Hugo Locurcio
21eae38598
Clarify the 2 editor assetlib browsers displaying different categories ( #4633 )
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This closes #4630 .
2021-02-13 02:11:35 +01:00
Andrii Doroshenko
ead0b1d769
Update link to awesome-godot repository ( #4642 )
2021-02-12 18:26:00 +01:00
Ryan Roden-Corrent
74106c2870
Fix GDNative demo projects repository link ( #4637 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-10 01:14:28 +01:00
Beuc
9c4b9fb3f3
inputevent: Fix/update default signal name ( #4634 )
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See
5260b6e046/scene/gui/control.cpp (L3038)
5260b6e046/scene/main/viewport.cpp (L2373)
2021-02-08 13:19:26 +01:00
Hugo Locurcio
b7f52574f5
Fix height() functions missing return in Your second Spatial shader
2021-02-08 11:45:48 +01:00
Hugo Locurcio
9e48634865
Fix confusing writing in Your first Spatial shader
2021-02-07 16:56:04 +01:00
Hugo Locurcio
20a9683a07
Add a more descriptive custom 404 error page ( #4624 )
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This helps users find their way back to the documentation.
2021-02-06 16:18:35 +01:00
Rémi Verschelde
75aa2ce514
Revert "Fix Sphinx add_lexer() deprecation in the GDScript extension ( #4594 )"
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This reverts commit 7c71a2898b .
It broke the build.
2021-02-06 14:08:35 +01:00
Rafael Beckel
df9dda4c35
Change the order and text of UI workflows list ( #4615 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-02-01 17:11:08 +01:00
Matthew
2918ee8f03
Update audio stream and audio import pages, document MP3 support ( #4606 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-31 01:36:05 +01:00
Hugo Locurcio
adfb6b5d6f
Add a notice about changes coming to 3.2.4 to Exporting for Android ( #4596 )
2021-01-29 12:58:55 +01:00
Hugo Locurcio
7c71a2898b
Fix Sphinx add_lexer() deprecation in the GDScript extension ( #4594 )
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This closes #4593 .
2021-01-29 01:53:55 +01:00
Beuc
7abf5d608e
Fix typo in Audio streams ( #4571 )
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AudioStreamRandomPitch is an AudioStream, not an AudioStreamPlayer
2021-01-29 01:53:54 +01:00
Fredia Huya-Kouadio
9c66c9f077
Revert "[3.2] Update instructions to setup Exporting for Android" ( #4582 )
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The instructions given on that page are incompatible with 3.2.3.
We'll revert this revert (!) once Godot 3.2.4 is released.
This reverts commit df1a214b84 .
2021-01-25 23:38:55 +01:00
Karl
047ffb9673
Fix emit_signal() call in GDScript basics' coroutine example ( #4559 )
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The first argument of emit_signal be the signal name.
2021-01-19 02:04:59 +01:00
Yuri Sizov
0f3fff42ee
Merge pull request #4543 from toolness/patch-2
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Fix minor typos in part_two.rst
2021-01-17 13:41:21 +03:00
Atul Varma
bf32b02183
Fix typos in FPS Tutorial Part 2 ( #4548 )
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This removes a few unneeded semicolons, and fixes a misspelled variable name.
2021-01-17 03:14:08 +01:00
Atul Varma
347c5f4ff7
Fix minor typos in part_two.rst
2021-01-14 20:51:29 -05:00
Atul Varma
0baae20b65
Add missing punctuation to FPS tutorial part 1 ( #4536 )
2021-01-13 02:42:52 +01:00
Rémi Verschelde
c94f9da2fc
classref: Sync with current 3.2 branch
2021-01-07 14:34:08 +01:00
Fredia Huya-Kouadio
df1a214b84
Update instructions to setup Exporting for Android ( #4520 )
2021-01-05 11:25:04 +01:00
Rémi Verschelde
1b5a4f2a80
Merge pull request #4449 from Calinou/remove-skeleton-android-notice
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Remove known bugs notice about 2D skeletons on Android
2021-01-04 17:01:31 +01:00
daveTheOldCoder
68155916c7
Mention required steps for Godot 3.2+ in part 3 of FPS tutorial ( #4510 )
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Explanation from TwistedTwigleg:
Something changed with GridMaps since Godot 3.0 and that caused the GridMap nodes to lose their reference to the library of GridMap tiles, which makes 98% of the level missing! Reassigning the GridMap libraries should be all that is required and once assigned the level should function like expected.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-01-01 03:34:23 +01:00
Hugo Locurcio
3e46797dfc
Remove known bugs notice about 2D skeletons on Android
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The 2D skeleton skinning path has been rewritten in 3.2.4 and should
now correctly work on Android.
2020-12-09 22:14:48 +01:00
Mike Goodman
13b5fddaec
Fix code samples on 3.2's State design pattern page ( #4372 )
2020-11-14 22:17:08 +01:00
Nathan Lovato
02072f9095
Merge pull request #4330 from Calinou/update-gdnative-urls
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Update GDNative repository and demo URLs
2020-11-01 18:39:14 -06:00
Hugo Locurcio
f5779082d4
Update GDNative repository and demo URLs
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This closes #4329 .
2020-10-31 13:57:44 +01:00
Nathan Lovato
a04b6d62ce
Merge pull request #4304 from Calinou/fix-shader-time-description-3.2
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Fix shader `TIME` description to match how it actually works (3.2)
2020-10-24 14:00:25 -06:00
Hugo Locurcio
0cbfd6fcd0
Fix shader TIME description to match how it actually works
2020-10-24 13:32:13 +02:00
Nathan Lovato
444f5c567e
Merge pull request #4283 from Calinou/3.2
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Improve explanations around shader language's `TIME` variable (3.2)
2020-10-23 17:37:12 -06:00
Hugo Locurcio
8b65e6d4f5
Improve explanations around shader language's TIME variable
2020-10-17 15:29:27 +02:00
Nathan Lovato
7e133868f5
Merge pull request #3955 from HaSa1002/yield-multiple-arguments
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Add yield with multiple arguments example to GDSCript Basics
2020-10-10 12:07:26 -06:00
Rémi Verschelde
afd13da59d
Merge branch 'master' into 3.2
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Note: This merge is a no-op, it adds #4074 but removes all its changes,
as we don't want to remove content from 3.2 docs.
This merge enables us to further use `git merge master` to get `master`
changes into `3.2` without worrying about those removals, as they have
been handled in this commit.
2020-09-28 15:59:28 +02:00
Rémi Verschelde
e3504184d3
Merge pull request #4074 from NathanLovato/refactor/remove-outdated-content
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Remove outdated tutorials from the Godot 4.0 documentation
2020-09-28 15:56:56 +02:00
Nathan Lovato
98f2916fa1
Remove outdated tutorials in the 4.0 documentation
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- Step-by-step -> UI tutorials
- Step-by-step -> splash screen tutorial
- 3D -> FPS tutorial
Closes #1412
Closes #1599
Closes #1601
Closes #1620
Closes #1667
Closes #1670
Closes #2346
Closes #2574
Closes #2875
Closes #3151
Closes #3217
Closes #3348
Closes #3751
Closes #4011
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**Note:** Pull Requests should be made against the `master` by default.
Only make Pull Requests against other branches (e.g. `2.1`) if your changes only apply to that specific version of Godot.
All pull requests for Godot 3 should usually go into `master`.
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2020-09-28 15:53:26 +02:00
Rémi Verschelde
a16e10538f
Merge branch 'master' into 3.2
2020-09-28 15:43:06 +02:00
Rémi Verschelde
84226ec3ab
Merge pull request #4090 from bmolyneaux/patch-2
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Correct .has() to .has_method()
2020-09-28 15:37:47 +02:00
Rémi Verschelde
8438f07650
Merge pull request #4073 from NathanLovato/edit/3d-collision-shapes
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Edit 3D collision shapes
2020-09-28 15:37:05 +02:00
bmolyneaux
3192b46a0a
Correct .has() to .has_method()
2020-09-27 20:02:50 -04:00
Rémi Verschelde
8d01437eba
Merge pull request #4075 from NathanLovato/fix/engine-contributors-best-practices
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Remove article in best_practices_for_engine_contributors.rst
2020-09-27 16:55:46 +02:00
Nathan Lovato
e5eace98aa
Remove article in best_practices_for_engine_contributors.rst
2020-09-27 08:34:20 -06:00
Andrii Doroshenko
8c5a168966
Document unit testing in the engine and modules ( #4017 )
2020-09-27 15:06:37 +02:00
Nathan Lovato
23a8dcaf78
Merge pull request #4072 from daviewales/patch-1
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[Docs] Clarify type of Main Node in tutorial.
2020-09-26 22:18:49 -06:00
David Wales
3ef063dbe8
Update getting_started/step_by_step/your_first_game.rst
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Co-authored-by: Nathan Lovato <nathan@gdquest.com >
2020-09-27 12:02:00 +10:00
Nathan Lovato
de80fb8406
Merge pull request #4058 from Calinou/add-troubleshooting-page
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Add a Troubleshooting page with common problems and solutions
2020-09-26 13:54:51 -06:00
Hugo Locurcio
c1b00dfafe
Add a Troubleshooting page with common problems and solutions
2020-09-26 20:06:29 +02:00
Nathan Lovato
22c6fdbc15
Merge pull request #3989 from kjav/patch-2
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Add an 'unsupported on android' warning to 2d skeleton documentation
2020-09-26 11:51:08 -06:00
Nathan Lovato
a84012e4e2
Rephrase note about known skeleton issue with GLES2
2020-09-26 11:48:18 -06:00
Nathan Lovato
557135297f
Edit 3D collision shapes
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- Passive -> direct voice
- Remove parens in sentences
- Tweak some sentences' wording
- Fix typos
- Add missing Oxford commas
2020-09-26 11:22:14 -06:00
Nathan Lovato
18d88b443e
Merge pull request #4040 from Calinou/add-collision-shapes-3d-page
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Add a page about 3D collision shapes
2020-09-26 08:09:56 -06:00