mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Apply suggestions from code review
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
@@ -767,6 +767,7 @@ Use FOV Override
|
||||
Overrides the ``Camera3D``'s field of view angle (in degrees).
|
||||
|
||||
.. note::
|
||||
|
||||
This behaves as if the field of view is set on a ``Camera3D`` with
|
||||
``Camera3D.keep_aspect`` set to ``Camera3D.KEEP_HEIGHT``. Additionally, it may not
|
||||
look correct on a non-perspective camera where the field of view setting is
|
||||
|
||||
Reference in New Issue
Block a user