Max Hilbrunner
3a683db32b
Merge pull request #11292 from Calinou/upgrading-to-godot-4.5-resource-duplicate
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Document `Resource.duplicate(true)` behavior change in Upgrading to Godot 4.5
2025-09-22 17:20:02 +02:00
Max Hilbrunner
d1afbafd17
Merge pull request #11294 from Calinou/upgrading-to-godot-4.5-tilemaplayer-physics-chunking
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Document TileMapLayer physics chunking caveats in Upgrading to Godot 4.5
2025-09-22 17:19:29 +02:00
Max Hilbrunner
bc2e347f50
Merge pull request #11302 from Calinou/gdscript-static-typing-global-scope-methods
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Document global scope methods in Static typing in GDScript
2025-09-22 17:19:05 +02:00
Max Hilbrunner
717e5802aa
Merge pull request #11309 from Calinou/shaders-style-guide-auto-format
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Document automatic formatting with clang-format in Shaders style guide
2025-09-22 17:04:30 +02:00
Max Hilbrunner
4ff1c17ece
Merge pull request #11311 from smix8/upgrade4.5
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Add 4.5 upgrade Navigation notes
2025-09-22 16:59:28 +02:00
peachey2k2
e8e6a57c2b
GDExtension: Fix typo in "GDExtension documentation system" ( #11310 )
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* GDExtension: Fix typo in "GDExtension documentation system"
* Apply suggestions from code review
---------
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2025-09-20 09:40:28 -04:00
smix8
9d281b035b
Add 4.5 upgrade Navigation notes
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Adds 4.5 upgrade Navigation notes.
2025-09-19 22:31:30 +02:00
Hugo Locurcio
3406f57f23
Document automatic formatting with clang-format in Shaders style guide
2025-09-19 17:00:32 +02:00
Mikael Hermansson
b9ca08304f
Mention importance of thread-safety in Logger example
2025-09-18 17:40:08 +02:00
Hugo Locurcio
4d0ac0d1e4
Document Resource.duplicate(true) behavior change in Upgrading to Godot 4.5
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This also adds a missing comma in various upgrade guides.
2025-09-18 16:45:25 +02:00
Max Hilbrunner
828d299928
Merge pull request #11301 from Calinou/upgrading-to-godot-4.5-projectsettings-usage
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Mention new warnings for `ProjectSettings.add_property_info()` in Upgrading to Godot 4.5
2025-09-18 15:26:20 +02:00
Hugo Locurcio
f3fd393817
Document global scope methods in Static typing in GDScript
2025-09-18 00:43:48 +02:00
Hugo Locurcio
7d28b535d5
Mention new warnings for ProjectSettings.add_property_info() in Upgrading to Godot 4.5
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The behavior is the same as before, but it now prints a warning
whereas it previously ignored the `usage` key silently.
2025-09-17 18:51:12 +02:00
Gerd Naschenweng
ce882c5c10
Fixed shortcut Mac for Distraction Free Mode
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Fixed shortcut Cmd + Shift + D for Distraction Free Mode
2025-09-17 18:49:15 +02:00
Scott DePouw
0e125e02b7
Update upgrading_to_godot_4.5.rst
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Fix a typo.
2025-09-16 20:10:41 -04:00
Hugo Locurcio
d8ec75b547
Document TileMapLayer physics chunking caveats in Upgrading to Godot 4.5
2025-09-16 16:23:15 +02:00
HolonProduction
aca360c215
Don't list JSONRPC changes as binary compatible
2025-09-16 10:45:05 +02:00
Hugo Locurcio
245bdd5e83
Add documentation on using the Engine compilation configuration editor
2025-09-15 09:38:43 +02:00
Rémi Verschelde
3fc530cf03
Merge pull request #11283 from aaronfranke/3d-import-naming-version
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Add note about "Naming Version" in 3D model importers
2025-09-15 09:36:45 +02:00
Hugo Locurcio
3b11c2f5ab
Fix code block highlighting in Logging
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Some blocks were using syntax highlighting when they shouldn't.
2025-09-14 22:46:50 +02:00
Hugo Locurcio
7b98025f2e
Add logging documentation
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This also covers how to create custom loggers.
- Remove notice on Windows 10 requirement for `print_rich()` in Output panel,
since Godot requires Windows 10 as of 4.5.
2025-09-14 02:51:27 +02:00
Aaron Franke
4688ffc1a6
Add note about "Naming Version" in 3D model importers
2025-09-12 20:27:16 -07:00
Max Hilbrunner
bbb393cfc7
Merge pull request #11201 from stuckupfool/patch-1
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Update shading_language.rst
2025-09-13 04:06:19 +02:00
Max Hilbrunner
b90e1afa75
Merge pull request #11223 from raulsntos/breaking_changes_4.5
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Add "Upgrading from Godot 4.4 to Godot 4.5" page
2025-09-13 04:02:00 +02:00
Max Hilbrunner
6303d25a65
Merge pull request #11270 from Calinou/exporting-for-web-troubleshooting
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Add a Troubleshooting section to Exporting for the Web
2025-09-13 03:58:25 +02:00
Max Hilbrunner
829920ce40
Merge pull request #11272 from Calinou/multiple-resolutions-default-theme-scale
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Mention Default Theme Scale project setting in Multiple Resolutions
2025-09-13 03:57:16 +02:00
Raul Santos
01e331e28a
Add "Upgrading from Godot 4.4 to Godot 4.5" page
2025-09-13 02:40:34 +02:00
Hugo Locurcio
52a8e988c6
Document baking lightmaps on Android in Using Lightmap global illumination
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This is supported since 4.5.
2025-09-11 16:35:26 +02:00
Hugo Locurcio
57a1b319b0
Mention Default Theme Scale project setting in Multiple Resolutions
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- Update advice on hiDPI support for 4.4 and later.
2025-09-11 01:36:57 +02:00
Hugo Locurcio
a0d4ac92ee
Add a Troubleshooting section to Exporting for the Web
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This describes how to unregister the service worker, which is useful
to avoid caching issues, especially when using one-click deploy.
2025-09-10 23:53:47 +02:00
Matthew
bdeab147cd
Merge pull request #11243 from Calinou/controllers-gamepads-joysticks-sdl3
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Update Controllers, gamepads and joysticks for SDL 3
2025-09-09 21:36:07 -04:00
Lukas Tenbrink
757d1f7d01
Add "Build System" section to godot-cpp docs (SCons and CMake).
2025-09-09 16:24:01 +02:00
Max Hilbrunner
ab1ec59eec
Update Troubleshooting physics issues for Godot 4.5 ( #11252 )
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- Mention Jolt Physics in cases where it improves stability and performance.
- Mention TileMapLayer physics chunking.
2025-09-08 17:27:12 +02:00
Rageking8
2df068f087
Add some button roles ( #11257 )
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* Add some `button` roles
2025-09-07 12:55:33 -04:00
Rageking8
4404daf6f3
Fix mismatched backticks in "2D navigation overview" ( #11254 )
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* Fix mismatched backticks in "2D navigation overview"
* Add `button` role for "Bake NavigationPolygon" in "2D navigation overview"
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
---------
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2025-09-04 18:58:16 +02:00
Hugo Locurcio
9497fb3128
Update Troubleshooting physics issues for Godot 4.5
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- Mention Jolt Physics in cases where it improves stability and performance.
- Mention TileMapLayer physics chunking.
2025-09-01 23:45:59 +02:00
Hugo Locurcio
0b0625ca9d
Update Controllers, gamepads and joysticks for SDL 3
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- Mention SDL 3 is now used for input on desktop platforms.
- Mention that mobile/web platforms may have less reliable controller
support as they don't use SDL yet, but it's planned.
2025-09-01 19:13:47 +02:00
Hugo Locurcio
967f758b9c
Update instructions for resolution scaling in Multiple resolutions
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The previously described approach was tailored for Godot 3.x, back
when built-in 3D resolution scaling support didn't exist.
Now that resolution scaling works in all rendering methods, it's better
to use it instead.
2025-08-30 23:38:19 +02:00
Hugo Locurcio
0b03cc70ed
Clarify assignment operator in typed array/dictionary documentation
2025-08-26 18:45:48 +02:00
Hugo Locurcio
2f26289f47
Link to Pseudolocalization page in Internationalizing games
2025-08-25 17:21:35 +02:00
Hugo Locurcio
0fc73a7c0d
Document REGION_RECT canvas shader built-in
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This was added in 4.5 to better accomodate Sprite2D with regions enabled.
2025-08-22 18:18:33 +02:00
Hugo Locurcio
1e4a2584c7
Document Blender-specific 3D scene import options in Import configuration
2025-08-20 15:20:43 +02:00
Max Hilbrunner
d473f786df
Merge pull request #11206 from Calinou/add-shader-baker
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Add documentation on shader baking
2025-08-18 20:09:38 +02:00
Max Hilbrunner
d4ebb083d0
Merge pull request #11213 from 98teg/patch-2
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Fix ray casting tutorial typo
2025-08-18 20:09:17 +02:00
Hugo Locurcio
d334ecb11b
Add documentation on shader baking
2025-08-18 19:22:43 +02:00
Hugo Locurcio
a99353f7e5
Move Renderers page at the top of the Rendering section
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This page is usually meant to be read first to give an overview,
while other pages are on more specific subjects.
- Rename to "Overview of renderers" to be more descriptive.
2025-08-18 16:30:56 +02:00
Teggy
3cc46eb1f5
Fix ray casting tutorial typo
2025-08-17 10:09:25 +02:00
Matthew
2c0b430071
Merge pull request #11128 from berarma/creating_movies_update
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Update Creating Movies with OGV info
2025-08-16 17:21:34 -04:00
Markus Kauppila
81b7f5233a
Update creating_script_templates.rst
2025-08-16 13:38:42 +03:00
Hugo Locurcio
f086648f3b
Add pages on exporting and compiling for visionOS
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Since the instructions are basically identical to iOS, this links
to the respective iOS exporting/compiling pages (with a reminder
that visionOS support is still limited for now).
2025-08-14 19:46:36 +02:00