11154 Commits

Author SHA1 Message Date
Max Hilbrunner
2e4156607c Merge pull request #11437 from PHATASS-Studios/patch-4
Standard_material_3d.rst - Material Shadow Mode names Updated
2025-11-05 14:47:46 +01:00
Lukas Tenbrink
776d815a27 Refresh core_types.rst to remove outdated and redundant information. 2025-11-05 14:14:29 +01:00
Hana - Piralein
f90da42c9c remove "activate now" button 2025-11-05 08:00:06 +01:00
Hugo Locurcio
aff19fe068 Document textureSize() should be avoided in Built-in functions
For performance reasons, it's best to pass the texture size
as a uniform instead.
2025-11-05 00:43:15 +01:00
Hugo Locurcio
e5bd72825a Replace Harvard course recommendation with Learn GDScript from Zero
This resource didn't exist back when the Harvard course was added
as a recommendation in 2020. It's much easier to follow
(shorter, uses less technical terms) and is arguably more motivating
for newcomers.
2025-11-04 18:35:56 +01:00
Hugo Locurcio
9420053a95 Document relative paths in .gdextension files being supported
- Mention support for comments in `.gdextension` files.
- List recommended import options for GDExtension icons.
2025-11-04 18:34:50 +01:00
Hugo Locurcio
229d02c146 Document reading an exported property value's early on in GDScript exports 2025-11-04 18:19:06 +01:00
Bastiaan Olij
57d0d8d21a Add documentation about OpenXR spatial entities 2025-11-04 10:14:14 +11:00
Hugo Locurcio
e64fed5112 Document plural forms and translation context in Localization using spreadsheets
- Wrap localization pages to around 80 characters.
2025-11-03 19:09:31 +01:00
Hugo Locurcio
c91f5076a8 Add documentation on using the ObjectDB profiler 2025-11-03 18:51:29 +01:00
PHATASS Studios
3e51df7650 Standard_material_3d.rst - Material Shadow Mode names Updated
Material Shadow Mode names were wrong. Documentation read 
"Do Not Receive Shadows" And "Use Shadow To Opacity"

As of Godot 4.5, Editor's actual fields read:
"Disable Receive Shadows" and "Shadow To Opacity".

Updated to match.
2025-11-03 02:26:07 +01:00
Max Hilbrunner
4bb75ac838 Merge pull request #11431 from Calinou/update-thread-safe-apis
Update Thread-safe APIs for Godot 4.5
2025-11-02 11:59:22 +01:00
Matthew
99175ce684 Merge pull request #11433 from godotengine/classref/sync-0870525
classref: Sync with current master branch (0870525)
2025-11-01 09:22:29 -04:00
Godot Organization
5f7832d64a classref: Sync with current master branch (0870525) 2025-11-01 03:32:20 +00:00
Hugo Locurcio
79724873c5 Update Thread-safe APIs for Godot 4.5 2025-10-31 19:08:42 +01:00
RFR
225ba7a50d Merge pull request #11391 from RespiteFromReality/3d_transform_page
Fixes to "Using 3D transforms" page
2025-10-31 18:46:05 +01:00
Max Hilbrunner
a502dee2a9 Merge pull request #11372 from Calinou/gdscript-basics-function-parameter-defaults
Document function parameter defaults in GDScript reference
2025-10-31 18:43:47 +01:00
Max Hilbrunner
c75730091a Merge pull request #11408 from Calinou/voxelgi-baking-ignored-shaders-properties
Document VoxelGI static baking ignoring custom shaders and some properties
2025-10-31 18:43:03 +01:00
Max Hilbrunner
61f8a7091b Merge pull request #11409 from Calinou/update-ragdoll-system-2
Link new Ragdoll Physics demo in Ragdoll system
2025-10-31 18:42:09 +01:00
Max Hilbrunner
9e65be38f1 Merge pull request #11418 from Alex2782/new_android_assets_path
Android Studio, new `assets` path
2025-10-31 18:41:33 +01:00
Alexander Hartmann
f10276cf2b Android Studio, new assets path 2025-10-31 01:31:52 +01:00
Hugo Locurcio
d94d2dfb0a Update Using SoftBody3D for Godot 4.5+ 2025-10-30 23:45:50 +01:00
John
e24d1809ef Explicitly destroy Vector2 2025-10-29 17:29:34 +00:00
Max Hilbrunner
cc78f44e69 Merge pull request #11427 from Alex2782/update_custom_html_web_export
Update `Custom HTML page for Web export`.
2025-10-29 13:35:49 +01:00
Alexander Hartmann
1beb854cd2 Update Custom HTML page for Web export. 2025-10-28 22:04:51 +01:00
Matthew
ae0c5ee944 Merge pull request #11413 from mihe/jolt/area-vs-soft
Remove mention of SoftBody3D overlap events in list of Jolt differences
2025-10-25 08:11:00 -04:00
Matthew
646d5cf6f8 Merge pull request #11415 from godotengine/classref/sync-ab6c6ee
classref: Sync with current master branch (ab6c6ee)
2025-10-25 08:09:56 -04:00
Godot Organization
df22cbda0a classref: Sync with current master branch (ab6c6ee) 2025-10-25 03:26:32 +00:00
Hugo Locurcio
8ceef76fb2 Link new Ragdoll Physics demo in Ragdoll system
- Add tip to select all PhysicalBone3D nodes in the section
  about changing collision layers/masks.
2025-10-25 00:16:29 +02:00
Mikael Hermansson
ef6c9a7fab Remove mention of SoftBody3D overlap events in list of Jolt differences 2025-10-24 17:22:55 +02:00
Hugo Locurcio
aaa394f0bb Document VoxelGI static baking ignoring custom shaders and some properties 2025-10-24 17:20:47 +02:00
Rémi Verschelde
e11d59a2ee Merge pull request #11406 from akien-mga/release-eol-3.5-4.3
Release policy: Mark 3.5 and 4.3 as EOL, partial support for 4.4
2025-10-24 11:40:06 +02:00
Rémi Verschelde
08f524c79b Release policy: Mark 3.5 and 4.3 as EOL, partial support for 4.4 2025-10-23 17:22:52 +02:00
Max Hilbrunner
f908cdcb72 Merge pull request #11369 from Ivorforce/godot-cpp-intro-mobile
Remove mentions of mobile platforms from godot-cpp "Getting started" document
2025-10-22 21:11:31 +02:00
JellyBoonz
8a0fa5e6d2 Merge pull request #11364 from JellyBoonz/fix-2d-lights-shadows-nearest-filtering-doc
Describe how 2D lighting and shadows are computed
2025-10-22 21:10:45 +02:00
Max Hilbrunner
faf45ef23e Merge pull request #11373 from Calinou/standard-material-3d-stencil
Document Depth Test and Stencil features in Standard Material 3D
2025-10-22 21:09:34 +02:00
Max Hilbrunner
f762543357 Merge pull request #11389 from dsnopek/gdextension-c-extern
Add `extern` to global struct variables in GDExtension C example
2025-10-22 21:09:14 +02:00
Max Hilbrunner
df4175d37c Merge pull request #11392 from Calinou/update-ragdoll-system
Update Ragdoll system documentation for Godot 4.5
2025-10-22 21:07:48 +02:00
Max Hilbrunner
17b070c001 Merge pull request #11403 from Calinou/environment-glow-2d-color-intensity-slider
Replace mention of RAW mode with intensity slider in Environment and post-processing
2025-10-22 21:07:23 +02:00
Max Hilbrunner
4b1258e21f Merge pull request #11404 from Calinou/cpu-optimization-fix-code-block
Fix code sample in CPU optimization
2025-10-22 21:06:46 +02:00
Hugo Locurcio
3a28ad3263 Fix code sample in CPU optimization 2025-10-22 17:27:36 +02:00
Hugo Locurcio
6989f44bb8 Replace mention of RAW mode with intensity slider in Environment and post-processing
The RAW mode no longer exists in Godot 4.5, as it was superseded
by the Intensity slider which is available in all color modes.
2025-10-22 17:10:46 +02:00
Max Hilbrunner
24c7dba4b9 Merge pull request #11390 from dsnopek/gdextension-c-funcptr-cast
Always cast function pointers in GDExtension C example
2025-10-22 14:17:15 +02:00
Matthew
8afe3f2771 Merge pull request #11396 from CW-Jesse/dev-command-line-tutorial-scene-fix
Fixed typo in command line tutorial: `--scene` argument listed as `scene`
2025-10-21 18:03:46 -04:00
Hugo Locurcio
be6d5506c0 Update Ragdoll system documentation for Godot 4.5
- Update all images.
- Replace GIFs with videos.
- Document stopping a ragdoll simulation and collision exceptions.
- Add TranquilMarmot's advice from the user notes on improving
  visibility, multiple collision shapes per bone, joint descriptions,
  and recommended joint types.
2025-10-21 16:31:11 +02:00
Will Thompson
9536fd23bb Remove obsolete paragraph about Linux power-saving inhibition
Since https://github.com/godotengine/godot/pull/108704, the sentence
about Flatpak is fully obsolete:

1. All standard Flatpak runtimes contain libdbus;
2. With the addition of support for the XDG Inhibit portal, Godot is
   able to inhibit idle without any sandboxing adjustments.

More generally, I don't think we need to mention that D-Bus is required
to inhibit idle, even outside Flatpak: practically speaking, all desktop
Linux systems have had libdbus available for 20+ years.

Remove the whole paragraph.
2025-10-21 09:29:38 +01:00
Jesse
e4d8cb5425 Fix command line option from 'scene' to '--scene' 2025-10-20 23:18:22 -07:00
Max Hilbrunner
43776971a2 Merge pull request #11385 from charjr/remove-include-guard
Remove erroneous include guard
2025-10-20 11:49:17 +02:00
Max Hilbrunner
cfa201de76 Merge pull request #11388 from DeeJayLSP/zed
Mention Zed in external editor exec flags
2025-10-20 11:48:45 +02:00
David Snopek
d807d2b54c Always cast function pointers in GDExtension C example 2025-10-19 09:11:21 -05:00