Max Hilbrunner
58dff9daf8
Merge pull request #5089 from pycbouh/frontend-fix-nested-kbd
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Fix styling for keyboard shortcuts
(cherry picked from commit 5b26374cb0 )
2021-07-15 18:04:08 +02:00
Vladislav Vorobev
d52655bae0
Fixed class_name keyword ordering in GDScript style guide
2021-07-12 23:06:54 +02:00
Martin
9b55e49b3d
Fix GDScript example formating
2021-07-12 23:03:12 +02:00
Rodrigo Ceccato de Freitas
9642c94df7
Fix small typo
2021-07-12 22:42:57 +02:00
Hugo Locurcio
247a939eac
Add common use case scenarios in Multiple resolutions
2021-07-12 22:13:29 +02:00
Hugo Locurcio
4c9397cc6a
Add a section about editor tooltips blinking in the Troubleshooting page
2021-07-12 22:10:05 +02:00
Adam Trhoň
37c0a3e5ef
Remove obsolete C++11 flag from C++ module examples ( #5057 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-29 19:00:27 +02:00
Mr. XiXu
4f59b331c1
Remove extraneous "from" in Using the Asset Library ( #5054 )
2021-06-28 19:14:22 +02:00
hpnrep6
0d5c2ceede
Remove deleted channel "Jeremy Bullock" from video tutorials list in Tutorials and resources ( #5036 )
2021-06-22 18:49:49 +02:00
hpnrep6
48a6f60369
Add missing C# example semicolon in Using AnimationTree ( #5029 )
2021-06-21 16:59:45 +02:00
hpnrep6
0d99c1f3c1
Remove unnecessary parentheses from if statements in VR started tutorial ( #5024 )
2021-06-21 09:41:53 +02:00
hpnrep6
783f295af2
Replace C# if statement with switch statement to match GDScript ( #5018 )
2021-06-20 00:12:47 +02:00
hpnrep6
ac54967162
Adjust GDscript example formatting in Using Containers ( #5020 )
2021-06-19 22:08:02 +02:00
hpnrep6
b2579e9cef
Add C# variant tab to Pausing games example ( #5011 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-18 03:58:42 +02:00
hpnrep6
c4e48d5ba0
Fix C# code label in Multimesh example ( #5008 )
2021-06-17 22:52:42 +02:00
hpnrep6
0398e5e2f4
Fix JavaScript class reference dark mode ( #5004 )
2021-06-17 07:43:17 +02:00
hpnrep6
cc5a87712a
Fix dark mode in JavaScript class reference ( #5002 )
2021-06-17 00:20:09 +02:00
Lisandro Lorea
afcbe6bf3f
Clarify the purpose of load_steps in TSCN file format ( #5001 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-16 23:45:18 +02:00
DeeJayLSP
31f15743ca
Community channels: fix User groups link ( #4991 )
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Add a missing _ at the end of user groups link.
2021-06-13 22:06:20 +02:00
DeeJayLSP
b1c6f4ac40
Remove pleonasm in Localization using gettext ( #4968 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-06-07 21:58:32 +02:00
DeeJayLSP
455da3ecec
Update class reference link on Scene organization ( #4962 )
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doc_autoloads_versus_internal_nodes points to Autoloads versus regular nodes, so name it correctly.
2021-06-07 03:16:39 +02:00
DeeJayLSP
f9984cb956
Fix a typo in Logic preferences
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At first I thought it was another example of first person usage, but it was just a typo.
This replaces a "my" where it should be "may".
(cherry picked from commit 81863d0518 )
2021-06-04 09:46:03 +02:00
DeeJayLSP
a5bf6420a1
Fix class reference link on C# features
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Fixed a misplaced double back quote that is supposed to be a class reference link on C# features page
(cherry picked from commit 939719f9eb )
2021-06-04 09:45:46 +02:00
DeeJayLSP
ff7961167d
Change text to avoid use of first person in Static typing in GDScript ( #4953 )
2021-06-04 00:25:42 +02:00
Rémi Verschelde
c7059a2bd2
Optimize recently changed autotile 3x3minimal PNGs
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(cherry picked from commit b2692d0eb4 )
2021-06-02 13:28:41 +02:00
golddotasksquestions
0775da4b0f
Marking overlapping wall areas gey in tileset template images
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(cherry picked from commit 2f1cf06df5 )
2021-06-02 13:26:32 +02:00
skyace65
bfa3a21dc9
Fix GDNative C example
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(cherry picked from commit 3635d341e2 )
2021-06-02 13:17:19 +02:00
Hugo Locurcio
4a5fcf25d1
Rename documentation pages that have the same name as classref pages
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This prevents confusion in search engine results.
(cherry picked from commit 6babc68649 )
2021-06-02 13:17:03 +02:00
horhorou
1fb62d802e
Update creating_script_templates.rst
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Using Ubuntu and after trying on two different machines. I just want to specify that for Linux the template script files are not listed in the .local/share/godot folder but in .config/godot/.
If someone can confirm on other linux OS 😄
It will allow other people who like me since version 3.0 use scripts_templates in the project root .😭
(cherry picked from commit d8eca54e0c )
2021-06-02 13:16:38 +02:00
dependabot[bot]
5ab4ff1e71
Bump sphinx-notfound-page from 0.6 to 0.7.1
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Bumps [sphinx-notfound-page](https://github.com/readthedocs/sphinx-notfound-page ) from 0.6 to 0.7.1.
- [Release notes](https://github.com/readthedocs/sphinx-notfound-page/releases )
- [Changelog](https://github.com/readthedocs/sphinx-notfound-page/blob/0.7.1/CHANGELOG.rst )
- [Commits](https://github.com/readthedocs/sphinx-notfound-page/compare/0.6...0.7.1 )
Signed-off-by: dependabot[bot] <support@github.com >
(cherry picked from commit 7f2a3e8b55 )
2021-06-02 13:16:10 +02:00
Lord-Dorogoth
dbeeeb3c32
Update SCons package for FreeBSD in Compiling for Linux, *BSD ( #4939 )
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This was an issue on nomadbsd (basically just usb only freebsd).
2021-05-27 21:06:41 +02:00
dependabot[bot]
e8d707bcd0
Bump sphinxext-opengraph from 0.4.1 to 0.4.2 ( #4938 )
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Bumps [sphinxext-opengraph](https://github.com/wpilibsuite/sphinxext-opengraph ) from 0.4.1 to 0.4.2.
- [Release notes](https://github.com/wpilibsuite/sphinxext-opengraph/releases )
- [Commits](https://github.com/wpilibsuite/sphinxext-opengraph/compare/v0.4.1...v0.4.2 )
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-05-27 08:14:25 +02:00
Hugo Locurcio
e3f4505d5f
Update offline documentation download URL in README ( #4936 )
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This is actually documentation of the `stable` branch (currently `3.3`),
but it's pretty close in practice.
2021-05-25 16:15:38 +02:00
Hugo Locurcio
2f479e523c
Update URL for offline documentation HTML build
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The stable documentation is now built on the `master` branch.
2021-05-20 01:32:17 +02:00
Hugo Locurcio
d5a93b6a0a
Fix another code sample using unsupported C# syntax in Input examples
2021-05-19 23:13:05 +02:00
Hugo Locurcio
bcc17ae216
Fix unsupported C# syntax in Input examples code sample
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This caused a warning in the Sphinx lexer, which turns into an error
on the GitHub Actions CI.
2021-05-19 17:43:46 +02:00
Hugo Locurcio
1293ac15f8
Document disabling automatic translation in Internationalizing games
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(cherry picked from commit 8000d8f317 )
2021-05-18 12:34:14 +02:00
Hugo Locurcio
981db4dc04
Remove obsolete CXXFLAGS override in Custom modules in C++
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This line is actually harmful now that Godot defaults to C++17.
(cherry picked from commit 8c4bd39379 )
2021-05-18 12:34:14 +02:00
skyace65
4406ada73f
Remove reference to 3.0 from 2D lights and shows
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(cherry picked from commit 871422f576 )
2021-05-18 12:34:14 +02:00
Hugo Locurcio
5ae0a1b8ad
Add Windows PowerShell example in Compiling with PCK encryption key
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(cherry picked from commit 6de096dd83 )
2021-05-18 12:25:34 +02:00
Rémi Verschelde
4c9e92e959
Compiling: Add instructions for macOS templates
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Fixes #3194 .
(cherry picked from commit f2ad006c37 )
2021-05-18 12:25:33 +02:00
BlueStag
5ef6d34737
Fixed "GetNode" inconsistency
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See #4794
(cherry picked from commit 4cfe07b696 )
2021-05-18 12:25:17 +02:00
Aaron Franke
153a030449
Bump required Mono version to 6.12
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(cherry picked from commit 673aa368cc )
2021-05-18 12:25:15 +02:00
obviousscholar
747f4c6447
Add note about shadow casting and light cull masks in 3D lights and shadows ( #4925 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-17 23:50:15 +02:00
James
05706871d5
Add Garbaj YouTube channel to Tutorials and resources ( #4919 )
2021-05-16 17:50:11 +02:00
insomniac_lemon
2df983bf08
Add info on sending quit requests properly in Handling quit requests ( #4911 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-05-14 21:46:00 +02:00
Matthew
1815344f96
Update images on the Feature tags page ( #4888 )
2021-05-03 15:09:05 +02:00
Hugo Locurcio
7558752aec
Document how to support portrait and landscape in Multiple resolutions ( #4872 )
2021-05-01 22:07:47 +02:00
Hugo Locurcio
e6f40bde7a
Add a "see also" link to the GDScript grammar in the GDScript section
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The page is in the Development section, but it's not easy to discover.
(cherry picked from commit ea7814b25c )
2021-04-26 16:57:09 +02:00
smix8
0f3b43de49
doc AnimationNodeTimeSeek clarify usage and code example
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doc AnimationNodeTimeSeek clarify usage and code example
(cherry picked from commit 274a98b410 )
2021-04-26 16:57:09 +02:00