Commit Graph

1552 Commits

Author SHA1 Message Date
skyace65
3bbf1e8bb9 Update first look at Godot's interface for Godot 4.4 2025-01-19 08:22:10 -05:00
Mohamed Koubaa
8debbc2a72 Move position setting code to be before direction in The main game scene (#10452)
Handle the position before the direction to make the code easier to follow.
2025-01-10 19:53:13 +01:00
Hugo Locurcio
2a9935fd44 Clarify the meaning of instancing diagram arrows in Creating instances 2025-01-08 17:58:35 +01:00
Hugo Locurcio
4f70dc1ebd Mention the expected file name for the player scene in Your first 2D game 2025-01-04 00:00:32 +01:00
LDMLN
c01bcad47e "first 2D game" - minor additions, clarification when areas of the editor are first mentioned (#10378)
* "First 2D game" - minor additions, clarification

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>

---------

Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2025-01-03 10:55:05 +01:00
tetrapod00
c4d3aa134a Standardize RST header syntax 2024-12-29 13:44:09 -08:00
Max Hilbrunner
6d5fd9acc8 Merge pull request #10427 from raulsntos/dotnet/changes-in-4.4
C#: Update platform support for 4.4 and new minimum required TFM
2024-12-20 18:48:07 +01:00
Raul Santos
62b342bba9 C#: Update platform support for 4.4 and new minimum required TFM
- Remove Android restrictions that no longer apply in 4.4.
- Add links in the C# documentation about general upstream system requirements that also apply to C# projects.
- Godot projects now target `net8.0`, so there's no need to mention TFM requirements in platform support. And we can update every mention of .NET 6 with .NET 8 and C# 10 with C# 12.
2024-12-19 20:52:27 +01:00
tetrapod
a64084d491 Merge pull request #9743 from vgezer/scripteditor
Text editor documentation
2024-12-18 14:03:58 -08:00
Volkan Gezer
c8be8497af Text editor documentation 2024-12-13 12:03:17 +01:00
tetrapod00
19337ad628 Tweak wording in Creating the player scene
Co-authored-by: Hana - Piralein <48352564+Piralein@users.noreply.github.com>
2024-12-10 15:02:48 -08:00
Max Hilbrunner
bdcf0defbd Merge pull request #10101 from Calinou/player-scene-animation-tweak-names
Tweak animation file names to be less confusing in Creating the player scene
2024-12-10 22:18:39 +01:00
آتور
9b0d9b213d Made a minor change to make this string more fluid to read and faster to understand 2024-12-05 12:09:51 +03:30
Kushal K S
b82187d22c Clarify Area2D warning behavior (#10173)
* Clarify Area2D warning behavior

* Apply suggestions from code review

---------

Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
2024-11-20 17:04:12 -08:00
Max Hilbrunner
0a6c134c42 Merge pull request #9382 from fmnjose/patch-1
Change misleading comment in 'Your first 3D game'
2024-11-17 14:00:04 +01:00
Thaddeus Crews
f70686cdbe CI: Integrate pre-commit for style checks 2024-11-14 14:08:49 -06:00
Nikita
e06a814148 Fix typo in Using signals (#10246)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-11 17:15:52 +01:00
tetrapod00
8a7d0e991c Remove unneeded C# comment from First 2D Game 2024-11-08 20:04:28 -08:00
tetrapod00
5994348764 Change all usages of "run-time" to "runtime" 2024-11-06 23:36:58 -08:00
tetrapod
f0b5879b85 Link to Getting Started Input tutorial from Input examples page (#10200)
* Link to Getting Started Input tutorial from Input examples page

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-11-05 00:38:49 +01:00
Hugo Locurcio
b364717251 Tweak animation file names to be less confusing in Creating the player scene
It's more verbose, but it's easier to understand and doesn't rely on
the reader knowing how to interpret the `[1/2]` part.
2024-10-17 15:11:19 +02:00
Hugo Locurcio
a9a2cd1a20 Tweak note about making Physics Material unique in Creating instances 2024-10-02 16:39:21 +02:00
Hugo Locurcio
7a13592c9c Link to Exporting projects in Finishing up page of Your first 2D game
After finishing your first game, you may want to share it for others
to try it out without needing to install Godot.
2024-09-19 01:44:06 +02:00
Hugo Locurcio
3acbf06937 Fix animation name in Your first 2D game 2024-09-15 17:56:30 +02:00
Matthew
72afe8ceb0 Merge pull request #9834 from Piralein/update_images
Update getting started 2D to 4.3
2024-09-07 13:20:50 -04:00
Hana - Piralein
9202c89ff6 Update getting started 2D to 4.3 2024-09-07 19:13:48 +02:00
Matthew
9dbc6f8253 Merge pull request #9844 from choidavid4/master
Added screenshot to first_2d_game/player_scene for clarity
2024-09-01 15:21:14 -04:00
Philip Woods
e9ef898fed Changed Autoload to Globals -> Autoload
Since the Autoload tab is under Globals, I updated the documentation to reflect its new position.
2024-09-01 10:47:38 -04:00
David Choi
164f7e37ad Added screenshot to first_2d_game/player_scene for clarity 2024-08-26 22:41:49 -03:00
Dark Star
124742666b Update 18_register_autoload.webp
Correct menu layout
2024-08-17 21:51:17 +02:00
Dark Star
0fe736bce8 Update 07.killing_player.rst
Corrected grammar on line 141
2024-08-17 20:08:56 +02:00
tetrapod00
387d5f8145 Fix glTF capitalization in manual 2024-08-15 10:46:51 -07:00
skyace65
f15784d14b Add info in instancing for opening the demo project 2024-08-11 22:45:27 -04:00
Matthew
6c312f011b Merge pull request #9482 from arim97/master
Add clarification for importing project in Your first 3D game tutorial
2024-08-09 18:04:58 -04:00
arim97
88baaa1a6e Add a segment about converting the imported project to current version 2024-08-09 18:04:06 -04:00
leannelu
cdf9895ec9 Add instructions for opening a scene in Creating instances (#9143)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2024-08-02 02:38:33 +02:00
Kevin Bloch (@codingthat)
ea120f2b39 Remove already completed step from 06.heads_up_display.rst
This was done at the end of the previous page, i.e., in https://docs.godotengine.org/en/stable/getting_started/first_2d_game/05.the_main_game_scene.html#testing-the-scene

(Replaces #9676 )
2024-07-30 17:45:59 +02:00
Max Hilbrunner
c6bcae3129 Merge pull request #9656 from Kaspazza/patch-1
Update getting started link
2024-07-29 19:57:41 +02:00
Volkan Gezer
b08d7fea84 First look at editor's interface iteration 2024-07-27 14:02:02 +02:00
Mateusz Mazurczak
8b2c36bb05 Update getting started link
Previously there was suggested 5 minutes video from GDQuest youtube channel. 
They've prepared new video that is about GODOT 4, which is more relevant for godot 4 tutorial.
2024-07-26 12:34:53 +02:00
Trevor
cdd8ba9e0f 1st 3D Game Tutorial: Setting up the game area update (#9578)
* Update 01.game_setup.rst
Grid Snap uses correct shortcut for 4.2
Screenshot of toolbar with Grid Snap selected.
macOS shortcut fixes
small text tweaks
2024-07-15 18:40:07 -04:00
Matthew
c36d413ed2 Merge pull request #9562 from russellsanborn/update-played-gd-filename
Update Dodge the creeps file names to snake case
2024-07-14 19:00:02 -04:00
Hana - Piralein
15fbfc5d64 Adding "Using System;" line to default C# script
Co-Authored-By: Bryan Gillis <7204836+brgillis@users.noreply.github.com>
2024-07-13 13:39:05 +02:00
Trevor
4e60b38a90 macOS screenshot updates to learning_new_features.rst (#9580)
* Update learning_new_features.rst

* Update getting_started/introduction/learning_new_features.rst

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

---------

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-07-13 04:29:43 +02:00
Trevor
e2cc5e4cfb Update first_look_at_the_editor.rst (#9574)
* Update first_look_at_the_editor.rst

add macOS shortcut and cleaning up the click shortcut.
2024-07-09 19:19:29 -04:00
Hugo Locurcio
d23fe7bd8e Mention that signals are first-class types since Godot 4.0 in Using signals 2024-07-03 17:41:25 +02:00
Russell Sanborn
d095668491 Update 2D and 3D example file names to snake case 2024-06-30 08:05:53 -05:00
Russell Sanborn
4f1e2910de Update played.gd/tscn filename to Played.gd to match example casing
This update aligns with the Dodge The Creeps example git example repo.

Reference:
0ec2fff5bf/2d/dodge_the_creeps
2024-06-29 19:35:38 -05:00
Kukhyeon Heo
7e2a730d05 pi/4 is 45 degrees. 2024-06-25 18:18:02 +09:00
Stephen Li
0d27e57246 Fix indented text captured by tabs group directive
This paragraph has a leading space which causes it to be captured by the previous tabs directive
2024-06-14 22:43:34 -04:00