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Fix incorrect example in shader language (uniforms section)
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@@ -727,7 +727,9 @@ GDScript:
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::
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material.set_shader_param("some_value", some_value)
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material.set_shader_uniform("some_value", some_value)
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material.set_shader_uniform("colors", [Vector3(1, 0, 0), Vector3(0, 1, 0), Vector3(0, 0, 1)])
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.. note:: The first argument to ``set_shader_param`` is the name of the uniform
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in the shader. It must match *exactly* to the name of the uniform in
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