch@cubiest.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-05 21:22:18 +02:00
Asday
688caeda96 Typo. 2022-08-05 20:10:46 +01:00
Max Hilbrunner
e7233356f4 Merge pull request #6036 from Boxfort/master
Fix grammar in 'pausing_games.rst'
2022-08-05 20:21:21 +02:00
Max Hilbrunner
001fdaf689 Merge pull request #6035 from skyace65/AndroidVersion2
Update android SDK platform requirement again
2022-08-05 20:04:13 +02:00
skyace65
1d3edeb892 Update android SDK platform requirement again 2022-08-05 13:59:25 -04:00
Max Hilbrunner
5ebad39e27 Merge pull request #5987 from Chaosus/shader_preprocessor 2022-08-05 19:59:02 +02:00
Jack Anderson
2eed5a5cda Fix grammar in 'pausing_games.rst' 2022-08-05 18:58:15 +01:00
Pixelatex
8bc58f580a Singletons tutorial has deprecated methods. (#6018)
* Singletons tutorial has deprecated methods.
2022-08-05 19:54:38 +02:00
Jaime Crespo
66a2405d03 Add editor's experimental Android support to FAQ (#5980)
* Add editor's experimental Android support to FAQ

This is master version of #5975 pull request.
2022-08-05 19:37:35 +02:00
Max Hilbrunner
06fbd18a67 Merge pull request #5898 from akien-mga/compiling-macos-use-volk
Compiling/macOS: Replace old `use_static_mvk` option with `use_volk`
2022-08-05 19:23:06 +02:00
Max Hilbrunner
9c1dc789e7 Merge pull request #6034 from skyace65/AndroidVersion
Update android SDK platform requirement
2022-08-05 15:13:37 +02:00
skyace65
a203e3e7e1 Update android SDK platform requirement 2022-08-05 09:04:38 -04:00
seanfy
1273f4a490 Fix typo in GDScript reference: 'user' -> 'use' (#6033) 2022-08-05 09:51:04 +02:00
Max Hilbrunner
eae5dfae54 Merge pull request #6031 from Calinou/shading-language-hint-default-transparent
Add `hint_default_transparent` to Shading language
2022-08-05 01:31:56 +02:00
Henry Catalini Smith
b81f0030b7 Add macOS keyboard shortcut in Creating your first script (#6032)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-04 22:44:00 +02:00