Merge pull request #11092 from andrwcnln/mouse-and-input-coordinates-fix

Add curly brackets to mouse and input coordinates C# code
This commit is contained in:
Max Hilbrunner
2025-07-12 20:02:25 +02:00
committed by GitHub

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@@ -44,9 +44,13 @@ for example:
{
// Mouse in viewport coordinates.
if (@event is InputEventMouseButton eventMouseButton)
{
GD.Print("Mouse Click/Unclick at: ", eventMouseButton.Position);
}
else if (@event is InputEventMouseMotion eventMouseMotion)
{
GD.Print("Mouse Motion at: ", eventMouseMotion.Position);
}
// Print the size of the viewport.
GD.Print("Viewport Resolution is: ", GetViewport().GetVisibleRect().Size);