Nathan Lovato
cfc1eab7bb
Merge pull request #4071 from Xrayez/problems-must-not-exist
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Clarify "The problem has to exist" in the best practices
2020-09-26 08:02:19 -06:00
David Wales
f5ed5d0343
Clarify type of Main Node.
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If a user follows the tutorial, and accidentally [creates the Main scene][1] using a Node2D instead of a basic Node, they will be unable to [add a background][2] with Layout -> Full Rect as instructed later in the tutorial.
This expected (although possibly confusing) behaviour for Node2D is described in [#18166 ][3].
[1]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#main-scene
[2]: https://docs.godotengine.org/en/stable/getting_started/step_by_step/your_first_game.html#background
[3]: https://github.com/godotengine/godot/issues/18166
2020-09-26 21:05:09 +10:00
Andrii Doroshenko (Xrayez)
bdec429514
Clarify "The problem has to exist" in the best practices
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Simply saying that "The problem has to exist" from the start may convey
a wrong subconscious message that problems must exist in the engine for
the sake of it, especially if taken out of context, so it's better to
make this more explicit to mean that "problems can only be solved when
they actually exist" up front.
2020-09-26 13:52:42 +03:00
Rémi Verschelde
d5a855bf35
Merge pull request #4062 from greenmoggle/master
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Removed GD namespace from RandRange
2020-09-25 15:51:20 +02:00
Rémi Verschelde
8cd20b5dc5
Merge pull request #4070 from bobylito/patch-1
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fix(getting_started): wording
2020-09-25 15:05:38 +02:00
Alex S
92372cc63a
fix(getting_started): wording
2020-09-25 14:31:03 +02:00
Rémi Verschelde
4f6dcbc94c
Merge pull request #4068 from Calinou/meta-description-escape-quotes
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Escape double quotes for meta descriptions in HTML
2020-09-25 12:35:42 +02:00
Hugo Locurcio
7b60dd1794
Escape double quotes for meta descriptions in HTML
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If this not done, some descriptions will be closed earlier than intended.
2020-09-25 12:02:28 +02:00
Peter DV
634ab34a4c
Removed GD namespace from RandRange
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`GD.RandRange` was returning a double where a float was expected causing a type error. Using the `RandRange` function as described in the tutorial fixes the error.
2020-09-24 18:13:04 +10:00
Hugo Locurcio
d585cf540e
Add a preview image of Color constants by @theowiik
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This image will be referended in the Godot class reference.
This closes #3881 .
Co-authored-by: theowiik <42991003+theowiik@users.noreply.github.com >
2020-09-23 23:46:47 +02:00
Nathan Lovato
d3118280a6
Merge pull request #4048 from puchik/shading-language-vocabulary-grammar
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Formalize language and improve grammar in "Shading Language"
2020-09-22 09:16:53 -06:00
Nathan Lovato
42a06ee9b7
Update tutorials/shading/shading_reference/shading_language.rst
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- Use US English instead of British English
- Add edit from PR review
- Tweak commas
2020-09-22 09:16:43 -06:00
Rémi Verschelde
b37d96401e
Merge pull request #4057 from Calinou/update-instantpage-5.1.0
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Update instant.page to 5.1.0
2020-09-22 16:28:40 +02:00
Hugo Locurcio
87d95bdad7
Update instant.page to 5.1.0
2020-09-22 16:20:52 +02:00
Rémi Verschelde
b273b78122
Merge pull request #4056 from Calinou/compatibility-notice-fix-meta-description
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Prevent the compatibility notice from being the `meta description`
2020-09-22 15:15:08 +02:00
Hugo Locurcio
bdece44b8d
Prevent the compatibility notice from being the meta description
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Adding the compatibility notice via JavaScript prevents the
`meta description` Sphinx extension from taking the notice
as part of the description.
This also changes the redirect URL to point to the page the user
is currently reading instead of always pointing to the homepage.
2020-09-22 14:59:28 +02:00
Rémi Verschelde
5a96e5fc34
Merge pull request #4055 from bggd/patch-1
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Fix typo "C98" -> "C99"
2020-09-22 10:01:14 +02:00
bggd
3b1bf36647
Fix typo "C98" -> "C99"
2020-09-22 16:52:36 +09:00
Rémi Verschelde
973cf89f94
Merge branch 'master' into 3.2
2020-09-22 08:59:08 +02:00
Rémi Verschelde
a64642380d
Merge pull request #4050 from rokonxr/patch-1
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Add MDN reference for Local server setup
2020-09-22 08:56:27 +02:00
Rémi Verschelde
498aba30e2
Merge pull request #4043 from aaronfranke/light-8
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Mention limit of 8 lights per mesh
2020-09-22 08:51:53 +02:00
Rémi Verschelde
77c4edbe34
Merge pull request #4038 from Calinou/multiple-resolutions-no-modesetting-rationale
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Document why Godot doesn't support changing the monitor resolution
2020-09-22 08:49:50 +02:00
Rémi Verschelde
46ceaab45f
Add switch to toggle 'in dev' compatibility warning
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Follow-up to #4052 .
2020-09-22 08:48:31 +02:00
Rémi Verschelde
19c9e9f88b
Merge pull request #4053 from akien-mga/update-locales
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Update locales to match current engine core/translation.cpp
2020-09-22 08:41:39 +02:00
Rémi Verschelde
e8033a60ee
Update locales to match current engine core/translation.cpp
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Fixes https://github.com/godotengine/godot/issues/42236 .
Make codespell skip the Telugu line, otherwise it wants to change `te` to `the`
(I don't want to put it as a global word ignore as it's a common typo.)
2020-09-22 08:36:56 +02:00
Yuri Roubinsky
3bcc5d73f7
Merge pull request #4054 from Chaosus/fix_vs_plugins
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Fix visual shader plugin example
2020-09-22 09:23:41 +03:00
Yuri Roubinsky
a67a8813ca
Fix visual shader plugin example
2020-09-22 09:14:30 +03:00
Rémi Verschelde
25a4014c55
Merge pull request #4052 from Calinou/add-compatibility-notice
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Add a warning about `latest` documentation compatibility
2020-09-22 08:10:09 +02:00
Hugo Locurcio
419cf72a92
Add a warning about latest documentation compatibility
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Not everything in the `latest` branch applies to Godot 3.2.x.
Read the Docs adds a warning notice for old versions automatically,
but it doesn't offer an option to do so for the `latest`/unstable
branch so we have to add it ourselves.
2020-09-22 01:00:47 +02:00
Roman Rokon
a700b0f3f7
Add MDN reference for Local server setup
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It's going to help some people.
I don't know if the placement or format is right, please edit as needed.
2020-09-22 00:50:18 +06:00
Arman
2817e712c7
Formalize language and improve grammar in "Shading Language"
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- Remove second set of parentheses by restructuring the sentence
- Rewrite "In all honesty, mobile drivers are buggy..." with more formal language
2020-09-20 19:33:36 -07:00
Aaron Franke
c7f527c608
Mention limit of 8 lights per mesh
2020-09-20 17:33:59 -04:00
Rémi Verschelde
5a5fb6c64e
Merge pull request #4045 from Calinou/javascript-eval-official-templates
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Clarify that the JavaScript singleton is available in official templates
2020-09-20 17:26:52 +02:00
Hugo Locurcio
2738f4fe1f
Clarify that the JavaScript singleton is available in official templates
2020-09-20 15:55:40 +02:00
Hugo Locurcio
1e203d2378
Add a page about 3D collision shapes
2020-09-19 22:04:06 +02:00
Hugo Locurcio
6e849a9700
Fix inline code formatting in Importing 3D scenes
2020-09-19 19:30:45 +02:00
QbieShay
8f19c1caf1
Add information about external materials not updated on reimport ( #4041 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-19 19:29:21 +02:00
Heikki Hokkanen
1885dba46e
Fix markup on Command line tutorial ( #4039 )
2020-09-19 09:37:57 +02:00
Hugo Locurcio
79c771de19
Document why Godot doesn't support changing the monitor resolution
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This closes https://github.com/godotengine/godot/issues/14542 .
2020-09-18 23:36:32 +02:00
Rémi Verschelde
04d6b9b1f0
Merge pull request #4037 from ZachIsAGardner/patch-1
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Fix typo "simulatenous" in Input section
2020-09-18 23:31:08 +02:00
Zachary Gardner
2a867ca51d
Fix typo "simulatenous" in Input section
2020-09-18 17:22:22 -04:00
Nathan Lovato
3f0a2830dc
Improve phrasing of constants in GDScript basics ( #4036 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2020-09-18 22:21:24 +02:00
bruvzg
ffe7ad0ee9
Optimize PCK encryption screenshot ( #4033 )
2020-09-18 15:37:23 +02:00
Rémi Verschelde
5f59c240b2
Sync classref with 3.2 branch
2020-09-18 14:50:35 +02:00
Rémi Verschelde
36659945b9
Merge branch 'master' into 3.2
2020-09-18 14:50:35 +02:00
Rémi Verschelde
7c1663642b
Merge pull request #4007 from Calinou/faq-why-vulkan-opengl
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Add a FAQ item about why Godot uses Vulkan/OpenGL instead of Direct3D
2020-09-18 14:37:50 +02:00
Marco
8a61d83dde
Update and simplify android custom build instructions ( #4001 )
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* fix instructions for .gdignore file in android folder
* add instructiond for JAVA_HOME variable on Windows
* simplify sdk installation and add warning for windows zip extraction
* fix command to navigate to andorid_sdk path
* update android editor settings screenshot for new Jarsigner path
* remove obsolete instructions for .gdignore file
2020-09-18 14:36:35 +02:00
Rémi Verschelde
b2e311e287
Merge pull request #4025 from skyace65/AudioBuses
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Improve audio buses page
2020-09-18 14:35:20 +02:00
Rémi Verschelde
92fd8f621d
Merge pull request #4032 from akien-mga/compiling-netbsd
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Compiling for Linux/*BSD: Add NetBSD one-liner
2020-09-18 14:34:33 +02:00
Rémi Verschelde
669e0c650f
Compiling for Linux/*BSD: Add NetBSD one-liner
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Fixes #4029 .
2020-09-18 13:10:41 +02:00