Matthew
cdfb87efbb
Merge pull request #9481 from vgezer/intro3d
...
A Revisited "Intro to 3D Page"
2024-07-26 22:03:50 -04:00
skyace65
5712db6da1
Update VisualShader page for 4.3
2024-07-26 21:50:13 -04:00
Raul Santos
305eca6f51
Add "Upgrading from Godot 4.2 to Godot 4.3" page
2024-07-26 17:33:40 +02:00
Jason
6ffdb2ff0d
Update change_scenes_manually.rst
...
Rewrote to use active voice. Reworded some sections for grammar, clarity, or removal of banned words
2024-07-23 22:29:12 -04:00
Jason
750879c632
Update scene_organization.rst
...
Rewrote to use active voice. Reworded some sections for grammar, clarity, or removal of banned words
2024-07-23 21:56:55 -04:00
David Snopek
7e0bbcaf70
Truly pause game in XR start script tutorial
2024-07-23 08:41:15 -05:00
Max Hilbrunner
5419bbbd05
Merge pull request #9579 from ayanchavand/android-docs-fix
...
Updated required package link for Android docs
2024-07-22 16:14:09 +02:00
Riyyi
f001dcf2d8
Update alignment
...
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-07-21 17:02:00 +00:00
Riyyi
700b8bda73
Update "Autoload" navigation to match 4.3 menu
...
The "Project Settings" menu was restructured in 4.3, reflect this in the navigation instructions.
2024-07-21 16:00:16 +00:00
Matthew
f2354acf64
Merge pull request #9613 from smix8/navmesh_obstacle
...
Mention that unwanted navmesh can be discarded with a NavigationObstacle3D
2024-07-17 19:04:34 -04:00
Max Hilbrunner
020c0cf4e2
Merge pull request #9615 from smix8/fix_navlayer_page
...
Fix wrong information on NavigationLayers page
2024-07-17 14:33:45 +02:00
Jaep Cuperus
1d72c669a6
Audio Streams Tutorial: change outdated reference to AudioStreamRandomPitch ( #9611 )
...
* Removed reference to AudioStreamRandomPitch
2024-07-16 20:27:54 -04:00
smix8
3ba1dd072c
Fix wrong information on NavigationLayers page
...
Removes the parts that state that the navigation layers have anything to do with how a navigation map merges the navigation regions or navigation mesh polygons. Also corrects wrong statement about changing the navigation layers of a region as that change requires a server sync.
2024-07-17 01:05:12 +02:00
smix8
dd1ff5a7c2
Mention that unwanted navmesh can be discarded with a NavigationObstacle3D
...
Adds info that in Godot 4.3 a NavigationObstacle3D can be baked to navmesh and used to discard unwanted navmesh inside its shape, e.g. navmesh that appears inside walls.
2024-07-16 20:54:53 +02:00
Volkan Gezer
6045f91efb
Improve introduction to 3D for beginners
2024-07-16 13:37:02 +02:00
Max Hilbrunner
2e682426e3
Merge pull request #9587 from markdibarry/2d-parallax-doc
...
Add 2D Parallax documentation page
2024-07-15 07:44:08 +02:00
Max Hilbrunner
7ab24aa785
Merge pull request #9606 from Calinou/bbcode-in-richtextlabel-classref-xml
...
Link to class reference BBCode syntax subset in BBCode in RichTextLabel
2024-07-15 06:25:52 +02:00
Max Hilbrunner
2e0f97bfdb
Merge pull request #9607 from Calinou/using-lightmaps-android-web-no-baking
...
Document baking lightmaps on Android/web editor is not supported
2024-07-15 06:25:03 +02:00
Hugo Locurcio
4e0bc31f58
Document baking lightmaps on Android/web editor is not supported
...
This also removes a duplicated heading.
2024-07-15 00:44:06 +02:00
Hugo Locurcio
f039df956c
Link to class reference BBCode syntax subset in BBCode in RichTextLabel
2024-07-14 21:15:43 +02:00
Srđan Jokić
14e03b981f
Docs - Fixed input action C# issue
...
The `SetAction` and `SetPressed` are internal methods and can't be invoked directly outside of that assembly. However, the `Action` and `Pressed` property setters invoke them instead.
2024-07-14 10:27:30 +02:00
Matthew
6842f41914
Merge pull request #9499 from BastiaanOlij/openxr_update_hand_tracking
...
Rewrite OpenXR hand tracking to reflect new architecture
2024-07-13 15:05:18 -04:00
Mark DiBarry
74240295de
Add 2D Parallax documentation page
2024-07-13 14:33:05 -04:00
Hana - Piralein
88ee7438be
Add description for custom vertex values
...
Co-Authored-By: Clay John <claynjohn@gmail.com >
2024-07-13 13:45:02 +02:00
谢天
42e8bda57c
Clarify INV_VIEW_MATRIX and MAIN_CAM_INV_VIEW_MATRIX ( #9544 )
2024-07-09 21:14:16 -07:00
Hugo Locurcio
601eb7799b
Clarify notice about feature tags being immutable
...
- Update the recommendation to check for the project running on
a mobile web browser.
2024-07-08 22:05:10 +02:00
Max Hilbrunner
f1c9d28011
Merge pull request #9566 from ayanchavand/migration-doc-update
...
Added xform() and xform_inv() function's changes in 4.0 migration docs
2024-07-05 13:34:16 +02:00
Ayan Chavand
c2a74b04b7
changed required packages link
2024-07-05 10:10:00 +05:30
Max Hilbrunner
c961239209
Merge pull request #9565 from Calinou/troubleshooting-nvidia-app
...
Recommend using NVIDIA app to resolve replay indicator issue in Troubleshooting
2024-07-03 14:14:43 +02:00
Patrick Exner
8b37b3c86e
Add more precise information about library paths
2024-07-02 22:59:04 +02:00
Max Hilbrunner
ea6b9dadf2
Merge pull request #9569 from paddy-exe/dependencies-gdextension-file
...
Add dependency section to gdextension file docs
2024-07-02 17:52:38 +02:00
Ayan Chavand
e47792d353
Updated upgrading_to_godot_4 documentation.
...
- Added xform and xform_inv's change to use * operator.
- Provided better details on the changes.
2024-07-02 09:48:16 +05:30
Matthew
1dee3c8773
Merge pull request #9570 from nacho98760/PM-typo
...
Fix typo in project manager tutorial
2024-07-01 18:44:20 -04:00
Max Hilbrunner
09a6fa9d3d
Merge pull request #9567 from Calinou/fix-dead-links
...
Fix dead links in the documentation
2024-07-01 20:35:16 +02:00
Nacho
f423c4f08e
typo
2024-07-01 15:06:58 -03:00
Max Hilbrunner
0ef9668850
Merge pull request #9522 from skyace65/AudioStream
...
Update audio streams page for Godot 4.3
2024-07-01 19:40:03 +02:00
Patrick Exner
2877a27633
Add dependency section to gdextension file docs
2024-07-01 18:55:41 +02:00
Hugo Locurcio
e7fdb120c7
Fix dead links in the documentation
...
Command used:
lychee **/*.rst --github-token="..." --accept="100..=103,200..=299,429"
429 error codes were allowed due to a high number of false positives,
even with a GitHub token specified.
2024-07-01 18:55:30 +02:00
Hugo Locurcio
823a85d186
Recommend using NVIDIA app to resolve replay indicator issue in Troubleshooting
2024-07-01 17:55:27 +02:00
skyace65
5e5156dba4
Update audio streams page for Godot 4.3
2024-06-30 23:05:00 -04:00
Stephen Li
ce1b9dfb94
Fix link written in md syntax instead of rst
2024-06-30 04:24:59 -04:00
Max Hilbrunner
108ea7f6e1
Merge pull request #9542 from tomspilman/patch-1
...
Add Sickhead to porting support list
2024-06-29 15:10:15 +02:00
Max Hilbrunner
a7e9dc88f9
Merge pull request #9552 from Iakobs/master
...
Remove unnecessary opinion about languages.
2024-06-29 15:00:59 +02:00
Danil Alexeev
67be15e905
GDScript: Update lambda documentation
2024-06-29 14:51:46 +03:00
Jacob Ibáñez Sánchez
ca44d32bf8
Remove unnecessary opinion about languages.
2024-06-28 10:06:00 +02:00
Max Hilbrunner
8d4381a956
Merge pull request #9546 from Piralein/setbranch
...
Extract remaining changes from setget/annotation update PR's
2024-06-28 00:04:07 +02:00
Hana - Piralein
3e2a8f6f7c
Update outdated annotation and setget syntax
...
Co-Authored-By: PoolloverNathan <24194027+PoolloverNathan@users.noreply.github.com >
Co-Authored-By: Solor Vox <1246172+solorvox@users.noreply.github.com >
2024-06-27 22:13:37 +02:00
Hugo Locurcio
23c0ee2833
Document caveats related to GPUParticles3D collision
...
- Remove incorrect notice about GPUParticles2D not supporting
collision. This is supported using LightOccluder2D with SDF
generation enabled.
2024-06-27 01:53:36 +02:00
Tom Spilman
4d77f62c2e
Update consoles.rst
...
Added Sickhead to porting studios.
2024-06-25 08:20:34 -05:00
Max Hilbrunner
84954c75ec
Merge pull request #9527 from skyace65/OldPlugin
...
Remove reference to 3.x plugin
2024-06-24 20:19:30 +02:00