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7c78f294be76fffd0e84f56c4d66756b351d0e15
godot-docs/tutorials/shaders/shader_reference
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Flarkk 7c78f294be Clarify when fragcoord z is used as depth output
2024-10-31 16:36:48 +01:00
..
img
Document global and per-instance uniforms in Shading language (#6414)
2022-12-23 17:30:28 +01:00
canvas_item_shader.rst
Note about stage func/discard may be used in custom shader function
2024-10-24 17:35:09 +03:00
fog_shader.rst
Standardize style within spatial_shader.rst, etc
2024-09-20 12:36:09 -07:00
index.rst
Add new Renderers page
2024-10-27 18:51:36 -07:00
particle_shader.rst
Standardize style within spatial_shader.rst, etc
2024-09-20 12:36:09 -07:00
shader_preprocessor.rst
Add #error shader preprocessor directive description
2024-10-22 12:00:21 +03:00
shading_language.rst
Tweak constant example in Shading language to avoid referring to reserved PI
2024-10-29 15:15:43 +01:00
sky_shader.rst
Standardize style within spatial_shader.rst, etc
2024-09-20 12:36:09 -07:00
spatial_shader.rst
Clarify when fragcoord z is used as depth output
2024-10-31 16:36:48 +01:00
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