mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
Fix grammar in 'pausing_games.rst'
This commit is contained in:
@@ -57,7 +57,7 @@ You can also alter the property with code:
|
||||
PauseMode = Node.PauseModeEnum.Process;
|
||||
}
|
||||
|
||||
This is what each mode tells a node to do:
|
||||
This is what each mode tells a node to do:
|
||||
|
||||
- **Inherit**: Process depending on the state of the parent,
|
||||
grandparent, etc. The first parent that has a non-Inherit state.
|
||||
@@ -74,12 +74,12 @@ on. If a state can't be found in any of the grandparents, the pause state
|
||||
in SceneTree is used. This means that, by default, when the game is paused
|
||||
every node will be paused. Several things happen when a node stops processing.
|
||||
|
||||
``_process``, ``_physics_process``, ``_input``, and ``_input_event`` functions
|
||||
will not be called". However signals still work and cause their connected function to
|
||||
The ``_process``, ``_physics_process``, ``_input``, and ``_input_event`` functions
|
||||
will not be called. However signals still work and cause their connected function to
|
||||
run, even if that function's script is attached to a node that has its pause
|
||||
mode set to "Stop".
|
||||
|
||||
animation nodes will pause their current animation, audio nodes
|
||||
Animation nodes will pause their current animation, audio nodes
|
||||
will pause their current audio stream, and particles will pause. These resume
|
||||
automatically when the game is no longer paused.
|
||||
|
||||
@@ -91,7 +91,7 @@ active while the game is paused by using their ``set_active`` methods.
|
||||
Pause Menu Example
|
||||
------------------
|
||||
|
||||
Here is an example of a pause menu. create a popup or panel with controls
|
||||
Here is an example of a pause menu. Create a popup or panel with controls
|
||||
inside, and set its pause mode to "Process" then hide it. By setting the
|
||||
root of the pause popup to "Process", all children and grandchildren will
|
||||
inherit that state. This way, this branch of the scene tree will continue
|
||||
@@ -115,7 +115,7 @@ enable the pause and show the pause screen.
|
||||
GetNode<Control>("pause_popup").Show();
|
||||
}
|
||||
|
||||
To remove the pause, do the opposite when the pause screen is
|
||||
To unpause, do the opposite when the pause screen is
|
||||
closed:
|
||||
|
||||
.. tabs::
|
||||
|
||||
Reference in New Issue
Block a user