fix ufbx typo ("ubfx") in available_formats.rst

This commit is contained in:
Cherry
2025-07-13 03:03:09 -04:00
committed by GitHub
parent 42fcf5ca49
commit 4d8fa73a39

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@@ -21,7 +21,7 @@ Godot supports the following 3D *scene file formats*:
- FBX, supported via the `ufbx <https://github.com/ufbx/ufbx>`__ library. The
previous import workflow used `FBX2glTF <https://github.com/godotengine/FBX2glTF>`__
integration. This requires installing an external program that links against the
proprietary FBX SDK, so we recommend using the default ubfx method or other formats
proprietary FBX SDK, so we recommend using the default ufbx method or other formats
listed above (if suitable for your workflow).
Copy the scene file together with the textures and mesh data (if separate) to