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Add note about shadow casting and light cull masks in 3D lights and shadows (#4925)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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Hugo Locurcio
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@@ -37,6 +37,9 @@ Each one has a specific function:
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- **Specular**: Affects the intensity of the specular blob in objects affected by this light. At zero, this light becomes a pure diffuse light.
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- **Bake Mode**: Sets the bake mode for the light. For more information see :ref:`doc_baked_lightmaps`
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- **Cull Mask**: Objects that are in the selected layers below will be affected by this light.
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Note that objects disabled via this cull mask will still cast shadows.
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If you don't want disabled objects to cast shadows, adjust the ``cast_shadow`` property on the
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GeometryInstance to the desired value.
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Shadow mapping
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^^^^^^^^^^^^^^
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