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Fix confusing writing in Your first Spatial shader
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@@ -270,8 +270,8 @@ a second noise texture.
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uniform sampler2D normalmap;
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Set this second uniform texture to another NoiseTexture with another OpenSimplexNoise. But this time, check
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off "As Normalmap".
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Set this second uniform texture to another NoiseTexture with another
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OpenSimplexNoise. But this time, check **As Normalmap**.
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.. image:: img/normal-set.png
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