Update visual shader page for Godot 4.5
|
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 7.3 KiB |
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 21 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 19 KiB |
@@ -43,6 +43,9 @@ on the right that can be toggled off
|
||||
|
||||
From left to right in the toolbar:
|
||||
|
||||
- The arrow can be used to toggle the files panel's visibility.
|
||||
- The ``File`` button opens a dropdown menu for saving, loading, and creating
|
||||
files.
|
||||
- The ``Add Node`` button displays a popup menu to let you add nodes to the
|
||||
shader graph.
|
||||
- The drop-down menu is the shader type: Vertex, Fragment and Light. Like for
|
||||
@@ -56,7 +59,10 @@ From left to right in the toolbar:
|
||||
- The Manage Varyings button opens a dropdown that lets you add or remove a
|
||||
varying.
|
||||
- The show generated code button shows shader code corresponding to your graph.
|
||||
- The last icon toggles the material preview on or off.
|
||||
- The toggle turns the material preview on or off.
|
||||
- The ``Online Docs`` button opens this documentation page in your web browser.
|
||||
- The last button allows you to put the shader editor in its own window,
|
||||
separate from the rest of the editor.
|
||||
|
||||
.. note::
|
||||
|
||||
|
||||