Max Hilbrunner
bbb393cfc7
Merge pull request #11201 from stuckupfool/patch-1
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Update shading_language.rst
2025-09-13 04:06:19 +02:00
Hugo Locurcio
0fc73a7c0d
Document REGION_RECT canvas shader built-in
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This was added in 4.5 to better accomodate Sprite2D with regions enabled.
2025-08-22 18:18:33 +02:00
Justin Hertel
7a479aab52
Update shading_language.rst
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Updated warning on per-instance shader uniforms indicating that "instance uniform arrays" are not supported
2025-08-13 15:04:07 -04:00
Adam Sawicki
0e4fee7988
Fix shader_functions.rst - description of pack/unpack for Snorm/Unorm functions
2025-07-28 12:53:34 +02:00
Danil Alexeev
3946ede7aa
Replace remaining uses of shorthand codeblock syntax, add CI check
2025-07-25 16:20:16 -04:00
A Thousand Ships
92cd36b50e
Various grammar and spelling fixes
2025-06-23 16:37:26 +02:00
Hugo Locurcio
8a6ad4c926
Replace uses of shorthand codeblock syntax to avoid issues with localization
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Previously, many paragraphs in the documentation used `::` at the end of a line
as a replacement for a single colon (and `::` on the following line).
Due to this, the `::` was part of the extracted string for localization.
Weblate also showed a warning about the trailing `::`, as it's not
normally expected to be there.
This change requires translators to revalidate all modified strings.
However, considering many of those have broken code blocks due to translators
replacing `::` with `:`, it can be a good idea.
This also adds documentation writing guidelines for code blocks and admonitions.
This commit does not modify existing admonitions in any way (as this would
lead to a much larger diff, and require more localizable text to be revalidated
by translators).
2025-05-30 02:02:30 +02:00
Chaosus
916c65fe71
Few fixes for shader's built-in methods
2025-05-01 14:45:29 +03:00
Gio Aleman
c910af068e
Minor formatting fix
2025-04-16 21:37:34 -04:00
Matthew
7329907b4a
Merge pull request #10834 from pixcai/patch-1
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Fix description of `shadows_disabled` shader render mode
2025-04-06 19:25:37 -04:00
Hugo Locurcio
93963ab701
Document support for 2D per-instance uniforms in Shading language ( #10749 )
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* Document support for 2D per-instance uniforms in Shading language
2025-04-05 13:22:18 -04:00
pixcai
ba72293880
Update spatial_shader.rst
2025-04-04 17:14:33 +08:00
Max Hilbrunner
e2c795c03d
Merge pull request #10680 from Calinou/ci-check-urls
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GitHub Actions: Check URLs using lychee
2025-02-19 19:53:49 +01:00
Hugo Locurcio
51a597f7b6
GitHub Actions: Check URLs using lychee
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This makes it possible to be aware of dead links and replace
them with other resources (such as archived versions) as
soon as possible.
2025-02-17 15:56:09 +01:00
GlitchCode24
619edd2cae
Update tutorials/shaders/shader_reference/shading_language.rst
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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2025-02-15 22:56:43 +02:00
GlitchCode24
99b4f2494c
Add else if
2025-02-15 22:47:20 +02:00
Matthew
ea1b882aa7
Merge pull request #10606 from tetrapod00/first-3d-update
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Improve First 3D shader tutorial
2025-02-04 17:35:24 -05:00
tetrapod00
287ad02f83
Improve First 3D shader tutorial
2025-02-02 14:53:13 -08:00
tetrapod00
858c663ab1
Add note to use varyings to access builtins in shader pages
2025-02-02 13:00:12 -08:00
Matthew
0c82320d79
Merge pull request #10558 from tetrapod00/shader-tweaks
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Improve shading language page
2025-01-28 20:08:31 -05:00
tetrapod00
a2d2c07aee
Improve shading language page
2025-01-28 00:36:30 -08:00
Hugo Locurcio
e43dd0821c
Update list of spatial shader render modes for Godot 4.3
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This also improves the documentation for existing render modes.
2025-01-25 18:42:57 +01:00
Ben
d251fe8442
Divide pi out of light color
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This should have been updated in https://github.com/godotengine/godot-docs/pull/7568
2025-01-12 20:13:49 -08:00
Max Hilbrunner
70a32c6950
Merge pull request #10261 from tetrapod00/improve-uniform
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Reorganize and improve shader Uniforms section
2025-01-03 10:47:26 +01:00
Max Hilbrunner
0ebcd118d2
Merge pull request #10315 from tetrapod00/shader-global-clarify
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Explain difference between global shader uniforms and global scope in shaders
2025-01-03 10:30:05 +01:00
tetrapod00
c4d3aa134a
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
Max Hilbrunner
8c18786cc1
Merge pull request #10409 from tetrapod00/no-simply
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Simply remove some words
2024-12-15 17:31:18 +01:00
tetrapod00
bd25f5813a
Simply remove some words
2024-12-14 20:36:17 -08:00
tetrapod00
0da4dbe145
Add self links to shader functions page
2024-12-13 22:17:49 -08:00
Ryan
7c1eefda90
TIME is affected by time_scale
2024-12-07 21:14:22 -05:00
tetrapod00
55cd8723fc
Improve Shader functions page
2024-12-05 13:09:40 -08:00
Max Hilbrunner
bac98a0aa2
Merge pull request #10344 from tetrapod00/shader-function-modified
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Note that shader function descriptions are modified from OpenGL docs
2024-11-30 01:55:01 +01:00
tetrapod00
f40128b9ba
Note that shader function descriptions are modified from OpenGL docs
2024-11-29 15:53:13 -08:00
tetrapod00
f2ce3eee91
Standardize renderer names and terms
2024-11-29 13:26:48 -08:00
Chaosus
b1190d5371
Add SCREEN_UV shader built-in to spatial light shader
2024-11-26 21:43:29 +03:00
tetrapod00
17bb2f368c
Explain difference between global shader uniforms and global scope in shaders
2024-11-25 10:36:52 -08:00
tetrapod00
3ee7142208
Reorganize and improve shader Uniforms section
2024-11-23 15:43:56 -08:00
Chaosus
ef7e5e39be
Remove extra paragraph textureQueryLod from shader_functions.rst
2024-11-23 12:32:44 +03:00
Chaosus
c46c219825
Add samplerExternalOES type to variable types of shading language
2024-11-21 23:42:55 +03:00
Daniel Ashby
c10b857b54
Improve shader function descriptions ( #9338 )
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- Move built-in shader function descriptions from Shading Language
to a new page, with a format like the class reference.
- Shader built-in functions are sorted by category, each with a summary
table and then full descriptions of each function, with parameters,
returns, and links to the official Khronos docs.
---------
Co-authored-by: clayjohn <claynjohn@gmail.com >
Co-authored-by: ashbygeek <daniel.ashby@sern.blueskydevops.net >
Co-authored-by: Yuri Rubinsky <chaosus89@gmail.com >
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com >
2024-11-19 22:41:36 -08:00
Amirtha Krishnan
1b51bb7b1a
Add documentation for hint_enum uniform in shading_language.rst ( #9841 )
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* Adding documentation for ``hint_enum`` uniform in shading_language.rst
Added explanation regarding ``hint_enum`` behaviour and usage in Uniforms section.
Also added a row in the Uniforms section table to reflect this new hint type
This PR is documentation regarding : godotengine/godot#94324
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-11-19 16:26:46 -08:00
Max Hilbrunner
07fbf9ee05
Merge pull request #10259 from tetrapod00/clarify-vertex
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Clarify VERTEX and other shader built-ins
2024-11-19 10:54:35 +01:00
Max Hilbrunner
8c291253b8
Merge pull request #10235 from tetrapod00/builtin-built-in
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Use "built-in" and "built into", avoid "builtin", "built in", and "built-in to"
2024-11-14 13:32:14 +01:00
tetrapod00
6919723ae2
Clarify VERTEX and other shader built-ins
2024-11-13 14:11:45 -08:00
tetrapod00
76bcb140d4
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
2024-11-08 17:28:29 -08:00
tetrapod00
6afebce86f
Document CURRENT_RENDERER built-in shader define
2024-11-08 12:40:19 -08:00
tetrapod00
5994348764
Change all usages of "run-time" to "runtime"
2024-11-06 23:36:58 -08:00
Max Hilbrunner
5b0f7925be
Merge pull request #10171 from tetrapod00/global-const-arrays
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Fix inaccurate/misleading note about shader global arrays
2024-11-05 00:45:45 +01:00
Flarkk
7c78f294be
Clarify when fragcoord z is used as depth output
2024-10-31 16:36:48 +01:00
tetrapod00
ed8b4c8099
Fix inaccurate note about shader global arrays
2024-10-30 02:17:08 -07:00