Commit Graph

4988 Commits

Author SHA1 Message Date
Marites Hendrix
5e6880717d Add Rectangle Example to ArrayMesh (#11247)
* add rectangle arraymesh example

* make webp image

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

* spelling

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Co-authored-by: Marites Hendrix <github_username@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-10-09 13:46:51 +02:00
Nelson Sexton
f9730cf63f Merge pull request #11262 from SDGNelson/patch-1
Add Z_CLIP_SCALE to Spatial Shaders reference vertex built-ins
2025-10-09 13:45:16 +02:00
notroid5
dfb46cecbe Replace deprecated Color8 (#11361)
* Replaced deprecated `Color8`

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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-10-09 13:40:38 +02:00
Ian Vidal
faee8ba436 Add note to reset physics interpolation on first frame (#11346)
* Added note letting users know they should reset physics interpolation on first frame object is created

* Removed (RID) from function name

* Apply suggestions from code review

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-09 13:39:14 +02:00
Max Hilbrunner
4dac16745f Merge pull request #11344 from Ivorforce/godot-cpp-custom-bindings
Move godot-cpp custom API file information from "Getting Started" to build system information
2025-10-09 13:36:08 +02:00
Max Hilbrunner
424d523d35 Merge pull request #11348 from Calinou/csharp-basics-net-9
Update C# basics for .NET 9
2025-10-09 13:26:06 +02:00
Max Hilbrunner
2f9b4c0baf Merge pull request #11335 from zhengxiaoyao0716/patch-1
Update high_level_multiplayer.rst
2025-10-09 13:25:26 +02:00
JellyBoonz
12baca60f0 Edit per-instance texture array workaround (#11350)
* Edit per-instance texture array workaround

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Co-authored-by: Jaiden Ortiz <jaidenortiz@Jaidens-MacBook-Pro-2.local>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-09 13:20:52 +02:00
Max Hilbrunner
d5213bf54f Merge pull request #11358 from notroid5/patch-1
Fix broken codeblock in static typing documentation
2025-10-09 13:19:42 +02:00
A Thousand Ships
2c9ada62c4 Shader reference proofreading 2025-10-08 12:56:12 +02:00
notroid5
cf795af4f8 Update static_typing.rst
Fixed missing new line
2025-10-08 11:39:42 +02:00
Hugo Locurcio
36455d91fa Update C# basics for Godot 4.5 2025-10-07 17:37:36 +02:00
Lukas Tenbrink
88604e597b Move godot-cpp custom bindings information to the 'build system' instructions from the intro doc, because most people won't need it for their first project. 2025-10-05 13:30:33 +02:00
Max Hilbrunner
0747a890c5 Merge pull request #10919 from Ivorforce/godot-cpp-build-system
Add "Build System" section to godot-cpp docs.
2025-10-02 16:11:31 +02:00
Max Hilbrunner
7014bd71bc Merge pull request #11291 from HolonProduction/jsonrpc-compat
Don't list JSONRPC changes as binary compatible
2025-10-02 14:48:26 +02:00
Water Zheng
27758f8bdc Update high_level_multiplayer.rst
I think `WebSocket` implementation of `MultiplayerPeer` should be `WebSocketMultiplayerPeer`, instead of `WebSocketPeer`.
2025-10-02 12:09:00 +09:00
Max Hilbrunner
bc88ade318 Merge pull request #11325 from proffesionalusrnm/master
Added Text Editor Shortcuts Documentation for Selection
2025-10-01 18:14:55 +02:00
Anish Mishra
7168e25f4e Update android_in_app_purchases.rst 2025-09-28 21:24:19 +05:30
proffesionalusrnm
006ddd501d Merge branch 'godotengine:master' into master 2025-09-26 18:03:46 -06:00
proffesionalusrnm
459f21fb99 Update default_key_mapping.rst
Added text selection short keys for select up, down, and next occurrence
2025-09-26 18:01:40 -06:00
Max Hilbrunner
3521a55f51 Merge pull request #11299 from mihe/logger-thread-safety
Mention importance of thread-safety in `Logger` example
2025-09-27 02:00:10 +02:00
Max Hilbrunner
6371bd2367 Merge pull request #11324 from Calinou/exporting-compiling-for-ios-no-simulator
Document exporting/compiling for the iOS simulator not currently being supported
2025-09-27 01:59:43 +02:00
Hugo Locurcio
a0501c8738 Document exporting/compiling for the iOS simulator not currently being supported
Once the issue is resolved, it could support Compatibility but not
Forward+/Mobile due to these renderers requiring a feature the iOS
simulator doesn't support (image cube arrays).
2025-09-27 00:58:17 +02:00
Max Hilbrunner
042c802255 Merge pull request #11322 from PHATASS-Studios/patch-1
Fix inspector_dock.rst - Show inspector menu route was wrong
2025-09-27 00:46:43 +02:00
Ted Gignac
4a8e23586a Add details on the shader's eye position built-ins
Changed descriptions for CAMERA_POSITION_WORLD and EYE_OFFSET to benefit XR developers.
I decided to make this pull request because my dad spent a while trying to get the eye positions correct, eventually finding  that CAMERA_POSITION_WORLD is the same for both eyes, and later that the EYE_OFFSET is not in world space.
My dad and I were almost led to believe that the perspective artifacts we saw with our custom shader were due to an optimization in the headset, and that we would have to work around it in our game, but it has since been fixed.
2025-09-26 10:56:03 -04:00
PHATASS Studios
e0488beebd Fix inspector_dock.rst - Show inspector menu route was wrong
When you follow the "Editor > Editor Settings" route an Editor Settings panel opens - without any Editor Docks sub-panel.

This had me stumped at first while following the documentation.

A menu path that actually triggers the Show Inspector function is:
"Editor > Editor Docks > Inspector"

I propose updating the menu path for clarity.
2025-09-26 07:18:25 +02:00
Max Hilbrunner
3a683db32b Merge pull request #11292 from Calinou/upgrading-to-godot-4.5-resource-duplicate
Document `Resource.duplicate(true)` behavior change in Upgrading to Godot 4.5
2025-09-22 17:20:02 +02:00
Max Hilbrunner
d1afbafd17 Merge pull request #11294 from Calinou/upgrading-to-godot-4.5-tilemaplayer-physics-chunking
Document TileMapLayer physics chunking caveats in Upgrading to Godot 4.5
2025-09-22 17:19:29 +02:00
Max Hilbrunner
bc2e347f50 Merge pull request #11302 from Calinou/gdscript-static-typing-global-scope-methods
Document global scope methods in Static typing in GDScript
2025-09-22 17:19:05 +02:00
Max Hilbrunner
717e5802aa Merge pull request #11309 from Calinou/shaders-style-guide-auto-format
Document automatic formatting with clang-format in Shaders style guide
2025-09-22 17:04:30 +02:00
Max Hilbrunner
4ff1c17ece Merge pull request #11311 from smix8/upgrade4.5
Add 4.5 upgrade Navigation notes
2025-09-22 16:59:28 +02:00
peachey2k2
e8e6a57c2b GDExtension: Fix typo in "GDExtension documentation system" (#11310)
* GDExtension: Fix typo in "GDExtension documentation system"

* Apply suggestions from code review

---------

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-09-20 09:40:28 -04:00
smix8
9d281b035b Add 4.5 upgrade Navigation notes
Adds 4.5 upgrade Navigation notes.
2025-09-19 22:31:30 +02:00
Hugo Locurcio
3406f57f23 Document automatic formatting with clang-format in Shaders style guide 2025-09-19 17:00:32 +02:00
Mikael Hermansson
b9ca08304f Mention importance of thread-safety in Logger example 2025-09-18 17:40:08 +02:00
Hugo Locurcio
4d0ac0d1e4 Document Resource.duplicate(true) behavior change in Upgrading to Godot 4.5
This also adds a missing comma in various upgrade guides.
2025-09-18 16:45:25 +02:00
Max Hilbrunner
828d299928 Merge pull request #11301 from Calinou/upgrading-to-godot-4.5-projectsettings-usage
Mention new warnings for `ProjectSettings.add_property_info()` in Upgrading to Godot 4.5
2025-09-18 15:26:20 +02:00
Hugo Locurcio
f3fd393817 Document global scope methods in Static typing in GDScript 2025-09-18 00:43:48 +02:00
Hugo Locurcio
7d28b535d5 Mention new warnings for ProjectSettings.add_property_info() in Upgrading to Godot 4.5
The behavior is the same as before, but it now prints a warning
whereas it previously ignored the `usage` key silently.
2025-09-17 18:51:12 +02:00
Scott DePouw
0e125e02b7 Update upgrading_to_godot_4.5.rst
Fix a typo.
2025-09-16 20:10:41 -04:00
Hugo Locurcio
d8ec75b547 Document TileMapLayer physics chunking caveats in Upgrading to Godot 4.5 2025-09-16 16:23:15 +02:00
HolonProduction
aca360c215 Don't list JSONRPC changes as binary compatible 2025-09-16 10:45:05 +02:00
Hugo Locurcio
245bdd5e83 Add documentation on using the Engine compilation configuration editor 2025-09-15 09:38:43 +02:00
Rémi Verschelde
3fc530cf03 Merge pull request #11283 from aaronfranke/3d-import-naming-version
Add note about "Naming Version" in 3D model importers
2025-09-15 09:36:45 +02:00
Hugo Locurcio
3b11c2f5ab Fix code block highlighting in Logging
Some blocks were using syntax highlighting when they shouldn't.
2025-09-14 22:46:50 +02:00
Hugo Locurcio
7b98025f2e Add logging documentation
This also covers how to create custom loggers.

- Remove notice on Windows 10 requirement for `print_rich()` in Output panel,
  since Godot requires Windows 10 as of 4.5.
2025-09-14 02:51:27 +02:00
Aaron Franke
4688ffc1a6 Add note about "Naming Version" in 3D model importers 2025-09-12 20:27:16 -07:00
Max Hilbrunner
bbb393cfc7 Merge pull request #11201 from stuckupfool/patch-1
Update shading_language.rst
2025-09-13 04:06:19 +02:00
Max Hilbrunner
b90e1afa75 Merge pull request #11223 from raulsntos/breaking_changes_4.5
Add "Upgrading from Godot 4.4 to Godot 4.5" page
2025-09-13 04:02:00 +02:00
Max Hilbrunner
6303d25a65 Merge pull request #11270 from Calinou/exporting-for-web-troubleshooting
Add a Troubleshooting section to Exporting for the Web
2025-09-13 03:58:25 +02:00