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Improve explanations around shader language's TIME variable
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@@ -51,8 +51,12 @@ Global built-ins are available everywhere, including custom functions.
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+-------------------+-----------------------------------------------------------------------------+
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| Built-in | Description |
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+===================+=============================================================================+
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| in float **TIME** | Global time, in seconds. |
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| | It's subject to the rollover setting (which is 3,600 -1 hour- by default). |
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| in float **TIME** | Global time since the shader was compiled, in seconds (always positive). |
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| | It's subject to the rollover setting (which is 3,600 seconds by default). |
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| | It's not affected by :ref:`time_scale<class_Engine_property_time_scale>` |
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| | or pausing, but you can override the ``TIME`` variable's time scale by |
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| | calling ``VisualServer.set_shader_time_scale()`` with the desired |
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| | time scale factor as parameter (``1.0`` being the default). |
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+-------------------+-----------------------------------------------------------------------------+
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Vertex built-ins
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