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Updated upgrading_to_godot_4 documentation.
- Added xform and xform_inv's change to use * operator. - Provided better details on the changes.
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ayanchavand
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@@ -437,6 +437,7 @@ table to find its new name.
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- Shortcut's ``is_valid()`` is now ``has_valid_event()``.
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- TileMap's ``world_to_map()`` is now ``local_to_map()``.
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- TileMap's ``map_to_world()`` is now ``map_to_local()``.
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- Transform2D's ``xform()`` is ``mat * vec`` and ``xform_inv()`` is ``vec * mat``.
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**Properties**
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