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d251fe844293635f1a4097b29279e1cacfb0da55
godot-docs/tutorials/shaders/shader_reference
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Ben d251fe8442 Divide pi out of light color
This should have been updated in https://github.com/godotengine/godot-docs/pull/7568
2025-01-12 20:13:49 -08:00
..
img
Document global and per-instance uniforms in Shading language (#6414)
2022-12-23 17:30:28 +01:00
canvas_item_shader.rst
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
fog_shader.rst
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
index.rst
Improve shader function descriptions (#9338)
2024-11-19 22:41:36 -08:00
particle_shader.rst
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
shader_functions.rst
Merge pull request #10409 from tetrapod00/no-simply
2024-12-15 17:31:18 +01:00
shader_preprocessor.rst
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
shading_language.rst
Merge pull request #10261 from tetrapod00/improve-uniform
2025-01-03 10:47:26 +01:00
sky_shader.rst
Standardize RST header syntax
2024-12-29 13:44:09 -08:00
spatial_shader.rst
Divide pi out of light color
2025-01-12 20:13:49 -08:00
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