Max Hilbrunner
2e4156607c
Merge pull request #11437 from PHATASS-Studios/patch-4
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Standard_material_3d.rst - Material Shadow Mode names Updated
2025-11-05 14:47:46 +01:00
Lukas Tenbrink
776d815a27
Refresh core_types.rst to remove outdated and redundant information.
2025-11-05 14:14:29 +01:00
Hana - Piralein
f90da42c9c
remove "activate now" button
2025-11-05 08:00:06 +01:00
Hugo Locurcio
aff19fe068
Document textureSize() should be avoided in Built-in functions
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For performance reasons, it's best to pass the texture size
as a uniform instead.
2025-11-05 00:43:15 +01:00
Hugo Locurcio
e5bd72825a
Replace Harvard course recommendation with Learn GDScript from Zero
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This resource didn't exist back when the Harvard course was added
as a recommendation in 2020. It's much easier to follow
(shorter, uses less technical terms) and is arguably more motivating
for newcomers.
2025-11-04 18:35:56 +01:00
Hugo Locurcio
9420053a95
Document relative paths in .gdextension files being supported
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- Mention support for comments in `.gdextension` files.
- List recommended import options for GDExtension icons.
2025-11-04 18:34:50 +01:00
Hugo Locurcio
229d02c146
Document reading an exported property value's early on in GDScript exports
2025-11-04 18:19:06 +01:00
Bastiaan Olij
57d0d8d21a
Add documentation about OpenXR spatial entities
2025-11-04 10:14:14 +11:00
Hugo Locurcio
e64fed5112
Document plural forms and translation context in Localization using spreadsheets
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- Wrap localization pages to around 80 characters.
2025-11-03 19:09:31 +01:00
Hugo Locurcio
c91f5076a8
Add documentation on using the ObjectDB profiler
2025-11-03 18:51:29 +01:00
PHATASS Studios
3e51df7650
Standard_material_3d.rst - Material Shadow Mode names Updated
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Material Shadow Mode names were wrong. Documentation read
"Do Not Receive Shadows" And "Use Shadow To Opacity"
As of Godot 4.5, Editor's actual fields read:
"Disable Receive Shadows" and "Shadow To Opacity".
Updated to match.
2025-11-03 02:26:07 +01:00
Max Hilbrunner
4bb75ac838
Merge pull request #11431 from Calinou/update-thread-safe-apis
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Update Thread-safe APIs for Godot 4.5
2025-11-02 11:59:22 +01:00
Matthew
99175ce684
Merge pull request #11433 from godotengine/classref/sync-0870525
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classref: Sync with current master branch (0870525)
2025-11-01 09:22:29 -04:00
Godot Organization
5f7832d64a
classref: Sync with current master branch (0870525)
2025-11-01 03:32:20 +00:00
Hugo Locurcio
79724873c5
Update Thread-safe APIs for Godot 4.5
2025-10-31 19:08:42 +01:00
RFR
225ba7a50d
Merge pull request #11391 from RespiteFromReality/3d_transform_page
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Fixes to "Using 3D transforms" page
2025-10-31 18:46:05 +01:00
Max Hilbrunner
a502dee2a9
Merge pull request #11372 from Calinou/gdscript-basics-function-parameter-defaults
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Document function parameter defaults in GDScript reference
2025-10-31 18:43:47 +01:00
Max Hilbrunner
c75730091a
Merge pull request #11408 from Calinou/voxelgi-baking-ignored-shaders-properties
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Document VoxelGI static baking ignoring custom shaders and some properties
2025-10-31 18:43:03 +01:00
Max Hilbrunner
61f8a7091b
Merge pull request #11409 from Calinou/update-ragdoll-system-2
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Link new Ragdoll Physics demo in Ragdoll system
2025-10-31 18:42:09 +01:00
Max Hilbrunner
9e65be38f1
Merge pull request #11418 from Alex2782/new_android_assets_path
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Android Studio, new `assets` path
2025-10-31 18:41:33 +01:00
Alexander Hartmann
f10276cf2b
Android Studio, new assets path
2025-10-31 01:31:52 +01:00
Hugo Locurcio
d94d2dfb0a
Update Using SoftBody3D for Godot 4.5+
2025-10-30 23:45:50 +01:00
John
e24d1809ef
Explicitly destroy Vector2
2025-10-29 17:29:34 +00:00
Max Hilbrunner
cc78f44e69
Merge pull request #11427 from Alex2782/update_custom_html_web_export
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Update `Custom HTML page for Web export`.
2025-10-29 13:35:49 +01:00
Alexander Hartmann
1beb854cd2
Update Custom HTML page for Web export.
2025-10-28 22:04:51 +01:00
Matthew
ae0c5ee944
Merge pull request #11413 from mihe/jolt/area-vs-soft
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Remove mention of SoftBody3D overlap events in list of Jolt differences
2025-10-25 08:11:00 -04:00
Matthew
646d5cf6f8
Merge pull request #11415 from godotengine/classref/sync-ab6c6ee
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classref: Sync with current master branch (ab6c6ee)
2025-10-25 08:09:56 -04:00
Godot Organization
df22cbda0a
classref: Sync with current master branch (ab6c6ee)
2025-10-25 03:26:32 +00:00
Hugo Locurcio
8ceef76fb2
Link new Ragdoll Physics demo in Ragdoll system
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- Add tip to select all PhysicalBone3D nodes in the section
about changing collision layers/masks.
2025-10-25 00:16:29 +02:00
Mikael Hermansson
ef6c9a7fab
Remove mention of SoftBody3D overlap events in list of Jolt differences
2025-10-24 17:22:55 +02:00
Hugo Locurcio
aaa394f0bb
Document VoxelGI static baking ignoring custom shaders and some properties
2025-10-24 17:20:47 +02:00
Rémi Verschelde
e11d59a2ee
Merge pull request #11406 from akien-mga/release-eol-3.5-4.3
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Release policy: Mark 3.5 and 4.3 as EOL, partial support for 4.4
2025-10-24 11:40:06 +02:00
Rémi Verschelde
08f524c79b
Release policy: Mark 3.5 and 4.3 as EOL, partial support for 4.4
2025-10-23 17:22:52 +02:00
Max Hilbrunner
f908cdcb72
Merge pull request #11369 from Ivorforce/godot-cpp-intro-mobile
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Remove mentions of mobile platforms from godot-cpp "Getting started" document
2025-10-22 21:11:31 +02:00
JellyBoonz
8a0fa5e6d2
Merge pull request #11364 from JellyBoonz/fix-2d-lights-shadows-nearest-filtering-doc
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Describe how 2D lighting and shadows are computed
2025-10-22 21:10:45 +02:00
Max Hilbrunner
faf45ef23e
Merge pull request #11373 from Calinou/standard-material-3d-stencil
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Document Depth Test and Stencil features in Standard Material 3D
2025-10-22 21:09:34 +02:00
Max Hilbrunner
f762543357
Merge pull request #11389 from dsnopek/gdextension-c-extern
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Add `extern` to global struct variables in GDExtension C example
2025-10-22 21:09:14 +02:00
Max Hilbrunner
df4175d37c
Merge pull request #11392 from Calinou/update-ragdoll-system
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Update Ragdoll system documentation for Godot 4.5
2025-10-22 21:07:48 +02:00
Max Hilbrunner
17b070c001
Merge pull request #11403 from Calinou/environment-glow-2d-color-intensity-slider
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Replace mention of RAW mode with intensity slider in Environment and post-processing
2025-10-22 21:07:23 +02:00
Max Hilbrunner
4b1258e21f
Merge pull request #11404 from Calinou/cpu-optimization-fix-code-block
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Fix code sample in CPU optimization
2025-10-22 21:06:46 +02:00
Hugo Locurcio
3a28ad3263
Fix code sample in CPU optimization
2025-10-22 17:27:36 +02:00
Hugo Locurcio
6989f44bb8
Replace mention of RAW mode with intensity slider in Environment and post-processing
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The RAW mode no longer exists in Godot 4.5, as it was superseded
by the Intensity slider which is available in all color modes.
2025-10-22 17:10:46 +02:00
Max Hilbrunner
24c7dba4b9
Merge pull request #11390 from dsnopek/gdextension-c-funcptr-cast
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Always cast function pointers in GDExtension C example
2025-10-22 14:17:15 +02:00
Matthew
8afe3f2771
Merge pull request #11396 from CW-Jesse/dev-command-line-tutorial-scene-fix
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Fixed typo in command line tutorial: `--scene` argument listed as `scene`
2025-10-21 18:03:46 -04:00
Hugo Locurcio
be6d5506c0
Update Ragdoll system documentation for Godot 4.5
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- Update all images.
- Replace GIFs with videos.
- Document stopping a ragdoll simulation and collision exceptions.
- Add TranquilMarmot's advice from the user notes on improving
visibility, multiple collision shapes per bone, joint descriptions,
and recommended joint types.
2025-10-21 16:31:11 +02:00
Will Thompson
9536fd23bb
Remove obsolete paragraph about Linux power-saving inhibition
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Since https://github.com/godotengine/godot/pull/108704 , the sentence
about Flatpak is fully obsolete:
1. All standard Flatpak runtimes contain libdbus;
2. With the addition of support for the XDG Inhibit portal, Godot is
able to inhibit idle without any sandboxing adjustments.
More generally, I don't think we need to mention that D-Bus is required
to inhibit idle, even outside Flatpak: practically speaking, all desktop
Linux systems have had libdbus available for 20+ years.
Remove the whole paragraph.
2025-10-21 09:29:38 +01:00
Jesse
e4d8cb5425
Fix command line option from 'scene' to '--scene'
2025-10-20 23:18:22 -07:00
Max Hilbrunner
43776971a2
Merge pull request #11385 from charjr/remove-include-guard
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Remove erroneous include guard
2025-10-20 11:49:17 +02:00
Max Hilbrunner
cfa201de76
Merge pull request #11388 from DeeJayLSP/zed
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Mention Zed in external editor exec flags
2025-10-20 11:48:45 +02:00
David Snopek
d807d2b54c
Always cast function pointers in GDExtension C example
2025-10-19 09:11:21 -05:00