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Rename documentation pages that have the same name as classref pages
This prevents confusion in search engine results.
(cherry picked from commit 6babc68649)
This commit is contained in:
committed by
Rémi Verschelde
parent
1fb62d802e
commit
4a5fcf25d1
@@ -1,7 +1,7 @@
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.. _doc_scene_tree:
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SceneTree
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=========
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Using SceneTree
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===============
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Introduction
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------------
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@@ -1,6 +1,6 @@
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.. _doc_using_tilemaps:
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Using tilemaps
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Using TileMaps
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==============
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Introduction
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@@ -1,7 +1,7 @@
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.. _doc_gi_probes:
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GI Probes
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=========
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Using GIProbe
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=============
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Introduction
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------------
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@@ -1,6 +1,6 @@
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.. _doc_using_gridmaps:
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Using gridmaps
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Using GridMaps
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~~~~~~~~~~~~~~
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Introduction
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@@ -1,7 +1,7 @@
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.. _doc_animation_tree:
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AnimationTree
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=============
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Using AnimationTree
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===================
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Introduction
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------------
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@@ -1,7 +1,7 @@
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.. _doc_gui_containers:
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Containers
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==========
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Using Containers
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================
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:ref:`Anchors <doc_size_and_anchors>` are an efficient way to handle
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different aspect ratios for basic multiple resolution handling in GUIs,
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@@ -1,7 +1,7 @@
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.. _doc_inputevent:
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InputEvent
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==========
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Using InputEvent
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================
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What is it?
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-----------
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@@ -1,7 +1,7 @@
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.. _doc_rigid_body:
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RigidBody
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=========
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Using RigidBody
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===============
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What is a rigid body?
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---------------------
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@@ -1,7 +1,7 @@
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.. _doc_soft_body:
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SoftBody
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========
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Using SoftBody
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==============
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Soft bodies (or *soft-body dynamics*) simulate movement, changing shape and other physical properties of deformable objects.
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This can for example be used to simulate cloth or to create more realistic characters.
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@@ -1,7 +1,7 @@
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.. _doc_visual_shaders:
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VisualShaders
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=============
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Using VisualShaders
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===================
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Just as VisualScript is an alternative for users that prefer a graphical
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approach to coding, VisualShaders are the visual alternative for creating
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@@ -1,7 +1,7 @@
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.. _doc_viewports:
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Viewports
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=========
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Using Viewports
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===============
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Introduction
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------------
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