Commit Graph

4998 Commits

Author SHA1 Message Date
smix8
8e81cb34d4 Update NavigationPathQueryObjects to explain all (new) options
Updates NavigationPathQueryObjects to explain all (new) options.
2025-07-17 20:21:52 -04:00
Hugo Locurcio
38a423354b Update URL to ThorVG unsupported SVG features in Importing images 2025-07-18 00:50:01 +02:00
Matthew
089d35e6d8 Merge pull request #11112 from Piralein/brackets
Add missing brackets in c# code
2025-07-14 16:09:45 -04:00
Matthew
8febb9a617 Merge pull request #11014 from BastiaanOlij/openxr_render_models_doc
Add documentation about OpenXR render models
2025-07-14 15:59:48 -04:00
Hana - Piralein
cd3e94b4a1 add missing brackets in c sharp code 2025-07-14 20:29:57 +02:00
Max Hilbrunner
c47dfbd95f Merge pull request #11106 from skyace65/VisualShader45
Update visual shader page for Godot 4.5
2025-07-14 15:55:17 +02:00
Bastiaan Olij
e3b128819d Add documentation about OpenXR render models 2025-07-14 11:49:56 +10:00
Max Hilbrunner
94cc17d56b Merge pull request #11089 from dmlary/navagent-node3d-bouce-fix
fix NavigationAgent3D template for Node3D
2025-07-13 19:42:04 +02:00
Max Hilbrunner
52cd871a2d Merge pull request #11099 from skyace65/Spatial-Material-Update
Update Standard Material 3D page for new transform options
2025-07-13 19:41:44 +02:00
Cherry
4d8fa73a39 fix ufbx typo ("ubfx") in available_formats.rst 2025-07-13 03:03:09 -04:00
skyace65
0056abc2ed Update visual shader page for Godot 4.5 2025-07-12 21:39:01 -04:00
Max Hilbrunner
42fcf5ca49 Merge pull request #11092 from andrwcnln/mouse-and-input-coordinates-fix
Add curly brackets to mouse and input coordinates C# code
2025-07-12 20:02:25 +02:00
Max Hilbrunner
de0c58c381 Merge pull request #11100 from skyace65/rcedit
Update docs for built-in ICO file creation
2025-07-12 19:55:32 +02:00
skyace65
5433c05ea8 Update docs for built-in ICO file creation 2025-07-12 11:21:15 -04:00
Hugo Locurcio
b7a07ad5a4 Apply suggestions from code review
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-07-10 15:41:55 +02:00
Anish Mishra
59c874cd3b Apply suggestions from code review
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-07-10 18:54:14 +05:30
Anish Mishra
3d8c877931 Update GodotGooglePlayBilling documentation 2025-07-10 18:24:36 +05:30
skyace65
901cdf4859 Update Standard Material 3D page for new transform options 2025-07-09 07:56:10 -04:00
Max Hilbrunner
59e5d24008 Merge pull request #11094 from Ayush41/fixed-issue-11090
Fix: Correct `%c` format specifier description in GDScript docs.
2025-07-09 10:32:05 +02:00
David M. Lary
069d3f17dc fix NavigationAgent3D template for Node3D
fixes #11088
2025-07-08 16:53:28 -05:00
Matthew
9511dea335 Merge pull request #11095 from michaelgyp/patch-1
Update OpenJDK download link in exporting_for_android.rst
2025-07-07 18:18:21 -04:00
Matthew
4fbfcc31e6 Merge pull request #11087 from DeeJayLSP/wav-improve
Modify Importing audio samples to be in pair with 4.4 documentation
2025-07-07 18:17:52 -04:00
Michael Gusti Yanu Putra
a377f8f5fc Update OpenJDK download link in exporting_for_android.rst 2025-07-07 21:55:52 +01:00
Ayush Raj
2cbf133533 fixed issue 11090 2025-07-07 20:48:57 +00:00
DeeJayLSP
5de74e9b35 Modify Importing audio samples to be in pair with 4.4 documentation 2025-07-07 16:52:42 -03:00
Hugo Locurcio
7ba0a7cf0e Apply suggestions from code review 2025-07-07 20:47:19 +02:00
Ayush Raj
4191d25d48 Update tutorials/migrating/upgrading_to_godot_4.4.rst
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-07-07 22:59:05 +05:30
Andrew Conlin
f4b57a9456 [2025-07-07] Add curly brackets to mouse and input coordinates C# code 2025-07-07 12:38:27 +01:00
Max Hilbrunner
2d9fbddd9e Merge pull request #11052 from skyace65/CommandLineArgs
Update command line arguments to match master branch
2025-07-07 08:26:10 +02:00
Ayush Raj
7f8550a4ce fixed tab 2025-07-05 16:36:01 +00:00
Hugo Locurcio
1584d94bed Document unsupported custom feature tags in EditorExportPlugin in Feature tags 2025-07-04 17:02:20 +02:00
Max Hilbrunner
d9ecdc1a7d Merge pull request #11080 from Calinou/internationalizing-games-break-iterator
Update ICU break iterator instructions in Internationalizing games
2025-07-04 11:39:38 +02:00
Matthew
6dedb3bae4 Merge pull request #11060 from simpkins/soft_body_lods
Add some notes about importing meshes for use with SoftBody3D
2025-07-03 20:48:20 -04:00
Matthew
4905083187 Merge pull request #11067 from simpkins/soft_body_3d
Use `SoftBody3D` consistently in the soft body tutorial
2025-07-03 20:48:01 -04:00
Hugo Locurcio
9981feea66 Update ICU break iterator instructions in Internationalizing games 2025-07-04 01:56:52 +02:00
Ayush Raj
bf9f61819e Added breaking change note for @export_file behavior in 4.4 2025-07-02 18:36:53 +00:00
Wojtek Kubiak
de1dc96722 Update Pineapple Works entry in consoles.rst
- UWP got deprecated some time ago by Microsoft so having a GDK native port on Xbox is the only way of doing things now so we remove the GDK highlight next to Xbox platforms
- added Switch 2 and PlayStation 5 to our list of supported platforms
2025-07-02 13:51:01 +02:00
belzecue
071643bb7c Fix typos: 'parabolid' -> 'paraboloid' 2025-06-29 12:54:50 +08:00
Adam Simpkins
6c8b963b75 Use SoftBody3D consistently in the soft body tutorial
This file had only been partially updated after `SoftBody` was renamed
to `SoftBody3D` in Godot 4.  This commit changes the remaining uses of
to `SoftBody` to `SoftBody3D`.
2025-06-28 12:25:48 -07:00
Dipl.-Ing. Dr. Markus Weninger, BSc
15912feec0 Update static_typing.rst
The documentations said it shows the same callback two times, one time with dynamic typing and one time with type hints. In reality, two different callbacks were shown. This has been fixed.
2025-06-28 21:25:45 +02:00
Adam Simpkins
da9349f38f Add some notes about importing meshes for use with SoftBody3D
This mentions that users may want to change the default LOD generation
settings when importing meshes for use with SoftBody3D.

See godotengine/godot#108025
2025-06-28 12:21:21 -07:00
Ilya Fedorov
6f22f68216 Removed duplicate entries from the locales list 2025-06-28 20:33:55 +03:00
Matthew
ba34190d15 Merge pull request #11029 from dalexeev/gds-abstract-and-variadic-funcs
GDScript: Document abstract and variadic functions
2025-06-28 12:49:49 -04:00
Colton Tytus
e6dca40701 Update visual_shaders.rst
Corrected file list position from right to left on line 39
2025-06-28 16:32:30 +02:00
Adam Simpkins
f8d5ea6cc0 Remove reference to "Normal Split Angle" from the mesh import dialog
This setting was removed in godotengine/godot#98620
2025-06-27 18:31:21 -07:00
Matthew
7e591554a2 Merge pull request #10823 from Calinou/gdscript-exports-tool-button-icon
Document `@export_tool_button` icon parameter in GDScript exports
2025-06-27 14:31:22 -04:00
Matthew
6e72ab3276 Merge pull request #10972 from berarma/playing_videos_4.5
Update Playing Videos page for Godot 4.5
2025-06-27 07:24:34 -04:00
Bernat Arlandis
bca64c8d80 Update playing videos 2025-06-27 12:49:37 +02:00
Zshandi Krahn
6e9342991d Update resources.rst to make inner class note more clear
The term "subclass" is often used as a synonym for "child class", so using it here to refer to an inner class is just confusing, even with the "i.e. an inner class" part. The GDScript Reference page simply uses the term "inner class" and never refers to them as "subclass", so this is also consistent with that.
2025-06-26 23:42:45 -07:00
skyace65
4c18e05a18 Update command line arguments to match master branch 2025-06-26 12:58:25 -04:00