Add note about shadow casting and light cull masks in 3D lights and shadows (#4925)

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
obviousscholar
2021-05-17 16:49:41 -05:00
committed by Hugo Locurcio
parent 05706871d5
commit 747f4c6447

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@@ -37,6 +37,9 @@ Each one has a specific function:
- **Specular**: Affects the intensity of the specular blob in objects affected by this light. At zero, this light becomes a pure diffuse light.
- **Bake Mode**: Sets the bake mode for the light. For more information see :ref:`doc_baked_lightmaps`
- **Cull Mask**: Objects that are in the selected layers below will be affected by this light.
Note that objects disabled via this cull mask will still cast shadows.
If you don't want disabled objects to cast shadows, adjust the ``cast_shadow`` property on the
GeometryInstance to the desired value.
Shadow mapping
^^^^^^^^^^^^^^