mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
Update ICU break iterator instructions in Internationalizing games
This commit is contained in:
Binary file not shown.
|
Before Width: | Height: | Size: 53 KiB |
@@ -311,11 +311,13 @@ It is possible to override text and control layout direction by using the follow
|
||||
Adding break iterator data to exported project
|
||||
----------------------------------------------
|
||||
|
||||
Some languages are written without spaces, and word and line breaking requires more than rules over character sequences.
|
||||
Godot includes ICU rule and dictionary based, break iterator data, but this data is not included into exported projects by default.
|
||||
To include it go to **Project → Project Settings → Localization → Text Server Data** and click **Install support data...**. Break iterator data is about 4 MB large.
|
||||
Some languages are written without spaces. In those languages,
|
||||
word and line breaking require more than rules over character sequences.
|
||||
Godot includes ICU rule and dictionary-based break iterator data, but this data
|
||||
is not included in exported projects by default.
|
||||
|
||||
.. image:: img/icu_data.png
|
||||
To include it, go to **Project → Project Settings**, enable **Internationalization → Locale → Include Text Server Data**,
|
||||
then export the project. Break iterator data is about 4 MB in size.
|
||||
|
||||
Structured text BiDi override
|
||||
-----------------------------
|
||||
|
||||
Reference in New Issue
Block a user