Merge pull request #6037 from Asday/patch-1

Typo.
This commit is contained in:
Max Hilbrunner
2022-08-05 21:24:02 +02:00
committed by GitHub

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@@ -41,7 +41,7 @@ The wider the cylinder, the more easily the player will get killed.
Next, select the *MobDetector* node again, and in the *Inspector*, turn
off its *Monitorable* property. This makes it so other physics nodes
cannot detect the area. The complementary *Monitoring* property allows
it to detect collisions. Then, remove the *Collision -> Layer* and sets
it to detect collisions. Then, remove the *Collision -> Layer* and set
the mask to the "enemies" layer.
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