Merge pull request #11437 from PHATASS-Studios/patch-4

Standard_material_3d.rst - Material Shadow Mode names Updated
This commit is contained in:
Max Hilbrunner
2025-11-05 14:47:46 +01:00
committed by GitHub

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@@ -676,14 +676,14 @@ for a full list of options and their description.
Shadows
-------
Do Not Receive Shadows
~~~~~~~~~~~~~~~~~~~~~~
Disable Receive Shadows
~~~~~~~~~~~~~~~~~~~~~~~
Makes the object not receive any kind of shadow that would otherwise
be cast onto it.
Use Shadow to Opacity
~~~~~~~~~~~~~~~~~~~~~
Shadow to Opacity
~~~~~~~~~~~~~~~~~
Lighting modifies the alpha so shadowed areas are opaque and non-shadowed
areas are transparent. Useful for overlaying shadows onto a camera feed in AR.