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17bb2f368cccedd12050f0d5ff7cd4198852d25e
godot-docs/tutorials/shaders/shader_reference
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tetrapod00 17bb2f368c Explain difference between global shader uniforms and global scope in shaders
2024-11-25 10:36:52 -08:00
..
img
Document global and per-instance uniforms in Shading language (#6414)
2022-12-23 17:30:28 +01:00
canvas_item_shader.rst
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
2024-11-08 17:28:29 -08:00
fog_shader.rst
Standardize style within spatial_shader.rst, etc
2024-09-20 12:36:09 -07:00
index.rst
Add new Renderers page
2024-10-27 18:51:36 -07:00
particle_shader.rst
Standardize style within spatial_shader.rst, etc
2024-09-20 12:36:09 -07:00
shader_preprocessor.rst
Document CURRENT_RENDERER built-in shader define
2024-11-08 12:40:19 -08:00
shading_language.rst
Explain difference between global shader uniforms and global scope in shaders
2024-11-25 10:36:52 -08:00
sky_shader.rst
Standardize style within spatial_shader.rst, etc
2024-09-20 12:36:09 -07:00
spatial_shader.rst
Clarify when fragcoord z is used as depth output
2024-10-31 16:36:48 +01:00
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