11934 Commits

Author SHA1 Message Date
Matthew
5dbab0bcc6 Merge pull request #12207 from godotengine/formatting-one-click-deploy
Fix incorrect `button` format in One-click deploy
2026-07-31 20:14:18 -04:00
Matthew
66cc7f2922 Merge pull request #12211 from bruvzg/ios_dist
[iOS] Update template path and framework names.
2026-07-31 20:13:04 -04:00
ergomitts
537376dc2d Changed Toggle Scripts Panel to Toggle Files Panel to fix inconsistency 2026-07-31 14:31:27 -07:00
Pāvels Nadtočajevs
c3006619c2 [iOS] Update template path and framework names. 2026-07-31 07:50:46 +03:00
Max Hilbrunner
eb00dcad2c Merge pull request #12164 from Ivorforce/fix-redirects-the-like-10th
Fix redirect destination validation, partial key overrides, and multiple broken `redirects.csv` entries
2026-07-31 02:36:15 +02:00
Max Hilbrunner
765f984953 Merge pull request #12202 from CodeSmith32/patch-3
Correct controller gyroscope axes
2026-07-31 02:34:00 +02:00
Micky
e64b533397 Fix incorrect button format in One-click deploy 2026-07-30 14:41:57 +02:00
Micky
cb30c4aecb Fix formatting in Android Plugin function list 2026-07-30 14:11:48 +02:00
Micky
1f5924b4e4 Fix outdated mention of "future" interactive music 2026-07-30 13:31:28 +02:00
Micky
3f23630bde Fix copy-paste oversight in SSIL section 2026-07-30 13:17:25 +02:00
Jorian Rutten
3538302d79 Resolve outdated/incorrect information in SDFGI tutorial
- Added AreaLight3D to the references for Light Sources
- Resolved bold-italic formatting incorrectly being parsed in .rst, due to it not being supported, by no longer making the sentence italic.
- Removed an incorrect, left-over half sentence.
- Adjusted the default SDF fully converged frames to 30.

Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2026-07-30 11:48:22 +02:00
Jorian Rutten
0a8fa34adf Add AreaLight3D references to tutorials
- Added AreaLight3D as one a reference to one of the four lights that exist throughout tutorial pages
- Added AreaLight3D as a light that uses lumens with physical light units
- Added AreaLight as a clustered element across multiple pages
- Added AreaLight3D as a light that has a bake mode

Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2026-07-30 10:33:08 +02:00
Togira
77dbf737ba Add documentation for godot-cpp hook system 2026-07-30 10:24:12 +02:00
Andrew
5a62c07a01 Correct gyroscope axes
- Fix the flipped pitch / roll axis descriptions
2026-07-29 23:13:15 -04:00
Matthew
98cd4a4814 Merge pull request #12183 from godotengine/miscellaneous-oddities-part-1
Fix miscellaneous oddities around the manual
2026-07-29 06:50:24 -04:00
Micky
56cf54652c Fix miscellaneous oddities around the manual 2026-07-28 16:03:36 +02:00
Matthew
b4bb59f0eb Merge pull request #12173 from van800/shakhov/godot-doc2
Rider documentation follow-up
2026-07-27 20:39:01 -04:00
Matthew
f050482bd4 Merge pull request #12184 from godotengine/tabs-in-xml-are-okay-now
Fix wrong indent style instructions for class reference
2026-07-27 20:35:30 -04:00
Matthew
fc5da718dd Merge pull request #12190 from danielzimmer-github/patch-1
handles() is called _handles() in EditorPlugin
2026-07-27 20:34:05 -04:00
Daniel Zimmer
51724dd770 handles() is called _handles() in EditorPlugin
Changed "handles()" to refer to the correct EditorPlugin function _handles()
2026-07-27 09:19:19 -07:00
Micky
4fc0c9d277 Fix wrong indent style instructions for class reference 2026-07-26 23:20:03 +02:00
Shadi Muklashy
1e7214551d Fix variable naming of dockScene in C# code block 2026-07-26 13:46:36 -07:00
Shadi Muklashy
4b9bae0481 Revert "Rename variable dock_scene to dockScene".
Mistakenly edited the GD Script portion instead of the C# portion.

This reverts commit f14b99a914.
2026-07-26 13:42:55 -07:00
Shadi Muklashy
f14b99a914 Rename variable dock_scene to dockScene
Updated the local variable name to match the Godot C# style guide.
2026-07-26 10:41:50 -07:00
Matthew
971719fc81 Merge pull request #12178 from bramvile/patch-1
Fix links for CMake and SCons documentation
2026-07-25 12:46:26 -04:00
Daniel B.
022c49d73e Fix links for CMake and SCons documentation 2026-07-25 16:11:05 +03:00
Max Hilbrunner
74447e6289 Merge pull request #12168 from Arecher/Spatial-Shader-docs-rename-CLEARCOAT_GLOSS
Rename `CLEARCOAT_GLOSS` to `CLEARCOAT_ROUGHNESS`
2026-07-24 20:18:36 +02:00
Matt Massicotte
e86c012beb Merge pull request #12159 from mattmassicotte/patch-1
Address issues with creating a dock editor
2026-07-24 18:50:24 +02:00
Ivan Shakhov
737efb0354 Rider documentation follow-up. Revert 2 lines to have instructions aligned with a screenshot, it is a follow-up on 35f6b5fd5d 2026-07-24 17:12:49 +02:00
Seekers
d3e3b86431 Add C# examples for Compositor and DrawableTextures (#12156)
* Added c# examples for Compositor and DrawableTextures

* Fixed previously created typo in GDscript compute shader code
2026-07-24 10:30:25 -04:00
Max Hilbrunner
398025e435 Merge pull request #12167 from Calinou/compiling-encryption-key-export
Document environment variable for export in Compiling with PCK encryption key
2026-07-23 22:38:19 +02:00
Max Hilbrunner
a6007b0091 Merge pull request #12165 from Calinou/drawable-textures-fix-gui-input-method-name
Fix `_gui_input()` method name in Drawable textures
2026-07-23 22:36:25 +02:00
Matthew
380d7ef1c4 Merge pull request #12118 from BastiaanOlij/restructure_xr_pages
Restructure our XR pages and introduce additional information
2026-07-22 21:02:49 -04:00
Matthew
290b7bb6c8 Merge pull request #12169 from DanDoes/patch-1
Update renderers.rst (1 typo)
2026-07-22 19:37:57 -04:00
Matthew
1487edb67c Merge pull request #12170 from jspohr/3d-select-mode-shortcut
Correct default shortcut for 3D select mode
2026-07-22 19:29:40 -04:00
Johannes Spohr
3ca1146eea Correct default shortcut for 3D select mode 2026-07-22 22:07:58 +02:00
@DanDoes
6ab277dbf3 Update renderers.rst (1 typo) 2026-07-22 11:10:02 -07:00
Jorian Rutten
520e229cb5 Rename CLEARCOAT_GLOSS to CLEARCOAT_ROUGHNESS
The Fragment built-in documentation references `CLEARCOAT_GLOSS` which seems to no longer exist. I presume it has been renamed to `CLEARCOAT_ROUGHNESS` and the documentation was outdated.
2026-07-22 09:22:09 +02:00
Hugo Locurcio
66a2e07b5b Document environment variable for export in Compiling with PCK encryption key
This environment variable is also documented on individual platforms'
export pages, but it's different from the one used at compile-time.
Therefore, it's important to make this more explicit on the page
that describes compiling export templates with a PCK encryption key.
2026-07-21 15:55:57 +02:00
Lukas Tenbrink
b263d90b0b Fix redirect destination validation, partial key overrides, and multiple broken redirects.csv entries. 2026-07-21 10:49:30 +02:00
Matthew
22d666c330 Merge pull request #12025 from van800/shakhov/rider-doc
Update Rider IDE configuration docs
2026-07-20 21:16:49 -04:00
Matthew
137729ca1d Merge pull request #12143 from Lonami/patch-2
Ungroup shortcut needs shift to be held
2026-07-20 21:12:56 -04:00
Matthew
de13b63cae Merge pull request #12158 from YuSoldatov/patch-1
Update Advanced button description in signals.rst
2026-07-20 21:09:19 -04:00
Matthew
6637ce8668 Merge pull request #12163 from Ivorforce/no-servers-sadface
Remove `Custom Godot servers` page, as it was outdated and serves no real purpose
2026-07-20 21:06:49 -04:00
Varun Sharma
bd0228fb52 Fix Kotlin reference in Scripting documentation (#12160)
Rename Java/Kotlin to Kotlin/JVM in documentation
2026-07-20 21:04:57 -04:00
Hugo Locurcio
c91cddfc29 Fix _gui_input() method name in Drawable textures 2026-07-20 23:26:23 +02:00
Lukas Tenbrink
ba39c09514 Remove Custom Godot servers page, as it was outdated and serves no real purpose. 2026-07-20 15:42:30 +02:00
EDScodes
c8f1230e02 Update changing application icons instructions for Windows
I have changed the ImageMagick command to use ``magick`` instead of ``magick convert``. Using ``magick convert``, as directed by this article gave me a depreciation message which read: "WARNING: The convert command is deprecated in IMv7, use "magick" instead of "convert" or "magick convert"". I looked around, and using ``magick convert`` used to run this command with backwards compatibility for the IMv6 way of formatting. The formatting for this command didn't change, so it would be more correct to just use ``magick``. Additionally, this backwards compatibility was removed at some point and ``magick convert`` no longer executes and instead just gives the warning detailed above.
2026-07-20 03:46:07 +02:00
YuSoldatov
4f3378e13b Update Advanced button description in signals.rst 2026-07-18 20:50:13 +10:00
Matthew
8c843e8dcf Merge pull request #12141 from Lonami/patch-1
Avoid "here" link on the data preferences best practices
2026-07-16 18:12:59 -04:00